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> [Eventing]How to input Voice Actors Lines, Without OVERLAPPING ARGHH!
[Eventing]How to input Voice Actors Lines
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Jonnie19
post Apr 8 2011, 07:00 AM
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Simple Vocal Inputting in VX

Please Note that i am not saying that this is the ONLY way of doing this, this is simple but I use this technique and it works really well for me!


Audio Prepping

You must ensure that there are NO gaps at the beginning of the audio... your VA may have already done this but IF they haven't ..

Download the free software Audacity:
Audacity Website open up the audio that you have been sent:

Screenshot:
Screenie


Notice the flat line at the begining of the project,
if you leave this then it means that your audio will have a gap at the beginning
okay, so time to say goodbye to that section select it and delete it now then it should look like this:

Screenie


Now we need to EXPORT the audio to an audio type of your choice! (i prefer to use mp3)
so...

FILE>EXPORT TO MP3/OGG/WAV

Screenie


then you need to save it so that it OVERWRITES your previous audio!

Input Into Project Folder!

Excellent you have prepared you file NOW it is time to input it into your project folder!

Here is where it is your choice but I prefer to input it into the SE folder as there is the the ability to stop the audio which will become important later!

I normally just CUT and paste directly into Audio>SE!

Screenie


The Eventing Part!

Okay, now that the prep has been done time to input this into your project!
Now to go to the lines that are already placed into an event:

Screenie


Once we have done that we now need to input the audio to do that we open up the event command window and go to page two:

Screenie


Then select the audio that you want to use once you have done that the screen should look like this:

Screenie


Overlapping Issues

You don't always want to listen to what they are saying!

Unfortunately, if you try to skip through, and there are other lines you will have both the first line and the other audio lines overlapping the first and so on and so on! On the second page of event commands there is a STOP SE command:

Screenie


This does exactly what is says in the tin..or button... it stops the audio from overlapping!

So use it but remember to always place it after the text box like this:
Screenie


This destroys the horrifying overlapping

Hope you enjoyed this tutorial biggrin.gif Thanks for reading

This post has been edited by TheJonathanStewart: Apr 8 2011, 07:02 AM


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Jonnie19
post Aug 14 2011, 04:35 AM
Post #2


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The issue for me with .wav files is the fact that it is very large, meaning it will effect the download size....Since creating this tutorial I am now using ogg, purely because of the file size, when your game hold ALOT of custom graphics it makes a game size huge smile.gif

I also personally found the quality clearer too tongue.gif

This post has been edited by Jonnie19: Aug 14 2011, 04:35 AM


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