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> [Help] I can't seem to make it..., A evented menu system...More in topic...
NerdRage
post Mar 13 2011, 03:56 PM
Post #1


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Posts: 35
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RM Skill: Skilled




Hello to you all, I am making a game called lost, and I made my own battle system with events in this game
but i also want to make a menu system with events as well.

What I'm looking for is maybe a tutorial on how to make a menu system so I can't make the game more
different looking then most of the games made with rpg maker vx.


F.A.Q

Q: What format do you want the menu system in?
A: Doesn't matter because I can play around with it and make it better.

Q: What system are you using?
A: RPG Maker VX.

Q: What Menu items are there going to be?
A: Item - Opens the item screen.
Information - Opens a custom scene script of with ill make.
Quit Game - Opens the 'To title, shutdown and cancel' scene.

Q: Do you want to use common events?
A: Doesn't matter...

Q: Are you using pictures for the graphics? If so what are they?
A: Yes I am; They are:
Cursor sprite,
Inventory Sprite
Information Sprite
Quit Game Sprite
Background Image

If you can find a tutorial, or can't make one or both, then its okay, no need to apologize... [if you were going to in the first place smile.gif ]

Thanks not in advance because I'll PM you thanks for those who helped, even if you did find one that works
because you at least posted it here, and that's enough form me to say thanks!


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Alt_Jack
post Mar 13 2011, 05:27 PM
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Posts: 377
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Rev Points: 40




I'd just go and get a script, since there are far better ways, and you might get nailed by ABC for using the name of one of their shows...
anyways, try this:

might work

<parallel process event>
condition branch-if button ___ is being pressed
show choices
items- (good luck seperating it)
information- (whatever)
quit game-show choices-shutdown,return to title (and their appropriate actions)
cancel


you'll have to put one of these on every map, otherwise the menu won't be available for a looooong time.
Oh, one more thing: you might want to throw in "disable menu access", otherwise they'll be able to access the game's menu (It can be called up with both Esc and X ), as opposed to the junk I just gave you.

This post has been edited by Alt_Jack: Mar 13 2011, 05:32 PM


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the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
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Kread-EX
post Mar 14 2011, 02:19 AM
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Moving to the Event Emporium.


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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.

My blog.

Click here for my e-peen


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NerdRage
post Mar 14 2011, 05:59 AM
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@Alt_Jack: Yeah that will work, but I want to do it the hard way and the cooler way...

@Kread-EX: Thanks now i know where to put these...


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RzrBladeMontage
post Mar 14 2011, 05:50 PM
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"Hey.. would you say... I became a Hero?" - Zack Fair
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There's not really another way besides the way that Jack described. You could make a variable for every single item in your game, along with a ton of event code to make this work, but the amount of work to do that would be immense unless you only had a very few items in your game.


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brewmeister
post Mar 15 2011, 04:59 AM
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Here's an example... http://hbgames.org/user_files/Map_Menu.exe

Look at the events on both maps, common events, & the Scene_Item_Mod script


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NerdRage
post Mar 15 2011, 05:09 AM
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QUOTE (brewmeister @ Mar 15 2011, 05:59 AM) *
Here's an example... http://hbgames.org/user_files/Map_Menu.exe

Look at the events on both maps, common events, & the Scene_Item_Mod script


Thanks but i just got it to work!

Thanks to all that help, out...


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