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> Section Seven, Steampunk, Conspiracy & The Sky is Gone.
Sparrowsmith
post May 9 2011, 11:06 AM
Post #1


ROROW was here, went for beer
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Group: Global Mod
Posts: 4,600
Type: Writer
RM Skill: Intermediate
Rev Points: 5




This has been in planning for some time. Now is as good a time as any... Sparrowsmith Presents:
Welcome to Section Seven.

Setting - Section Seven, the last bastion of the human race after their planet succumbed to a calamity that no one truly seems to know the answers to. The sky is a soupey red and the sun hasn't been seen in some time. The planet outside is unreachable due to the city walls which surround the entire complex. Long ago there were seven other sections, but transport to them has been cut off - communication is impossible. No one has left the city in centuries.

The City - The city itself is divided into three sections:
-The Upper City - The upper city caters for everyone from the students to the businessmen at the top of the towers, but all are encased within the wall. Not even the tallest building comes close to seeing over the walls, and beyond the walls there is glass... The upper city itself is divided, with the middle-class living at the bottom and the nobles reigning at the top. The upper city escalates upwards, with streets built on top of streets. To reside in the Upper City you need an employment card.
-The Lower City - The lower city consists of methane farms and the acid forests which fuel and feed Section Seven. The methane is burned to power the city, but a side product is the acid rain, which requires constant treatment in the forests to keep food edible. Around quarter of the population live in the Lower City, and almost all of them work in the methane mines or treating the acid forests. Conditions are abysmal and crime is rampant - though if you ever need anything it is the place to go.
-The Under City - The under city powers the city itself. No one resides here, even mechanics only go down one floor in the Under City - the rest is strictly off limits. Methane is guided up from the pipes down here, the mining procedure is controlled from the Lower City.

The Clocktower The only building in all of Section Seven that reaches above the wall, it is also the only clock in the entire city... Or it's supposed to be.

[Any questions and I'll post more details, it's hard to decide what is worth putting in]

Plot:
Necessity is the mother of all invention, and Section Seven is always in need of new technologies. That's where you, students of all ages, come into the equation. At the Allen Turismo University of Science and Engineering the minds of Section Seven are trained to build devices that maximize the efficiency of methane, improve communications within the city, and generally improve the standard of living. The greatest inventors have their lives set for them, and no teacher is better than Professor Quentin Cods. Cods always takes a select group of students and raises them under his thumb, YOU are lucky enough to have been in this group for nearly two years now. At times Cods has pushed you to the limits of university ruling, and sometimes further. He has no limits in technologies. Weapons and gadgets of espionage, power cells, and even hacking equipment has been developed with his guidance - though always dismantled after creation. These kinds of lessons are of course illegal, but you were chosen for your gifts - not your conformity to the law.
The professor has assured you time and time again that the creation of such tools is legal under university supervision, so long as they are destroyed afterwards. All the same, these gadgets were only ever built in a warehouse in the Lower City known as The Retreat under great secrecy... You and your peers have always doubted the sincerity of his claims, but wouldn't give it up for the world.

But recently the professor has been acting erratically, paranoid even... Then two nights ago he disappeared entirely - leaving no trace. The new 'replacement' professor, Prof. Albert Lynx, shows less enthusiasm for engineering and is more interested in whether there is a location Cods ever took you... Of course you didn't tell him about The Retreat, that place is too special.

You and your classmates meet after class and decide to go to The Retreat tonight to see if Cods is hiding there. Something is fishy, and you are determined to find out what... You have no idea what you're getting yourselves into...

Gameplay:
This RP isn't going to flow like a lot of others. You invent every tool you use in the Retreat, and it might take multiple posts. Want to invent something REALLY cool? You'll have to be more active wink.gif No one invents the strongest weapon by popping into The Retreat once every blue moon. Of course, you can keep your character in The Retreat forever and become skilled, but if you never send your character elsewhere then you won't receive valuable information. This is a Steampunk mystery sci-fi adventure. You have to look for clues, build your own weapons, and uncover every nook and cranny for yourselves. I may PM valuable information if activity slows down, but I'm leaving most of this to you:
The players.
I also want players to be PMing each other and forging relationships off screen, in the RP you have known each other for two years, so you'll have to act like it. Pay attention to everything, if you think someone going somewhere alone is a bad idea then say so... Otherwise I may be inclined to kill them.
This is your old school 'Dungeon Master is out to KIll You' RP. If you're not on your toes then you will die. No do-overs, no new characters. You start with one or two, and you finish with equal to or less than that.
Providing any of you make it to the end...

