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> Need help with a script conflict, Awesome Battle Results... no Victory Pose!!
Elastic Mush
post Apr 18 2011, 03:34 AM
Post #1



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Group: Member
Posts: 4
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im interested in using this battle results script
http://rmrk.net/index.php/topic,24168.0.html

however
im also using minkoff's battle system script, and they seem to both be altering the same part of the code in
Scene_Battle

whcih stops their victory pose from playing anymore when I use it... is there anything I can do to fix this?

This is the victory animation code of minkoff... what do you think could be interfering and is there anyway to fix it?:
CODE

#--------------------------------------------------------------------------
# * Victory Animation
#--------------------------------------------------------------------------
alias mnk_start_phase5 start_phase5
def start_phase5
for actor in $game_party.actors
return if @spriteset.battler(actor).moving
end
# See if an actor remains alive
for actor in $game_party.actors
unless actor.dead?
$game_system.victory = true
end
end
# See if an enemy remains alive
for enemy in $game_troop.enemies.reverse
unless enemy.dead?
$game_system.defeat = true
end
end
# Perform the original call
mnk_start_phase5
end


Oh, and if it can't be resolved... can anyone point me towards a battle results script of equal awesomeness that would work?

This post has been edited by Elastic Mush: Apr 18 2011, 03:35 AM
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