Controls Z: Confirm X: Cancel/Menu Shift: Hold to run Alt+Enter: Press for full screen.
Classika is set in a medieval, swords and sorcery time frame. While magic is known in the world, it is not a common ability. Those blessed with the capability to perform magic are usually offspring of previous magic users. There are two forms of magic; Sacred and Elemental. Sacred magic has the ability to heal allies as well as inflict punishment on enemies. Elemental magic is a bit more potent in the offensive area than Sacred is, but it also has the ability to effect weapons, armor, minds, and bodies to directly improve or impair abilities. There are 3 major kingdoms in the world of Classika, though Leah and Ethan's story take place in the Kingdom of Atalaria.
The game begins inside of Wollen, Leah and Ethan's home town, where they are requested to go into the field to retrieve some ingredients for the local alchemist.
Leah
Name - Leah Vaughn Age - 15 Gender - Female Class - Fighter Hair - Black Eyes - Blue Height - 5' 6" Weight - 127 lbs Hometown - Wollen Notable Features - Fiery-tempered Notable Possessions - Headband Likes - Violence Dislikes - Being controlled, social norms Favorite Saying - None
Leah is an only child, born to Catherine and George Vaughn. She has lived all of her life to this point in the small village of Wollen. She has a short fuse and tends to speak before thinking. While this can bother some of the other villagers, Ethan and her family recognizes that she is just a very honest girl. Well, honest and loud.
Ethan
Name - Ethan Mantell Age - 15 Gender - Male Class - Cavalier Hair - Brown Eyes - Green Height - 5' 8" Weight - 139 lbs Hometown - Wollen Notable Features - Mumbles a lot and talks to himself Notable Possessions - A chain around his neck with a dark gem attached to it Likes - Leah (God knows why) Dislikes - Salted rabbit, Vance, debt Favorite Saying - None
Ethan was raised by friends of his late parents, Miriam and Tony, who have their own, older, son, Zachary. Ethan's parents were killed when he was five. He hates being indebted to anyone. When he turned fifteen the elders decided he should move into his parents' old house and start making a living for himself, as he was nearing adulthood. He has been living there for 2 months, slowly learning of the hardships associated with home ownership.
Vance
Name - Vance Age - 27 Class - Soldier Hair - Red Eyes - Blue Height - 5' 11" Weight - 172 lbs Hometown - Unknown Notable Features - Bright Red Hair, Military uniform Notable Possessions - None Likes - Order Dislikes - Cruelty Favorite Saying - None
Vance is a lower ranked soldier in the Kings army. Even though he has been in service to his Majesty for several years now he has not advanced due to his tendency to speak out when he disagrees with something. He is well educated and tries to think of others before himself. He joins Leah and Ethan to find out whether or not the rumors about his captain's dubious actions are true.
Pockets
Name - Pockets (Herbert Buford) Age - 10 Class - Thief Hair - Blonde Eyes - Blue-Green Height - 4' 3" Weight - 88 lbs Hometown - Phendra Notable Features - Beret, missing baby teeth Notable Possessions - Ferret named Dook Likes - Rock candy and pickles (not together) Dislikes - Milk Favorite Saying - "He/She did it." (Points at nearest person/animal)
Pockets has been a thief his whole life, raised by bandits to pay off his mother's debt. He runs into the story's main party in the port city of Phendra, where Leah's brashness and loud mouth get them involved in the shady side of the city Pockets is familiar with. At the end, he and his pet ferret, Dook, join the party - whether or not they want them to.
Story
In the world of Classika, there are three kingdoms that have maintained peaceful relations with one another for countless years. The peace was brought about from the desire to pursue a study into a new form of travel. Researchers and mages worked together in order to develop what is now known as a keystone. The keystone is about the size of a small rock or pebble and when used with the proper command words, will transport the holder and whomever is touching or being touched by the holder to the location where the keystone originated.
