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> Final Fantasy VII: 2D Remake, DEMO OUT!
Cozzer
post May 24 2011, 10:02 AM
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QUOTE
@amerk: I really should've put a sign there! Thats where the demo ends for now I'm afraid. I'm still on the fence about if I should preserve the grammatical errors in the dialogue - people who don't remember them or didn't play the original will be taken out of the game because of glaring grammatical errors, but similarly people might find it even more nostalgic if the errors are there too. A few people have mentioned the errors now and I'm starting to think fixing them is the lesser evil. Alternatively I will provide an option to term them on and off I think.

For what's worth, my advice is to correct them. I understand wanting to keep every "quirk" of the original game, but.. errors are just errors.

I agree with you about doing all the cutscenes in the "normal rpgmk style", though. If you take the time to make a lot of sprites for the characters (which you are doing), they'll feel way more natural and expressive than some slide show.

Anyway, it's really impressive just imagining how much programming went into this. mellow.gif
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kaz
post May 24 2011, 10:05 AM
Post #122


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QUOTE (Amon @ May 24 2011, 06:06 PM) *
Oh I really wanted to post a reply to this on my main but still banned lol happy.gif Anyways, not all FF remakes are bad! only 95% really, I thought FF dark cloud wasnt to bad at all. But back to your remake, I LOVE it, you actually made the background envirment of FF7 and I know that takes ALOT of work, you have put some serious time and skill into this so dont stop now no matter what anyone says cause this is the best looking FF remake/fangame ive ever seen, it makes me want to play FF7 again, im not going to of course no time but this does give me that spark of the good old days when there wasnt a better rpg for PS1. This is very impressive but I think that when you make your own game with your skill its gonna be even better.


Well if your main is banned and you are posting here that is ban evasion- so goodbye biggrin.gif


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Thiamor
post May 24 2011, 12:13 PM
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I think the music should be in MP3 if it isn't. I just feel that midi music takes away from gameplay as to how fake it sounds.
Also I LOVE the idea to be able to turn on and off the error text. Do that XD

Even if all the sound effect and music are actual rips from the game, it'll still be like 100 times smaller in file size than all of FF7 as a whole.
Each disk, file size speaking, is like 500 through maybe 700 MB (each). The highest yours would most likely be, I'd say, is 300-400 MB as a whole. Which for this type of game, on RPG Maker, isn't bad and worth it. Doing it on RPG Maker will be able to release the game to a more, wider variety of people who aren't able to play Roms, or the PS1 version of the PS Store Version.
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Vanit
post May 24 2011, 12:56 PM
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I've been considering implementing an MP3 option where I fill the Music folder with dummy MP3 files and people can optionally overwrite them with whatever they want and then enable it in the menu (infact if you check the config menu in the demo you'll see I've had that idea for a while). But the bottom line is that MIDI's will give the superior experience for two reasons - 1) they are the official MIDI's that I ripped from the pc version of FF7 so they do sound pretty accurate, 2) I've edited them to have the rm2k3 looping tags so they loop properly and naturally as they would in the original game.

If I were to make MP3's the default or only option there would be rampant problems such as the battle theme will loop the intro bit, the fanfare theme looping on the fanfare rather than just the loot menu music, the bombing mission would replay the intro music as they are 1 track in the ost, and it goes on. There are things I could do to mitigate this such as preparing an optional MP3 addon you can download with the music formatted in separate files, but it would still sound choppy when they transitioned. Ultimately its just not really a workable thing and I think attempting to do it or force it would lower the quality of the remake.

This post has been edited by Vanit: May 24 2011, 12:57 PM


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Lato
post May 24 2011, 01:02 PM
Post #125


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Ah i see this and I just fall in love, it has been a LONG time since I seen someone kicking this much ass on gamemaking. Makes me really wanna step it up and learn to custom some stuff to. This game has such a FF7 feel to it, its good to see someone keeping the all time favs alive cause the rpgs of today are just sad. BTW you should tell ppl where/how you learned to do this stuff cause its really somthing, you just read the tuts or what?


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Vanit
post May 24 2011, 01:31 PM
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Thanks!

Haha no, the programming principles I've used are far beyond anything you'll see in any tutorial. In terms of languages you can code anything logically in rm2k3 that you could in C, people just really underestimate whats possible with it. I'm a Software Engineer by trade so I just applied my knowledge in that area to rm2k3. smile.gif


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Thiamor
post May 24 2011, 02:07 PM
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So any update as to how far the game is along? For example, on the demo it stops after like the second or third map. How far ahead are you in terms of plot?
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Vanit
post May 24 2011, 07:21 PM
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In terms of plot progression I'm not further than where it goes at the moment. I've doubled back to do the intro so I'm drawing all the sprites I need for that currently, which could take a few weeks (full time uni ftl).


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Thiamor
post May 24 2011, 07:26 PM
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How long do you think it'd take you to do that and to get a demo made where you get out of Midgar after fighting that weird machine?
If it takes you a few weeks to do the intro, then a rough guess would be 4 to 5 months, right?
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Vanit
post May 24 2011, 07:38 PM
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I'm not sure how far exactly I'll get, but I'll have a sizeable demo out by the end of the year. Chances are it'll be somewhere around that point though, I'm hoping. smile.gif


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Thiamor
post May 24 2011, 08:25 PM
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Do you have MSN? I may need to have you added as this strikes my interest more than anything has recently.
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Vanit
post May 24 2011, 10:53 PM
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I think it might be more beneficial for everyone if you ask your questions here and then everyone can see my replies to them. smile.gif

This post has been edited by Vanit: May 25 2011, 12:21 AM


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Thiamor
post May 25 2011, 08:41 AM
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It wasn't really for questions about this, more than to get updates, and most likely help via RPG Maker; but over all to get people like you who know what they are doing, on my contact list. I've already got a few who are good at it on there XD
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Vanit
post May 25 2011, 10:19 AM
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I suppose it couldn't hurt. If anyone else wanted to speak to me directly about rpg maker they can also add me at burningferret (a) hotmail . com. If the questions are specifically about FF7 please keep them to this thread though!


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UPRC
post May 25 2011, 01:15 PM
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I'm still impressed that you're really serious about taking on such a huge project, Vanit. You deserve props alone just for your enthusiasm.


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Vanit
post May 25 2011, 07:31 PM
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Thanks, UPRC! I'm nothing if not relentless. smile.gif


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ranmaster
post May 25 2011, 09:30 PM
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Gosh, software engineers are like, god tier at Rpg Maker. =D


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SorcererRaiden
post May 29 2011, 03:12 AM
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You got to be the best spriter around :3 Your animations are so FF7-like!

I'm surprised FF8 didn't get a 2D SDK yet xD


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Vanit
post May 29 2011, 10:27 AM
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I'm glad you like the sprites, I put a lot of effort into getting them just right! I can't hold a candle to seasoned spriters like Oceans Dream and Nessiah though.

On the note of FF8, the reason that I went with FF7, although its my favourite, is its also the most documented. I think accurately remaking FF8/FF9 would be impossible with the current information out there.


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felipe_9595
post May 29 2011, 11:28 AM
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QUOTE (Vanit @ May 29 2011, 03:27 PM) *
I'm glad you like the sprites, I put a lot of effort into getting them just right! I can't hold a candle to seasoned spriters like Oceans Dream and Nessiah though.

On the note of FF8, the reason that I went with FF7, although its my favourite, is its also the most documented. I think accurately remaking FF8/FF9 would be impossible with the current information out there.



A Final Fantasy 9 Remake would be amazing xD (But for FF8.... ugh, no, thanks, is horrible :S)


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