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> Final Fantasy VII: 2D Remake, DEMO OUT!
Barchetta3223
post Apr 17 2011, 12:56 PM
Post #61


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I'm not really one for FF7. I've actually played nearly all of them and this wasn't a big one for me. I dunno.

HOWEVER, I am absolutely astonished by the amount of detail you're putting into this remake. I've yet to see any fan-based original/remakes that even come close to what FF really is. If you ever do complete this game, I would be honored to give it a shot smile.gif Maybe 2-D is all I need to fall in love with FF7 haha


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minimog
post Apr 18 2011, 12:57 AM
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Mmmmmm... Final Fantasy VII remake. Or demake? Its seems playfull. Good.
P.S. I have Final Fantasy VII: Dark Cloud (RPG Maker 2000), russian game with english text, and more bugs! XD
P.P.S. It's not my game. wink.gif
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Shadyone
post Apr 18 2011, 06:00 PM
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Hey Vanit what do you plan on doing about the CG cutscenes?


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Vanit
post Apr 18 2011, 08:00 PM
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I'll be doing 2D interpretations of those cutscenes. For example the intro will be pretty much the same, the stars at the start, a close up of Aeris, angle change to the street, zoom out a bit and then cut to a sprite of Midgar (I'm looking forward to drawing this), zoom out, FF7 logo, flashes of the train, zoom into the reactor - it'll all be there. smile.gif


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Shadyone
post Apr 21 2011, 05:26 AM
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Sounds interesting, can't wait to seem some of your work wink.gif


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ARENA 02: Gasai Yuno [Aragaki Ayase]
ARENA 03: Irisviel von Einzbern [Abstained] Haruna
ARENA 04: Shimada Minami [Iwasawa Masami]
ARENA 05: [Nakagawa Kanon] Kirishima Shōko
ARENA 06: [Fear Kubrick] Himeji Mizuki
ARENA 07: [Eucliwood Hellscythe] Kanzaki H. Aria
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ARENA 12: Charlotte Dunois [Abstained] Yuzuriha Inori
ARENA 13: [Akemi Homura] Tōwa Erio
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ARENA 20: [Hiiragi Kagami] Shiina Mafuyu
ARENA 21: Ichinose Kotomi [Sanzen'in Nagi]
ARENA 22: [Last Order] Hirasawa Ui
ARENA 23: Shirai Kuroko [Izumi Konata]
ARENA 24: [Nymph] Ikaros
ARENA 25: Konjiki no Yami [Holo]
ARENA 26: [Nakano Azusa] Tōsaka Rin
ARENA 27: [Misaka Mikoto] Hirasawa Yui
ARENA 28: [Suzumiya Haruhi] Saber
ARENA 29: C.C. [Asahina Mikuru]
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ARENA 31: Akiyama Mio [Oshino Shinobu]
ARENA 32: [Aisaka Taiga] Louise Vallière
ARENA 33: [Sengoku Nadeko] Katsura Hinagiku
ARENA 34: [Nagato Yuki] Senjōgahara Hitagi
ARENA 35: [Shana] Illyasviel von Einzbern
ARENA 36: Hecate [Fujibayashi Kyō]
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gadesx
post Apr 21 2011, 11:33 AM
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I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good
skills for spriting, (for make good maps yes)

QUOTE (gadesx @ Apr 21 2011, 09:33 PM) *
I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good
skills for spriting, (for make good maps yes)



I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good
skills for spriting, (for make good maps yes, i can help you if you want, you can send me a pm or
my msn is e_shadowx@hotmail.com

PD: its was doble-posting for a error or something

This post has been edited by Rob_Riv: Apr 21 2011, 02:13 PM
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Remix
post Apr 21 2011, 01:47 PM
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Final fantasy 7 is one of my favourite all time games, this remake looks visually stunning for an amateur 2d designer, so very well done, I ache to play a demo, I await your intro cut scene with great excitement! again, Very well done!


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Rob_Riv
post Apr 21 2011, 02:14 PM
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@gadesx, I've merged your double post. It might have been an error, but the posts were seven minutes apart.


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Vanit
post Apr 21 2011, 09:19 PM
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QUOTE (gadesx @ Apr 22 2011, 05:33 AM) *
I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good
skills for spriting, (for make good maps yes, i can help you if you want, you can send me a pm or
my msn is e_shadowx@hotmail.com

I'm not sure if you're refering to me releasing an SDK, but for the moment my stance is that all my future releases will be moleboxed.

