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> [Eventing]Using Pictures in VX (effectively), who needs a plot when you have lots of visuals?
Alt_Jack
post May 14 2011, 11:22 AM
Post #1


Level 19
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Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




As we have seen by now, my two favorite systems are event variables and pictures. They're also probably the two worst systems in VX. There's a fix for the former, so I'm going to explain the latter. I use the busts from my resource album for this, and you're welcome to do the same (just don't go claiming credit). Pick a nice one, because this process is ugly.
This is how you display a picture, then have it move to the center of the screen:

QUOTE
display picture 1
position: upper left (I don't know who screwed this up, either the maker or the translator, but they're reversed in the ones I've used)
y = 0 (unlike in jumping (also terrible/confusing), where a positive Y value makes them jump down , they got this right. Y is the verticle value )
x = -600 ( X is the horizontal value, and this puts it waaaaay off to the left, far out of the field of vision, so that it's off-screen. Putting off to the right is 700-ish, and the Y co-ordinates vary with image height)

move picture: 1 (if you have more than one picture, you can move them, too. 1 is actually the top layer, 2 the second, etc )
position: upper left (again, I kid you not, they got them backwards)
Y = 0
X = 150 (no joke. 150 is the co-ordinates for the middle/center of the screen. Not 0,0, because that would make sense)

Then put a text box. Yay captions!
...then "erase picture 1" . Unless you want to use my concept art viewer event . Yay image scrolling!

And that's how you coherently display pictures using events.

This post has been edited by Alt_Jack: May 16 2011, 05:01 PM


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the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
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