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> DSC - Skill Cooldown, Make cooldown for skill
DrDhoom
post May 4 2011, 06:09 AM
Post #1


Level 2
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Group: Member
Posts: 29
Type: Scripter
RM Skill: Intermediate




I made this script for learning RGSS2. Sorry if there already another one. And, sorry for my bad English

Introduction
This script add cooldown to specific skill, so player can't use it for some turn.

Script
CODE
#==========================================================================
=====
#--------------------------=�€� Skill Cooldown �€�=---------------------------------
#---------------------------=�€� by: DrDhoom �€�=-----------------------------------
# Version: 1.1
# Date Published: 05 - 04 - 2011
# Battle Addon
# RPGMakerID Community
#-------------------------------------------------------------------------------
# Introduction:
# This script make a skill have cooldown.
#-------------------------------------------------------------------------------
# Compatibility:
# - Tankentai Sideview Battle System
# - Wij's Battle Macros
# Note: not tested in other battle system
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#  - Insert under all Battle System Core Script
#===============================================================================

module Dhoom
  module SkillCooldown
  
    SHOW_COOLDOWN_NUMBER = true #true = cooldown number of skill show
                                #      at the end of skill name  
  
    #RGB Color
    COOLDOWN_COLOR = Color.new(255,0,0,128)  
  
    SKILL_CD = []        #<----Don't delete this line
  
    #SKILL_CD[skill id] = number of cooldown (1 is minimum number)
    SKILL_CD[1] = 1
    SKILL_CD[2] = 9
  end
end

#===============================================================================
# Start
#===============================================================================

#-------------------------------------------------------------------------------
# Window Base
#-------------------------------------------------------------------------------

class Window_Base

  def draw_skill_cooldown_name(item, x, y, enabled = true)
    if item != nil
      if @actor.skill_cooldown(item.id) != nil
        if @actor.skill_cooldown(item.id)!= 0
          cd_color = Dhoom::SkillCooldown::COOLDOWN_COLOR
          draw_icon(item.icon_index, x, y, enabled)
          self.contents.font.color = cd_color
          if Dhoom::SkillCooldown::SHOW_COOLDOWN_NUMBER
            self.contents.draw_text(x + 24, y, 172, WLH, item.name + '(' +@actor.skill_cooldown(item.id).to_s + ')')
          else
            self.contents.draw_text(x + 24, y, 172, WLH, item.name)
          end
        else
          draw_icon(item.icon_index, x, y, enabled)
          self.contents.font.color = normal_color
          self.contents.font.color.alpha = enabled ? 255 : 128
          self.contents.draw_text(x + 24, y, 172, WLH, item.name)
        end
      else
        draw_icon(item.icon_index, x, y, enabled)
        self.contents.font.color = normal_color
        self.contents.font.color.alpha = enabled ? 255 : 128
        self.contents.draw_text(x + 24, y, 172, WLH, item.name)
      end
    end
  end
end

#-------------------------------------------------------------------------------
# Window Skill
#-------------------------------------------------------------------------------

class Window_Skill < Window_Selectable

  def draw_item(index)
    rect = item_rect(index)
    self.contents.clear_rect(rect)
    skill = @data[index]
    if skill != nil
      rect.width -= 4
      enabled = @actor.skill_can_use?(skill)
      draw_skill_cooldown_name(skill, rect.x, rect.y, enabled)
      self.contents.draw_text(rect, @actor.calc_mp_cost(skill), 2)
    end
  end
end

#-------------------------------------------------------------------------------
# Game Actor
#-------------------------------------------------------------------------------

class Game_Actor

  alias dsc_actor_setup setup
  alias dsc_skill_can_use? skill_can_use?

  def setup(actor_id)
    dsc_actor_setup(actor_id)
    @skill_cooldown = []
  end

  def make_cooldown_value(id)
    @skill_cooldown[id] = Dhoom::SkillCooldown::SKILL_CD[id]
    if $imported == nil
      @skill_cooldown[id] += 1
    elsif $imported["TankentaiATB"]
      @skill_cooldown[id] -= 0
    elsif $imported["TankentaiSideview"]
      @skill_cooldown[id] += 1
    else
      @skill_cooldown[id] += 1
    end
  end

  def skill_cooldown(id)
    return @skill_cooldown[id]
  end

  def decrease_cooldown(id)
    @skill_cooldown[id] -= 1
  end
  
  def reset_cooldown(id)
    @skill_cooldown[id] = 0
  end

  def skill_can_use?(skill)
    if skill_cooldown(skill.id) != nil
      return false if skill_cooldown(skill.id) != 0
    end
    dsc_skill_can_use?(skill)
  end
end

#-------------------------------------------------------------------------------
# Scene Battle
#-------------------------------------------------------------------------------

class Scene_Battle < Scene_Base
  
  alias dsc_battle_end battle_end
  alias dsc_execute_action_skill execute_action_skill
  alias dsc_start_actor_command_selection start_actor_command_selection
  
  def battle_end(result)
    for actor in $game_party.members
      for skill in actor.skills
        actor.reset_cooldown(skill.id)
      end
    end
    dsc_battle_end(result)
  end

  def execute_action_skill
    dsc_execute_action_skill
    skill = @active_battler.action.skill
    if Dhoom::SkillCooldown::SKILL_CD[skill.id] != nil
      @active_battler.make_cooldown_value(skill.id)
    end
  end

  def start_actor_command_selection
    dsc_start_actor_command_selection
    if @active_battler != nil and @active_battler.actor?    
      for skill in @active_battler.skills
        if @active_battler.skill_cooldown(skill.id) != nil
          if @active_battler.skill_cooldown(skill.id) != 0
            @active_battler.decrease_cooldown(skill.id)
          end
        end
      end
    elsif @commander !=nil
      for skill in @commander.skills
        if @commander.skill_cooldown(skill.id) != nil
          if @commander.skill_cooldown(skill.id) != 0
            @commander.decrease_cooldown(skill.id)
          end
        end
      end
    end
  end
end

#===============================================================================
# End
#===============================================================================


Instruction
Place above main and under all core battle script.

This post has been edited by DrDhoom: Aug 5 2011, 06:49 PM


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