Sorry to be a parasite, but I really don't have even basic scripting skills.

Well, first of all, I have this script:
CODE
#===============================================================================
# Quest Log System
# Author game_guy
# Version 3.0
#-------------------------------------------------------------------------------
# Intro:
# A script that keeps track of quests you obtain and complete.
#
# Features:
# Marks quest names with a yellow color if they're completed
# Easy to setup one quest
# Be able to use a fairly long description
# Be able to display a picture
# Easy to add and complete a quest
# More compatible than earlier versions
#
# Instructions:
# Scroll down a bit until you see # Being Config. Follow the instructions there.
# Scroll below that and you'll see Begin Quest Setup. Follow the steps there.
#
# Script Calls:
# Quest.add(id) ~ Adds the quest(id) to the parties quests.
# Quest.take(id) ~ Takes the quest(id) from the party.
# Quest.complete(id) ~ Makes the quest(id) completed.
# Quest.completed?(id) ~ Returns true if the quest(id) is completed.
# Quest.has?(id) ~ Returns true if the party has quest(id).
#
# Credits:
# game_guy ~ for making it
# Beta Testers ~ Sally and Landith
# Blizzard ~ Small piece of code I borrowed from his bestiary
#===============================================================================
module GameGuy
#==================================================
# Begin Config
# UsePicture ~ true means it'll show pictures in
# the quests, false it wont.
#==================================================
UsePicture = false
def self.qreward(id)
case id
#==================================================
# Quest Reward
# Use when x then return "Reward"
# x = id, Reward = reward in quotes
#==================================================
when 1 then return "50G"
when 2 then return "2 High Potions & 50G "
when 3 then return "???"
when 4 then return "???"
when 5 then return "???"
end
return "????"
end
def self.qpicture(id)
case id
#==================================================
# Quest Picture
# Use when x then return "picture"
# x = id, picture = picutre name in quotes
#==================================================
when 1 then return "ghost"
end
return nil
end
def self.qname(id)
case id
#==================================================
# Quest Name
# Use when x then return "name"
# x = id, name = quest name in quotes
#==================================================
when 1 then return "Colllection of war spoils"
when 2 then return "The Golden Pendant"
when 3 then return "My Axe!"
when 4 then return "The Red Dragon"
when 5 then return "Flower Extraction"
end
return ""
end
def self.qlocation(id)
case id
#==================================================
# Quest Location
# Use when x then return "location"
# x = id, location = location in quotes
#==================================================
when 1 then return "Unknown area"
when 2 then return "Ehira Dungeon"
when 3 then return "Ruins of Despair"
when 4 then return "Doam Swamp"
when 5 then return "Ceerp Forest"
end
return "????"
end
def self.qdescription(id)
case id
#==================================================
# Quest Description
# Use when x then return "description"
# x = id, description = quest description in quotes
#==================================================
when 1 then return "Bring back 1 War Spoil from Kenth Unit to Weapon Seller"
when 2 then return "Help the Man with beard at the inn to find his lost golden pendant!"
when 3 then return "Help the Woodcutter to find his axe!"
when 4 then return "Defeat Rocoh the Red Dragon!"
when 5 then return "Help Jessie extract 3 Esniato Extract."
