Originally created in just four hours for a Poppenkast (www.thepoppenkast.com) competition, Zeldalike RPG 'Bat Castle' had much more potential potential then four hours could ever allow realization. So I have spent this past week finishing what I started. I haven't gone into work, I haven't gone to class, I've just been working on Batt Castle. I haven't left the studio this entire week.
Honestly I am glad to be done with this project. I've been feeling extremely uneasy ever since I started on Bat Cassle. Just an intense dread standing over me, 24/7. I haven't been able to enjoy doing anything else since I first created the file. Trying to sleep was ridiculous - I felt like a little kid, scared of the dark. The game just has such a dismal aura. I don't know if this is because of how I felt or I felt that way from working on the game. Either way it has been hell. Sorry, just needed to vent some.
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The indie hit Zeldalike TRUE ART GAME "Bat Castle'.
Join Beefmaster Bosser, Mona Lisa, and Fust on a journey of romance, revenge, and maybe redemption. But what is the agenda of the powerful and mysterious Babbt?
Alex Porter (aka im9today) has endeavored through RPG Maker game Bat Cassle to present a counter to the capitalist stereotype of typical RPG Maker games with their dragons and swords and whatnot. Constantly defying expectations, Battle Cattle is a true innovator in the field of homemade video experiences.
CONTROLS: Z, X, ESC, HOLD SHIFT TO RUN
SAVE OFTEN AND IN MULTIPLE SLOTSHere it is, testers have assured me it is glitch free:
4 hours, 7 days, 1 castle:
http://www.mediafire.com/?2qen35coe722j49I've posted this on some non-RPG Maker boards and I thought I would come here and see what people that use the engine more than I do thought about it. Thanks for reading and enjoy your Bat Castle adventure!