Group: Revolutionary
Posts: 166
Type: Artist
RM Skill: Skilled
I'm using Moghunter's "MOG Scene File Ayumi V1.0", a saving menu script for XP, and trying to figure out how to have more then just three save slots. I don't know much about scripting other then edit this here or place that there. So I'm wondering if anyone can look into this script and see if you can change it from three save slots to six.
Thank you in advance.
The unchanged script I'm using
#_________________________________________________________________________ ______ # MOG Scene File Ayumi V1.0 #_______________________________________________________________________________ # By Moghunter #_______________________________________________________________________________ if true # True = Enable / False = Disable (Script) module MOG #Transition Time. MSVT = 30 #Transition Type. MSVTT = "006-Stripe02" end $mogscript = {} if $mogscript == nil $mogscript["menu_ayumi"] = true ############### # Window_Base # ############### class Window_Base < Window def drw_win_file(x,y) dwf = RPG::Cache.picture("Win_File") cw = dwf.width ch = dwf.height src_rect = Rect.new(0, 0, cw, ch) self.contents.blt(x , y - ch, dwf, src_rect) end def nada face = RPG::Cache.picture("") end def draw_heroface3(actor,x,y) face = RPG::Cache.picture(actor.name + "_fc3") rescue nada cw = face.width ch = face.height src_rect = Rect.new(0, 0, cw, ch) self.contents.blt(x , y - ch, face, src_rect) end def draw_actor_level6(actor, x, y) self.contents.font.color = Color.new(0,0,0,255) self.contents.draw_text(x + 1, y + 1, 32, 32, "Lv") self.contents.font.color = system_color self.contents.draw_text(x, y, 32, 32, "Lv") self.contents.font.color = Color.new(0,0,0,255) self.contents.draw_text(x + 17, y + 1, 24, 32, actor.level.to_s, 2) self.contents.font.color = Color.new(255,255,255,255) self.contents.draw_text(x + 16, y, 24, 32, actor.level.to_s, 2) end def draw_actor_name6(actor, x, y) self.contents.font.color = Color.new(0,0,0,255) self.contents.draw_text(x + 1, y + 1, 100, 32, actor.name,1) self.contents.font.color = normal_color self.contents.draw_text(x, y, 100, 32, actor.name,1) end end ############ # Game_Map # ############ class Game_Map def map_name @mapinfo = load_data("Data/MapInfos.rxdata") if @mapinfo == nil return @mapinfo[@map_id].name end end ################### # Window_SaveFile # ################### class Window_SaveFile < Window_Base attr_reader :filename attr_reader :selected def initialize(file_index, filename) super(0, 64 + file_index * 138, 640, 240) self.contents = Bitmap.new(width - 32, height - 32) self.opacity = 0 @file_index = file_index @filename = "Save#{@file_index + 1}.rxdata" @time_stamp = Time.at(0) @file_exist = FileTest.exist?(@filename) if @file_exist file = File.open(@filename, "r") @time_stamp = file.mtime @characters = Marshal.load(file) @frame_count = Marshal.load(file) @game_system = Marshal.load(file) @game_switches = Marshal.load(file) @game_variables = Marshal.load(file) @game_self_switches = Marshal.load(file) @game_screen = Marshal.load(file) @game_actors = Marshal.load(file) @game_party = Marshal.load(file) @game_troop = Marshal.load(file) @game_map = Marshal.load(file) @total_sec = @frame_count / Graphics.frame_rate file.close end @wiref = 0 refresh @selected = false end def refresh self.contents.clear self.contents.font.name = "Georgia" drw_win_file(0,190) name = "#{@file_index + 1}" self.contents.font.color = Color.new(0,0,0,255) self.contents.draw_text(161, 41, 600, 32, name) self.contents.font.color = Color.new(255,255,255,255) self.contents.draw_text(160, 40, 600, 32, name) @name_width = contents.text_size(name).width if @file_exist for i in 0...@characters.size bitmap = RPG::Cache.character(@characters[i][0], @characters[i][1]) cw = bitmap.rect.width / 4 ch = bitmap.rect.height / 4 src_rect = Rect.new(cw * @wiref + 1 , 0, cw, ch) x = 300 - @characters.size + i * 64 - cw / 4 self.contents.blt(x - 10, 150 - ch, bitmap, src_rect) x = 116 actors = @game_party.actors for i in 0...