Sign_up Sheet:
Name:
Age (18+ this is a university):
Appearance:
Biography (This is important, I will be incorporating these into the story):
Behavior:
Talents: (No Jack-of-all Trades, state what you are best at. Here's some optional options: Weapons Engineering, Espionage, Gadgetry Engineering, Combat, Keen Instincts, Intimidation, Pick-pocketing... Yeah just go wild, but try to keep it under 5)
Passions: (Play an instrument? Love animals? Have an obsession for money? Maybe you have a lucky screwdriver)


If anything is poorly explained or you need more information on, don't hesitate to ask. This is a (pretty much) fully written story, so I'm hoping we'll have enough material or guideline to get us all the way to the end.
So yeah, sign ups begin now. Come and become a Student-Steampunk-Engineer-Espionage-Detective-Revolutionary-Terrorist-Agent-Saviour-Person.

Section Seven. Population 500,000 Exactly. <--- This is your first mystery. The rest of the clues will be much better hidden.

Students:
Vayn Harte
Alan McCloud
William Vix
Vincent "Vince" Tarmikon


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Sparrowsmith
post Jan 11 2012, 01:55 PM
Post #2


ROROW was here, went for beer
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Group: Global Mod
Posts: 4,600
Type: Writer
RM Skill: Intermediate
Rev Points: 5




Just thought I'd check if there's still interest for this. I've been looking over the posts and, well, some of you actually had been asking the right questions and looking in the right places. If there is still interest it's just a matter of instigating the next part happy.gif


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Posts in this topic
- Sparrowsmith   Section Seven   May 9 2011, 11:06 AM
- - Omnial   Sounds interesting enough. Name: Vayn Harte Age 1...   May 11 2011, 09:47 PM
- - Sparrowsmith   Perfect sign up I'm not sure whether it would...   May 12 2011, 08:39 AM
- - Ryuga   Sorry it took so long. Different type of RP, so it...   May 12 2011, 01:22 PM
- - Sparrowsmith   Acceptamundo Quick question regarding Alan, wit...   May 13 2011, 11:00 AM
- - Ryuga   If the blueprints are easy enough for Alan to unde...   May 13 2011, 11:28 AM
- - Naridar   QUESTION: not sure if the clocktower is the only m...   May 15 2011, 02:02 PM
- - Nicsp   Took me a while to grab a character out of my box ...   May 15 2011, 05:14 PM
- - Sparrowsmith   The Clock tower is the only analogue time keeping ...   May 16 2011, 09:50 AM
- - Sparrowsmith   Gonna give this a little bump, see if we can't...   May 22 2011, 02:33 AM
- - Nicsp   Huh...It's not letting me delete your post eit...   May 26 2011, 04:07 PM
- - Sparrowsmith   Quite alright then, I've been backed up today ...   May 27 2011, 04:20 PM
- - Naridar   A quick question: is methane mostly the same as re...   May 28 2011, 01:20 AM
- - Sparrowsmith   Yeah. It's sci-fi, so you can screw with physi...   May 28 2011, 05:14 AM
- - Naridar   I would like to avoid breaking the canon in case i...   May 28 2011, 07:07 AM
- - Sparrowsmith   then yes, for all intents and purposes it is exact...   May 28 2011, 10:15 AM
- - Ryuga   Just a quick question Sparrow. Since we are in a ...   May 28 2011, 10:25 AM
- - Sparrowsmith   All the power in the city comes from steam, which ...   May 28 2011, 10:57 AM
- - Satou Asahira   Name: Katsumi Yamada Age: 18 [Show/Hide] Appeara...   Jul 12 2011, 10:59 PM
- - Sparrowsmith   absolutely fine, Feel free to jump right into an o...   Jul 13 2011, 02:34 AM
- - Sparrowsmith   Even though activity has died (You guys need more ...   Jul 30 2011, 02:42 AM
- - Ryuga   I think a majority of people are over at the lectu...   Jul 30 2011, 01:20 PM
- - Sparrowsmith   Time skip it is. Expect Lynx to make his first for...   Jul 30 2011, 03:04 PM
- - Sparrowsmith   Sparrowsmith stares at the inactive Section Seven ...   Aug 14 2011, 04:11 AM
- - Naridar   I'd gladly share William's plans as soon a...   Aug 15 2011, 04:12 AM
- - Sparrowsmith   yeah, if people don't bother saying where they...   Aug 15 2011, 04:58 AM
- - Ryuga   I already stated I'm working in the watch and ...   Aug 15 2011, 12:23 PM
- - Sparrowsmith   Well Satou hasn't been online in 18 days, so i...   Aug 20 2011, 01:17 AM
- - Naridar   A quick note: I'll be away from tomorrow until...   Aug 22 2011, 01:33 PM
- - Sparrowsmith   Okay. I might get working on an appendix of Sectio...   Aug 23 2011, 12:54 PM


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