While I appreciate your offer for help, strictly speaking FF72DR has no maps and therefore no need for a mapper. I sprite my maps entirely outside of rm2k3 and insert them as a background, and then split the parts that need to overlap the player into a chipset and put collisions in. I do it this way because every map in FF7 is vastly different and contains too much detail to format it as a chipset anyway.


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gadesx
post Apr 22 2011, 03:47 AM
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QUOTE (Vanit @ Apr 22 2011, 07:19 AM) *
QUOTE (gadesx @ Apr 22 2011, 05:33 AM) *
I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good
skills for spriting, (for make good maps yes, i can help you if you want, you can send me a pm or
my msn is e_shadowx@hotmail.com

I'm not sure if you're refering to me releasing an SDK, but for the moment my stance is that all my future releases will be moleboxed.

While I appreciate your offer for help, strictly speaking FF72DR has no maps and therefore no need for a mapper. I sprite my maps entirely outside of rm2k3 and insert them as a background, and then split the parts that need to overlap the player into a chipset and put collisions in. I do it this way because every map in FF7 is vastly different and contains too much detail to format it as a chipset anyway.

the SDK i refer is this: http://ff6sdk.webs.com/
ok dude, for make the upper part you can fix a picture with the upper part only and fix using variables, with chipset you need more time

for fix the complete picture of the map only with the upper part.
Image


upper picture i usually use:


PD: about the dobleposing was a error of my mozilla while i tried edit a post.

This post has been edited by Rob_Riv: Apr 22 2011, 06:14 AM
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Vanit
post Apr 22 2011, 05:40 AM
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I don't know what you're talking about or what this is in reply to. :S


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gadesx
post Apr 22 2011, 11:17 AM
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QUOTE (Vanit @ Apr 22 2011, 03:40 PM) *
I don't know what you're talking about or what this is in reply to. :S

I wanna say, that if you use panorama for graphics, you need a upper part (graphics that
should be upper the character) and you can put em in in chipsets or like a picture.
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Vanit
post Apr 22 2011, 12:41 PM
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Yeah....... thats exactly what I said I was doing, I said this in the post you replied to. This is why I don't need a mapper, because the layout of the maps is decided by me when I sprite them.


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amerk
post Apr 22 2011, 04:56 PM
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To be honest, I haven't given this much attention until now. I'm on the fence with FFVII simply because I enjoyed it while it was on the PS, but never thought it was as great as everybody hyped it out to being. And since then, I've seen just about every incarnation of FFVII imagineable, from fangames, to sequels, to a movie... so my initial thought is it's time to move on.

But!

I decided to give your forum another look, and I was actually really impressed with the visuals. They look really nice, and the intro video of the train was really good. I'm almost inclined to say your game looks more impressive in 2D than the actual game did on the PS.


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Vanit
post Apr 22 2011, 05:37 PM
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QUOTE (amerkevicius @ Apr 23 2011, 10:56 AM) *
I decided to give your forum another look, and I was actually really impressed with the visuals. They look really nice, and the intro video of the train was really good. I'm almost inclined to say your game looks more impressive in 2D than the actual game did on the PS.
Thanks! Comments like these are what keep me going. :>


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Vanit
post May 2 2011, 09:31 AM
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I'm still fine tuning some things before I post a video, but I thought I'd atleast show you guys the animation I came up with for Braver. smile.gif



This post has been edited by Vanit: May 2 2011, 09:36 AM


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Remix
post May 2 2011, 12:41 PM
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that braver animation is awsome!!


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Kaimi
post May 2 2011, 01:09 PM
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I agree with Remix; it's extremely smooth.

This post has been edited by Kaimi: May 2 2011, 01:10 PM
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ranmaster
post May 2 2011, 01:39 PM
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Oh man, this animation has so much potential, do you mind if I do an Edit on it to fix it up for ya?


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Vanit
post May 2 2011, 05:39 PM
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I'd rather you didn't touch it sorry, I'm still learning as a pixel artist and if other people fix up my sprites I won't learn, thanks though! However, you're more than welcome to point out which bits need fixing.

This post has been edited by Vanit: May 2 2011, 05:41 PM


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