[actors.size, 4].min x = i * 60 actor = actors[i] self.contents.font.size = 20 draw_actor_level6(actor, x + 280, 140) actor = actors[0] draw_heroface3(actor,160,180) draw_actor_name6(actor, 160, 155) self.contents.font.size = 22 end end hour = @total_sec / 60 / 60 min = @total_sec / 60 % 60 sec = @total_sec % 60 time_string = sprintf("%02d:%02d:%02d", hour, min, sec) self.contents.font.color = Color.new(0,0,0,255) self.contents.draw_text(5, 41, 450, 32, time_string, 2) self.contents.draw_text(41 , 141, 120 , 32, @game_map.map_name.to_s) self.contents.font.color = Color.new(255,255,255,255) self.contents.draw_text(40 , 140, 120 , 32, @game_map.map_name.to_s) self.contents.draw_text(4, 40, 450, 32, time_string, 2) end end def selected=(selected) @selected = selected end end ############## # Scene_File # ############## class Scene_File def initialize(help_text) @help_text = help_text end def main @mnback = Plane.new @mnback.bitmap = RPG::Cache.picture("MN_BK") @mnback.z = 1 @mnlay = Sprite.new @mnlay.bitmap = RPG::Cache.picture("Lay_File.PNG") @mnlay.z = 2 @help_window = Window_Help.new @help_window.set_text(@help_text) @help_window.opacity = 0 @savefile_windows = [] for i in 0..2 @savefile_windows.push(Window_SaveFile.new(i, make_filename(i))) end @savefile_windows[0] @file_index = $game_temp.last_file_index @savefile_windows[@file_index].selected = true @savefile_windows[0].y = 40 @savefile_windows[1].y= 140 @savefile_windows[2].y= 240 @win_move_time = 0 @win_move = 0 @win_dire = 0 @win_opac = 255 @win1_y = 0 @win2_y = 0 @win3_y = 0 Graphics.transition(MOG::MSVT, "Graphics/Transitions/" + MOG::MSVTT) loop do Graphics.update Input.update update if $scene != self break end end for i in 0..50 @mnback.ox += 1 @savefile_windows[0].x += 10 @savefile_windows[1].x -= 10 @savefile_windows[2].x += 10 for i in @savefile_windows i.contents_opacity -= 5 end Graphics.update end Graphics.freeze @help_window.dispose @mnback.dispose @mnlay.dispose for i in @savefile_windows i.dispose end end def update @mnback.ox += 1 @win_opac += 3 @win_move_time += 1 if @win_opac > 254 @win_opac = 150 end if @win_move_time > 60 @win_dire += 1 @win_move_time = 0 end if @win_dire > 1 @win_dire = 0 end if @win_dire == 0 @win_move += 1 else @win_move -= 1 end if @file_index == 0 @savefile_windows[0].z = 2 @savefile_windows[1].z = 1 @savefile_windows[2].z = 0 @savefile_windows[0].x = @win_move @savefile_windows[1].x = 0 @savefile_windows[1].x= 0 @savefile_windows[2].x = 0 @savefile_windows[0].contents_opacity = @win_opac @savefile_windows[1].contents_opacity = 130 @savefile_windows[2].contents_opacity = 130 elsif @file_index == 1 @savefile_windows[0].z = 1 @savefile_windows[1].z = 2 @savefile_windows[2].z = 1 @savefile_windows[0].x = 0 @savefile_windows[1].x = @win_move @savefile_windows[2].x = 0 @savefile_windows[0].contents_opacity = 130 @savefile_windows[1].contents_opacity = @win_opac @savefile_windows[2].contents_opacity = 130 else @savefile_windows[0].z = 0 @savefile_windows[1].z = 1 @savefile_windows[2].z = 2 @savefile_windows[0].x = 0 @savefile_windows[1].x = 0 @savefile_windows[2].x = @win_move @savefile_windows[0].contents_opacity = 130 @savefile_windows[1].contents_opacity = 130 @savefile_windows[2].contents_opacity = @win_opac end @help_window.update for i in @savefile_windows i.update end if Input.trigger?(Input::C) on_decision(make_filename(@file_index)) $game_temp.last_file_index = @file_index return end if Input.trigger?(Input::B) on_cancel return end if Input.repeat?(Input::DOWN) if Input.trigger?(Input::DOWN) or @file_index < 3 $game_system.se_play($data_system.cursor_se) @savefile_windows[@file_index].selected = false @file_index = (@file_index + 1) % 3 @savefile_windows[@file_index].selected = true return end end if Input.repeat?(Input::UP) if Input.trigger?(Input::UP) or @file_index > 0 $game_system.se_play($data_system.cursor_se) @savefile_windows[@file_index].selected = false @file_index = (@file_index - 1) % 3 @savefile_windows[@file_index].selected = true return end end end def make_filename(file_index) return "Save#{file_index + 1}.rxdata" end end end
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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.
The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.
A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.