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Ceiling Cat
post Mar 28 2011, 12:25 PM
Post #21


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Updated with an actual ingame screenshot.

No, the battle system isn't done yet.

edit: Character info section added, one character revealed.

This post has been edited by Ceiling Cat: Mar 28 2011, 02:49 PM


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Ceiling Cat
post May 1 2011, 08:14 AM
Post #22


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Update! Sorry for the halt, this would be a weekend worth of work but I had to take a break so I did this now instead.

Good news: The game can already load database from spreadsheets, and the new, optimized code structure is working (and much easier to work with than the prototype).
Bad news: The above features will take a lot of debugging before I can begin work on a playable demo. (which is planned out entirely already, just need to insert it) After that... well, depends on the reception of the game.

I totally forgot to introduce new characters in the OP. Maybe later, when I'm done with the BS completely.

This post has been edited by Ceiling Cat: May 1 2011, 08:15 AM


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Puck
post May 19 2011, 12:41 AM
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This looks like one of the examples of an RM2k/3 game I've been waiting for.
Happy to see something done with an original look.
Also the 8 bit style is just nostalgic enough to sell me on this, I am a huge fan of retro-styled games.
I'm excited to see where this goes. <3


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Ceiling Cat
post Jul 27 2011, 06:40 PM
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phxDansuke
post Jun 27 2012, 11:22 AM
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Totally loved the 8-bit style. Good luck with that, I hope you can get us a little demo anytime soon.

Really hyped for this.


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amerk
post Jun 28 2012, 02:47 PM
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The game hasn't been touched upon in over a year. Please look at the date next before posting.


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