The keystones require several years to produce for a single mage, so larger cities with the resources can mass produce them, while smaller villages and hamlets usually only have a few (if any) at their disposal. In addition to knowing the command words to use the keystone, the keystone was be made from a gem that can be naturally found in the area. For instance, you cannot bring in a ruby and request it be made into a keystone for some city. You would need to first go to that city and find a gemstone of a high enough quality that was found in that area, and then find a mage who would undergo the process of imbueing the gemstone with its magical components.
Because of the steps needed to be taken to create one of these, explorers have set out to find exotic and unique locations with the hopes of finding quality gem stones to bring back and have imbued. There are many keystones that have been made for one exotic location or another, but one keystone has a legend greater than the rest. A rare black gem with red streaks throughout it was found near a horribly maimed mage. The last words of the mage was the name of the location he had obtained it, then he passed away. It was said that the recipient of those last words went on to turn that gem into a keystone, and that it would lead to a very dangerous place where humans would be granted unparalleled power.
It was the law of all of Classika that this keystone should not be used for personal gain, but would remain unused until a time came that they should need it.
Over time, the legend had grown but the details were lost to the ages. Only a select few knew about the keystone and even fewer among them knew of the correct command words. Peace continued to reign across the world for another 200 years.
However, the keystone was stolen during a betrayal of the kings army, where a large portion of the guards who were responsible for guarding it betrayed the king and made away with the item. This happened 20 years ago, and while the people are oblivious to the importance of the matter, the king has desperately been trying to find it.
The story begins in Wollen, a relative new village, where Leah and Ethan will be waking up to help out their village. Since the hunters and gatherers are too busy, the village elder Saul has bade them to venture into the forest to collect some materials for the local chemist.
Screenshots(15)
Menu
Maps
Battle
Additional Credits
Scripts:
KGC_InterfaceForWin32API [RMVX] +Title Screen for Highest LV Acto YERD_SceneMenuReDux Kylock Light Effect VX YEM Core Fixes and Upgrades YERD_MonsterReappearFix YERD_UseItemFix YEM Custom Message Melody YEM Battle Engine Melody I YEM Battle Engine Melody II YEM Battle Engine Melody III YEM Battle Engine Melody IV YEM Battle Engine Melody V kgc_steal YEM Steal Fix Enemy Multiact Lufia Movement YEM System Game Options YERD_VictoryAftermath YERD_VictoryExtend YEM Victory Compatibility YEM Debug Menu Extension KGC_ExtraDropItem KGC_CategorizeItem KGC_AddEquipmentOptions YERD_ExtendedEquip KGC_EquipExtension YERD_SceneShop YERD_SynthesisShop KGC_DistributeParameter Dash Speed Change Snippet ORIW+MM_ChestPopUp Map Saver TPuzzle_Cell TPuzzle_Dropblock TPuzzle_Scene YEM Snapshot Battle Back Custom HUD Melody Melody Fix AS: AntiLag Centered Command Window
Enterbrain for the base program, including RTP for both VX and XP. Enterbrain for all sounds and music from VX and XP.
Please let us know if anyone was left out. Thank you
Any and all feedback would be greatly appreciated. If you would like to make use of any of the artwork or sprites we have implemented, send us a PM and we will provide them directly to you. Just please credit us somewhere as we try to credit others for what we have used or edited.
RTP Included
RTP Excluded
Support Classika by adding this banner to your signature.
This post has been edited by Zortik: Jun 18 2012, 08:18 PM
__________________________
~Zortik
Designer of Classika! A work in progress. Please click the link below to view the topic thread.
Beneath is a wonderful title made by Stern. If you're looking for a superb project to try, please click this link! An adaption of a novel that LIterarygoth wrote. Loads of custom work and carefully thought out materials.
Also, Be sure to keep an eye out for an NPC in the next town with the name of "Leth" I'll be putting in some placement text for the time being. However, I fully intend to corner you with a PM and weasel out some fun commentary (that wouldn't stand out in the game too terribly). However, I'm also happy with making up my own fun little things too.
I'm not very savy when it comes to witty humor, but we'll see how that goes when we have to cross that bridge. Honestly, though; I'd say you know the trade better than me.
