QUOTE (lethitax @ Jun 21 2012, 02:30 AM)
QUOTE (Zortik @ Jun 20 2012, 11:31 PM)
Also, Be sure to keep an eye out for an NPC in the next town with the name of
"Leth" I'll be putting in some placement text for the time being. However, I fully intend to corner you with a PM and weasel out some fun commentary (that wouldn't stand out in the game too terribly). However, I'm also happy with making up my own fun little things too.
I'm not very savy when it comes to witty humor, but we'll see how that goes when we have to cross that bridge. Honestly, though; I'd say you know the trade better than me.
Glad you liked my reply though, not all of it is something I'd address for you to fix, but rather what I've noticed in my time of play (which is roughly 9 hours), but things like the extra keys you get isn't a big concern for me; I just realized I had some extra's carried over from opening the door to the next floor.
Also, sorry to hear about the corrupted game you had to scrap. But take your time with this, there are bound to be obstacles and set-backs, but it is entirely up to you and you alone; whether this continues forward or not. Best of luck to you and keep on fighting the good fight, sir.
PS - I actually didn't farm that "boss", but a "whuuuut?!" followed by another "I have to do it again?!" was mentally reverberated, when I saw what was happening. Luckily, everyone leveled off of the last one and I knew enough about the boss already, so I had a much easier time dealing with him/it.
PSS - Hrrm, also forgot to mention that after defeating Konami Tower: the boss bgm replaced the normal battle music in every encounter.
PSSS - Leah learns a skill called Focus at around level 13-15 (I think), but it doesn't do anything. Sorry, promise that this was the last thing I wanted to mention.
Well, I'll just have to look for your opinion in regards to what that NPC has to say. The story portion of the next demo is about 80% done. And I'm building up the database to accommodate the increased character level, which you've already reached
. The current demo was intended to be over at level 11-12. Focus doesn't have any effect just yet, it'll eventually work as a means to turn Leah into a more destructive force while sacrificing defense.
Thanks again for all the comments and really helpful suggestions. You've given me a fantastic list to use for check marks. I intend to resolve all of the legitimate issues prior to releasing anything in the form of the next demo. Other than resolving why the flash pellets aren't working (It seems like I need to recreate all of the monster events and retrack the events versus the location of where the pellet is to register collision).
QUOTE (Jamopc @ Jun 30 2012, 03:06 PM)
This game is definitely something special. ZortikÔ€™s writing skills have really come out in this project and I think his services could turn one of the bigger projects into something really special. I loved playing this game and was genuinely sad to see it end which is rare for me. I appreciate that Classika is still in its development phase but damn it Zortik! You had better finish this game!
Read the full official RMG Review of Classika here
Thank you so
much for the review. It was a wonderful read and I sincerely appreciate you taking the time to write this out. It was very well written and gave me a huge boost to moral. If it's okay with you, I'd love to work with you to get some form of banner to showcase your review and also inform the reader they can click on the banner to navigate to your review.
This is the first RPG game I've ever worked on, and Conundrum (a completed puzzle game) was made in the span of 6 hours for a contest. Other than these 2 titles though, I've never had any prior experience with game design.
I have a third title in the wings, but I am refraining from working on this at all until I complete Classika.
It will have custom graphics (tilesets, sprites, animations), custom music (working with a stellar composer already), and I will be parallaxing all of the maps.
In regards to story though, Classika will have about 10 hours of just pure story. I estimate that there is about 3 - 4 hours of just pure story gameplay currently, and I've already written out enough to cover about another 1-2 hours of gameplay. Just need to get the database created, and to take my physical sketches and turn them into actual maps with the resources I have on hand.
P.S. On a side note, I'm having a terrible time replicating the glitch that was encountered with being able to get to Phendra before traversing through the mountain. I'd appreciate it if anyone else could try to head there if they are at that point in the demo.
Also, I'm pleased that nobody has found my debug room yet
. I put it in a convenient area and has a whole bunch of goodies that I can grab during a legit play through to super buff up my team. Well, that, and also the ability to play with some ridiculous things. Anyhow, it's VERY hard to find, but it will stay out there even after the game is completed. Though the potential game breaking events will be removed, and there will just be super duper awesome rewards instead.
This post has been edited by Zortik: Jul 1 2012, 06:46 PM