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> how can i make the map music change in different areas
andreasaspenberg
post May 24 2011, 12:39 PM
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i want different regions to have different music. they are all on the same map.
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Zinx10
post May 24 2011, 04:06 PM
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The easiest method I can think of is by using events (touch), where it changes BGM when you hit it.


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andreasaspenberg
post May 24 2011, 04:26 PM
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please explain. i havent used the program that long so i dont understand all of its functions yet. i prefer to just jump right in and learn along the way.
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ranmaster
post May 25 2011, 01:05 AM
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Make an event that trigger when the hero has touched the tile.

In that event, have it play the BGM you want it to play.
Copy and Paste the Event Tile around the perimeter of the region you want this event to trigger in.


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andreasaspenberg
post May 25 2011, 03:09 AM
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i found one problem with that. the original world map music play a little before the new music starts. how do i fix that.
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ranmaster
post May 25 2011, 10:52 PM
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Set the Overworld BGM to silence.

If you want the Overworld BGM to play again, have another tiled Event trigger it by steping on it, supposedly outside the perimeter where the other BGM would play.


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andreasaspenberg
post May 26 2011, 01:30 AM
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please explain.
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Brent Murray
post May 27 2011, 01:03 AM
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Here's what you do:

1.) Right click on the MAP that has your world map and select 'Map Properties,' then select your BGM to 'OFF'
2.) On your world map, whenever your characters enter a particular part of the world that you want the music to change, have a 'Touched By Hero' event underneath the character and change the music to whatever you want.

3.) If you want the same song to play again, just before your heroes leave the area and return to the world map, just place in a 'Play BGM' event in the code before the world map displays.

Shouldn't be too difficult. Good luck. biggrin.gif
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andreasaspenberg
post May 27 2011, 01:46 AM
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the main characters start on the world map. how can i get music from the start of the game without assigning it to the map.
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shinyjiggly
post May 28 2011, 05:59 PM
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For that, you should start the BGM with an auto-start event that is turned off by a switch turning on.


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andreasaspenberg
post Jul 3 2011, 01:29 PM
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i tried that but if i didnt use erase event the characters couldnt move. if i use it however the music doesnt change. how do i get it working properly.
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Night5h4d3
post Jul 3 2011, 04:08 PM
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andreasaspenberg
post Jul 4 2011, 02:11 AM
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now i am back to the original problem again.(the first music starting then switching to the second.) after the second music have played for a while the first starts again. i have tried everything i can think of without result. please help me.

This post has been edited by andreasaspenberg: Jul 5 2011, 05:07 AM
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