end
return ""
end
end
module Quest
def self.add(id)
$game_party.add_quest(id)
end
def self.take(id)
$game_party.take_quest(id)
end
def self.complete(id)
$game_party.complete(id)
end
def self.completed?(id)
return $game_party.completed?(id)
end
def self.has?(id)
return $game_party.has_quest?(id)
end
end
class Game_Party
attr_accessor :quests
attr_accessor :completed
alias gg_quests_lat initialize
def initialize
@quests = []
@completed = []
gg_quests_lat
end
def add_quest(id)
unless @quests.include?(id)
@quests.push(id)
end
end
def completed?(id)
return @completed.include?(id)
end
def complete(id)
unless @completed.include?(id)
if @quests.include?(id)
@completed.push(id)
end
end
end
def has_quest?(id)
return @quests.include?(id)
end
def take_quest(id)
@quests.delete(id)
@completed.delete(id)
end
end
class Scene_Quest
def main
@quests = []
for i in $game_party.quests
@quests.push(GameGuy.qname(i))
end
@map = Spriteset_Map.new
@quests2 = []
for i in $game_party.quests
@quests2.push(i)
end
@quests.push("No Quests") if @quests.size < 1
@quests_window = Window_Command.new(160, @quests)
@quests_window.height = 480
@quests_window.back_opacity = 110
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
@quests_window.dispose
@quest_info.dispose if @quest_info != nil
@map.dispose
end
def update
@quests_window.update
if @quests_window.active
update_quests
return
end
if @quest_info != nil
update_info
return
end
end
def update_quests
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new
return
end
if Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
@quest_info = Window_QuestInfo.new(@quests2[@quests_window.index])
@quest_info.back_opacity = 110
@quests_window.active = false
return
end
end
def update_info
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
@quests_window.active = true
@quest_info.dispose
@quest_info = nil
return
end
end
end
class Window_QuestInfo < Window_Base
def initialize(quest)
super(160, 0, 480, 480)
self.contents = Bitmap.new(width - 32, height - 32)
@quest = quest
refresh
end
def refresh
self.contents.clear
if GameGuy::UsePicture
pic = GameGuy.qpicture(@quest)
bitmap = RPG::Cache.picture(GameGuy.qpicture(@quest)) if pic != nil
rect = Rect.new(0, 0, bitmap.width, bitmap.height) if pic != nil
self.contents.blt(480-bitmap.width-32, 0, bitmap, rect) if pic != nil
end
self.contents.font.color = system_color
self.contents.draw_text(0, 0, 480, 32, "Quest:")
self.contents.font.color = normal_color
self.contents.draw_text(0, 32, 480, 32, GameGuy.qname(@quest))
self.contents.font.color = system_color
self.contents.draw_text(0, 64, 480, 32, "Reward:")
self.contents.font.color = normal_color
self.contents.draw_text(0, 96, 480, 32, GameGuy.qreward(@quest))
self.contents.font.color = system_color
self.contents.draw_text(0, 128, 480, 32, "Location:")
self.contents.font.color = normal_color
self.contents.draw_text(0, 160, 480, 32, GameGuy.qlocation(@quest))
self.contents.font.color = system_color
self.contents.draw_text(0, 192, 480, 32, "Completion:")
self.contents.font.color = normal_color
if $game_party.completed.include?(@quest)
self.contents.font.color = crisis_color
self.contents.draw_text(0, 224, 480, 32, "Completed")
else
self.contents.font.color = normal_color
self.contents.draw_text(0, 224, 480, 32, "In Progress")
end
self.contents.font.color = system_color
self.contents.draw_text(0, 256, 480, 32, "Description:")
self.contents.font.color = normal_color
text = self.contents.slice_text(GameGuy.qdescription(@quest), 480)
text.each_index {|i|
self.contents.draw_text(0, 288 + i*32, 480, 32, text[i])}
end
end
class Bitmap
def slice_text(text, width)
words = text.split(' ')
return words if words.size == 1
result, current_text = [], words.shift
words.each_index {|i|
if self.text_size("#{current_text} #{words[i]}").width > width
result.push(current_text)
current_text = words[i]
else
current_text = "#{current_text} #{words[i]}"
end
result.push(current_text) if i >= words.size - 1}
return result
end
end
This is a quest log script made by game_guy of Chaos Project, but I would need some additional features that can help a lot in my optional quests in my game.
There is a lot of 'killing n number of x monsters' quest in games, like Maplestory, and thanks to brewmaster I have figured out how to count using variables the number of x monsters killed, but need the number to be present inside the quest log which will appear inside my menu so that it makes game experience much better.
Thus, can anyone help me with this tiny request? Easy or not, I'm not sure, but please do be kind.
Thanks.