I'm sure most of you have seen my efforts occasionally posted around the various RM communities and since this forum seems to be the most active these days I've decided to make it my games new dev home. The main purpose of this thread is just to show people where I'm up to and hopefully get some encouraging feedback if people like what they see.
This remake is aiming to be as faithful as possible, and hopefully it should be impossible to tell its even made with rm2k3.
Feature List:
- Custom Menu System 99% similar to the original FF7 - Custom Battle System 99% similar to the original FF7 (including all mechanics, enemy AI, battle formulas, insane materia combos etc) - Custom Text System (using the pic pointer patch I've devised my own system that uses the actual FF7 font and is capable of multiple windows etc as in the original FF7) - Completely custom graphics (This won't just play like FF7, you'll recognise it all instantly in its 2D glory) - Basically everything will have a custom system. Shops, mini games, chocobos etc. NOTHING will be cut, expect everything (in due time). - Also for those wondering I've ripped the SFX and midi's from the pc version of FF7, so sound is completely authentic too (and not bad recorded quality either!)
Group: Member
Posts: 26
Type: None
RM Skill: Undisclosed
I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good skills for spriting, (for make good maps yes)
QUOTE (gadesx @ Apr 21 2011, 09:33 PM)
I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good skills for spriting, (for make good maps yes)
I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good skills for spriting, (for make good maps yes, i can help you if you want, you can send me a pm or my msn is e_shadowx@hotmail.com
PD: its was doble-posting for a error or something
This post has been edited by Rob_Riv: Apr 21 2011, 02:13 PM
I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good skills for spriting, (for make good maps yes, i can help you if you want, you can send me a pm or my msn is e_shadowx@hotmail.com
I'm not sure if you're refering to me releasing an SDK, but for the moment my stance is that all my future releases will be moleboxed.
While I appreciate your offer for help, strictly speaking FF72DR has no maps and therefore no need for a mapper. I sprite my maps entirely outside of rm2k3 and insert them as a background, and then split the parts that need to overlap the player into a chipset and put collisions in. I do it this way because every map in FF7 is vastly different and contains too much detail to format it as a chipset anyway.
Group: Member
Posts: 26
Type: None
RM Skill: Undisclosed
QUOTE (Vanit @ Apr 22 2011, 07:19 AM)
QUOTE (gadesx @ Apr 22 2011, 05:33 AM)
I was thinking in make a FF7 demake with FF6 style (using the SDK in progress) but i haven't got good skills for spriting, (for make good maps yes, i can help you if you want, you can send me a pm or my msn is e_shadowx@hotmail.com
I'm not sure if you're refering to me releasing an SDK, but for the moment my stance is that all my future releases will be moleboxed.
While I appreciate your offer for help, strictly speaking FF72DR has no maps and therefore no need for a mapper. I sprite my maps entirely outside of rm2k3 and insert them as a background, and then split the parts that need to overlap the player into a chipset and put collisions in. I do it this way because every map in FF7 is vastly different and contains too much detail to format it as a chipset anyway.
the SDK i refer is this: http://ff6sdk.webs.com/ ok dude, for make the upper part you can fix a picture with the upper part only and fix using variables, with chipset you need more time
for fix the complete picture of the map only with the upper part.
Image
upper picture i usually use:
PD: about the dobleposing was a error of my mozilla while i tried edit a post.
This post has been edited by Rob_Riv: Apr 22 2011, 06:14 AM