Glad you liked my reply though, not all of it is something I'd address for you to fix, but rather what I've noticed in my time of play (which is roughly 9 hours), but things like the extra keys you get isn't a big concern for me; I just realized I had some extra's carried over from opening the door to the next floor.
Also, sorry to hear about the corrupted game you had to scrap. But take your time with this, there are bound to be obstacles and set-backs, but it is entirely up to you and you alone; whether this continues forward or not. Best of luck to you and keep on fighting the good fight, sir.
PS - I actually didn't farm that "boss", but a "whuuuut?!" followed by another "I have to do it again?!" was mentally reverberated, when I saw what was happening. Luckily, everyone leveled off of the last one and I knew enough about the boss already, so I had a much easier time dealing with him/it.
PSS - Hrrm, also forgot to mention that after defeating Konami Tower: the boss bgm replaced the normal battle music in every encounter.
PSSS - Leah learns a skill called Focus at around level 13-15 (I think), but it doesn't do anything. Sorry, promise that this was the last thing I wanted to mention.
Well, I'll just have to look for your opinion in regards to what that NPC has to say. The story portion of the next demo is about 80% done. And I'm building up the database to accommodate the increased character level, which you've already reached . The current demo was intended to be over at level 11-12. Focus doesn't have any effect just yet, it'll eventually work as a means to turn Leah into a more destructive force while sacrificing defense.
Thanks again for all the comments and really helpful suggestions. You've given me a fantastic list to use for check marks. I intend to resolve all of the legitimate issues prior to releasing anything in the form of the next demo. Other than resolving why the flash pellets aren't working (It seems like I need to recreate all of the monster events and retrack the events versus the location of where the pellet is to register collision).
QUOTE (Jamopc @ Jun 30 2012, 03:06 PM)
This game is definitely something special. Zortik’s writing skills have really come out in this project and I think his services could turn one of the bigger projects into something really special. I loved playing this game and was genuinely sad to see it end which is rare for me. I appreciate that Classika is still in its development phase but damn it Zortik! You had better finish this game!
Read the full official RMG Review of Classika here
Thank you so much for the review. It was a wonderful read and I sincerely appreciate you taking the time to write this out. It was very well written and gave me a huge boost to moral. If it's okay with you, I'd love to work with you to get some form of banner to showcase your review and also inform the reader they can click on the banner to navigate to your review.
This is the first RPG game I've ever worked on, and Conundrum (a completed puzzle game) was made in the span of 6 hours for a contest. Other than these 2 titles though, I've never had any prior experience with game design.
I have a third title in the wings, but I am refraining from working on this at all until I complete Classika. It will have custom graphics (tilesets, sprites, animations), custom music (working with a stellar composer already), and I will be parallaxing all of the maps.
In regards to story though, Classika will have about 10 hours of just pure story. I estimate that there is about 3 - 4 hours of just pure story gameplay currently, and I've already written out enough to cover about another 1-2 hours of gameplay. Just need to get the database created, and to take my physical sketches and turn them into actual maps with the resources I have on hand.
P.S. On a side note, I'm having a terrible time replicating the glitch that was encountered with being able to get to Phendra before traversing through the mountain. I'd appreciate it if anyone else could try to head there if they are at that point in the demo.
Also, I'm pleased that nobody has found my debug room yet . I put it in a convenient area and has a whole bunch of goodies that I can grab during a legit play through to super buff up my team. Well, that, and also the ability to play with some ridiculous things. Anyhow, it's VERY hard to find, but it will stay out there even after the game is completed. Though the potential game breaking events will be removed, and there will just be super duper awesome rewards instead.
This post has been edited by Zortik: Jul 1 2012, 06:46 PM
__________________________
~Zortik
Designer of Classika! A work in progress. Please click the link below to view the topic thread.
Beneath is a wonderful title made by Stern. If you're looking for a superb project to try, please click this link! An adaption of a novel that LIterarygoth wrote. Loads of custom work and carefully thought out materials.