Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> [Eventing]Using Pictures in VX (effectively), who needs a plot when you have lots of visuals?
Alt_Jack
post May 14 2011, 11:22 AM
Post #1


Level 19
Group Icon

Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




As we have seen by now, my two favorite systems are event variables and pictures. They're also probably the two worst systems in VX. There's a fix for the former, so I'm going to explain the latter. I use the busts from my resource album for this, and you're welcome to do the same (just don't go claiming credit). Pick a nice one, because this process is ugly.
This is how you display a picture, then have it move to the center of the screen:

QUOTE
display picture 1
position: upper left (I don't know who screwed this up, either the maker or the translator, but they're reversed in the ones I've used)
y = 0 (unlike in jumping (also terrible/confusing), where a positive Y value makes them jump down , they got this right. Y is the verticle value )
x = -600 ( X is the horizontal value, and this puts it waaaaay off to the left, far out of the field of vision, so that it's off-screen. Putting off to the right is 700-ish, and the Y co-ordinates vary with image height)

move picture: 1 (if you have more than one picture, you can move them, too. 1 is actually the top layer, 2 the second, etc )
position: upper left (again, I kid you not, they got them backwards)
Y = 0
X = 150 (no joke. 150 is the co-ordinates for the middle/center of the screen. Not 0,0, because that would make sense)

Then put a text box. Yay captions!
...then "erase picture 1" . Unless you want to use my concept art viewer event . Yay image scrolling!

And that's how you coherently display pictures using events.

This post has been edited by Alt_Jack: May 16 2011, 05:01 PM


__________________________

the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
Go to the top of the page
 
+Quote Post
   
sonic_Reaper
post May 19 2011, 01:48 PM
Post #2


Level 3
Group Icon

Group: Member
Posts: 31
Type: Artist
RM Skill: Beginner




I am having a REALLY hard time with this. I want to use an image in place of the background, but RPG Maker just. will. not. let. me. And I'm at the breaking point. The image is a battlefield. It's much too complicated to chop into a tileset, so I'm planning on using in as is. Now, the image itself is 1020 x 765. Which is quite large. Is this the problem? I have the even set to autorun, display picture, center, normal. I've played around with the size of the map, smallest to largest, and the coordinates. And when I start the game. Nothing. The image never appears. Ever. Anywhere. WTF is going on?

EDIT: Wow. Wow. Wooowww. RMVX just had a brain aneurysm. No matter what I plugged into that event, NOTHING would happen. So I copied another even from another map to make sure I wasn't going bat shit insane, and ... it worked! Wow. Just, wow. Never mind my inquiry.

This post has been edited by sonic_Reaper: May 19 2011, 01:58 PM
Go to the top of the page
 
+Quote Post
   
Alt_Jack
post May 19 2011, 06:06 PM
Post #3


Level 19
Group Icon

Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




lol I told you that the picture system was terrible. tongue.gif


__________________________

the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
Go to the top of the page
 
+Quote Post
   
kayden997
post Jun 17 2011, 03:20 PM
Post #4


>Glitched<
Group Icon

Group: Local Mod
Posts: 1,159
Type: Event Designer
RM Skill: Masterful
Rev Points: 30




Ok, You well know how the grid works:


So if you do (X = 0, Y = 1) Then the character will jump 1 tile down the y-axis.

I do agree with the main point about pictures, it's really difficult to understand at first.
But wut'ch you gonna do about it home boy?


__________________________


Runescape with Dyedfire




Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 20th May 2013 - 09:11 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker