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> Bacon Art, Oh dear~
bacon
post Aug 23 2012, 08:09 PM
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havent updated this in forever x;
thanks xmo
it is a side scroller so yeah!
and the purple goo is, well purple goo.
and ahaha at the bacon mario. I imagined a little pigy running around in a mario hat jumping across platforms and what not

sketches that arent very good

im prob never going to finish it
x;
its pretty awful
oh well~


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X-M-O
post Aug 24 2012, 12:53 AM
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Those faces are awesome. XD

Wow, I love the clouds so far! Despite being grey, they are beautifully done. happy.gif


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Strawberry
post Aug 24 2012, 06:40 AM
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I still adore how you can paint, Bacon!

It makes me want to paint so bad, but you know, without any cool programs I can't.

/tear You're getting so good. ^__^


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amaro57
post Aug 25 2012, 12:47 PM
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Teach me how to cloud bacon, please? Pretty please? That background is really amazing, I can imagine the gate leading into a stormy field filled with crops/wheat and barley. It looks epic!

Very nice practice using the ball and plane method, well done indeed. I can't wait to see how you improve.


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A project developed by Ambry. This used to be my old RMXP project but I converted it to GM8 and now Construct due to the game play possibilities. It's an action platformer with RPG elements and slight twists here and there. The project is based on 'The Seventh Tower' series by Garth Nix, but I assure you, I'm changing a lot of things!

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bacon
post Sep 19 2012, 01:00 AM
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thanks for all the praise guys~
i still dont think the clouds are great but whatever
i never finished it x;


i did a sppedpaint landscape
not very good
just thought id pop in ~


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X-M-O
post Sep 19 2012, 02:05 AM
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I have a great appreciation for art, even if it isn't the "best". =]
I particularly love your style and your recent landscape images are really quite gorgeous.
To tell you the truth, I've seen much more amateurish art in frames on the walls of the local college offices... Not to imply that you aren't professional, but simply that it isn't as bad as you might think. At the same time, I do believe that a healthy amount of self-criticism (such as what you display) is very beneficial to you as an artist, so I won't tell you not to be hard on yourself; instead, keep up the work because it's great and the practice will make you better. happy.gif


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bacon
post Sep 19 2012, 11:34 PM
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Thanks XMO. Yeah ive been doing landscapes because i want to work on perspective a little bit more~

speedpaint II
spent a little more time on it than the last
obv played around with different techniques and colors
i dont like the tree leaves at all
sky dont make sense either

This post has been edited by bacon: Sep 19 2012, 11:36 PM


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X-M-O
post Sep 19 2012, 11:48 PM
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The sky doesn't make sense, lol. It's still a really neat idea though. =]
Looks like it belongs in an anime. XD

A better job with the grass than previously, as you mentioned, but it does appear to be done in layers instead of being more balanced.
This could work to your advantage if you are trying to create the illusion of wind blowing across the top of the grass in the field. wink.gif

The tree leaves look like your previous images' clouds. They look great, but I think they are closer to a cloud design. ^^


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Shaddow
post Sep 20 2012, 12:00 AM
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This is all really really incredible. I gotta ask though, and you may have answered this before, but, do you draw this by hand and scan it in or do you paint this using a program? If you do, could you tell me which one and perhaps post a video of you painting? Maybe even a tutorial? I'm a newbie artist but I think painting is the style that would work best for me, so your opinion and information would be a great help to me!


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Magical_RuNE_Kni...
post Sep 20 2012, 01:10 PM
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QUOTE (bacon @ Sep 20 2012, 03:34 AM) *
spent a little more time on it than the last
obv played around with different techniques and colors
i dont like the tree leaves at all
sky dont make sense either

Hmmm. Something that might help you is if you zoom out of the picture. '^' Then, see if you can recognize any of the shapes or colours-- If you can't, work on it some more until it looks more like how you imagined.
Another thing that might help is if you squint or half-close your eyes every once in awhile-- that too will help in the shape/colour recognition.

But yes! I agree. I think you should keep at it and i think they look great. ' v ' I would've liked to see the image with the dark clouds and Japanese pillar done too..


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bacon
post Sep 25 2012, 10:30 AM
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QUOTE
The sky doesn't make sense, lol. It's still a really neat idea though. =]
Looks like it belongs in an anime. XD

A better job with the grass than previously, as you mentioned, but it does appear to be done in layers instead of being more balanced.
This could work to your advantage if you are trying to create the illusion of wind blowing across the top of the grass in the field.

The tree leaves look like your previous images' clouds. They look great, but I think they are closer to a cloud design. ^^

Well
tbh i changed the perspective after i did the clouds so they look a tad wonky. x;
I told myself i was going to keep that perspective but then i lied to myself.
As for the layered grass, yes i did. I was kind of shooting for a more water color feel mainly because i was more concerned about color and shading over what it actually looked like. You are absolutely right though if i were to ever continue it i would do it in one layer.
And yeah the tree leaves do look my clouds its awful x;

QUOTE
Hmmm. Something that might help you is if you zoom out of the picture. '^' Then, see if you can recognize any of the shapes or colours-- If you can't, work on it some more until it looks more like how you imagined.
Another thing that might help is if you squint or half-close your eyes every once in awhile-- that too will help in the shape/colour recognition.

But yes! I agree. I think you should keep at it and i think they look great. ' v ' I would've liked to see the image with the dark clouds and Japanese pillar done too..

Thanks. Yeah i kind of do that i need to work on zooming out of my picture more.
One day if i get really good i promise to redo that one and the tree island one because i never added a bridge for xmo x;

QUOTE
This is all really really incredible. I gotta ask though, and you may have answered this before, but, do you draw this by hand and scan it in or do you paint this using a program? If you do, could you tell me which one and perhaps post a video of you painting? Maybe even a tutorial? I'm a newbie artist but I think painting is the style that would work best for me, so your opinion and information would be a great help to me!

I paint using photoshop. Everything i do that i post on here is digitally done no scanning. That being said, I do draw traditionally a lot and that is mainly where i work on techniques like anatomy and perspective a bit more. Its easier to learn that kind of stuff on paper imo and then apply that to a digitalscape. I posted all my steps for that tree image a while back idk if that would help. I wouldn't ind doing a tut or something but it would definitely be later and not now. I gotta actually get good first.
The best thing I can recommend for you as an artist is to go to the store right now and buy a sketch book and a pack of good pens. Then read this: http://fineart.sk/photo-references/andrew-...s-anatomy-books
one of those books are on perspective. I would really consider reading them and doing all the exercise even if they look like shit. Everything you draw that is new to you looks like crap. Its the repetition of doing the same object and correcting yourself when something looks incorrect that is the base of a good artist. Everytime i try something new, it looks awful. But as long as you are willing to use the right techniques and guides, you can only get better. Its when you cut corners that you become an unsuccessful artist. Learning realistic technique is 100% necessary. Yes you become successful not learning realism but you still aren't a successful artist. When you start basing your overall anatomy on something like anime you are basically castrating yourself as an artist. You will start basing everything you draw in that style and you wont be able to draw anything else other than what falls in the category without having a difficult time. You want to draw a forest?! Nope you cant because all you did for the last year was draw anime girls! You want to draw a realistic women!? Nope you cant because all you did was draw anime girls! As a new artist, style is the last thing you need to be worried about.
So please if you read this and take one piece of advice, please study realism right now. Please take the time to check out those books and do those exercises. They will make you a better, more versatile artist capable of drawing anything and everything. Things like painting are something you cant really achieve without the proper mentality and technique. Perspective first, coloring later.
Being an artist is hard. You fail a lot more than you succeed. But that is the base of every good artist imo. It takes 100 bad pieces to make one good piece. By learning and evolving from failure is what makes your successful. I myself am not a successful artist but i strive to be one and i believe this is the best way to become a well-rounded artist capable of more than just fanboyism.


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Magical_RuNE_Kni...
post Sep 25 2012, 01:49 PM
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Wow, exactly; I totally agree with u.
Art is definitely about evolving, and even when you are "good", you always feel you can be better.
People spend years practising something over and over, and a lot of times you don't even really notice the stuff behind the scenes, or how many hours someone spent. Apparently it takes 10 000 hours to master a craft.

What you also said reminds me a lot of when I was a kid and hated to draw hands, lol. Or same with guys.

... I'd always draw a girl with her hands behind her back.... (>D<) (^D^)


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amaro57
post Sep 27 2012, 04:22 PM
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After realizing the truth about pursuing a career in art, I cannot agree anymore fully with bacon. Anime is, at its roots, a stylized realism. Get a good grasp on the fundamentals, and you can play with them as you wish. You can't, and will eventually hit a ditch if you do, draw without proper knowledge of life. When you finally do understand the way the muscles on the face work and where they are located, you can make that cartoonish wide-eyed jaw-drop expression all the more easier than looking at a reference from another cartoon.

If you don't have the patience nor desire to understand how and why things work or move the way they do, you're just wasting your time if you're trying to improve at drawing.

Great attempt at the speed paint though, I think I actually see the sky, a red tinted plane with angry clouds, like something off the twilight zone. But perhaps if the color of light is tinted red, shouldn't the environment reflect that due to how light reflects off of everything? I think that's why your picture looks a bit unnatural.

Also, I suggest looking into Non-Photographic Blue pencils if you're interested. They're really great for doing underlying sketches when practicing or drawing something, don't smudge like a 2H, are very light and are non-existent if you scan them so smooth line art can be achieved by using them if you don't want to vector.

Keep up the great work bacon!

This post has been edited by amaro57: Sep 27 2012, 04:23 PM


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[Show/Hide] My Project Logo by Axerax
Still going on Construct Classic. Currently drawing dialogue portraits for the characters. Some can be found on my DA.

Mystery of the Seventh Tower: Reborn
-------------------
[Show/Hide] Progress

------------------------------------
I've got my Platform Engine now. Still have to tweak it a bit to allow the 'action' part xD.
------------------------------------
Running into some errors, I'm trying to fix them up as soon as possible though.
------------------------------------
*Fixed*
Let's go back to tweaking shall we?
------------------------------------
Mega thanks to DarkYoshi for helping me on so many things. I'm understanding things better now. Just need to see how to call on some object states...mmm...
------------------------------------
Coding AI for enemies
------------------------------------
*Project Moves to Construct*
------------------------------------
I've established a deal with Christian Andersson for his music. That guy is a Fantasy Music GOD.
------------------------------------
Contacting several people for pixel work commissions.
------------------------------------
Gathering some more BGs.
------------------------------------
Editing current sprites for use in Construct.
------------------------------------
Waiting for v1 for Construct.
------------------------------------
Finishing Game Flow Design.
------------------------------------
Finished Story, yet to finalize.
------------------------------------
Finished Red and Yellow tower's level design.
------------------------------------
Finished Aeiner's Sky Port design.
------------------------------------
Character Design time.
------------------------------------


A project developed by Ambry. This used to be my old RMXP project but I converted it to GM8 and now Construct due to the game play possibilities. It's an action platformer with RPG elements and slight twists here and there. The project is based on 'The Seventh Tower' series by Garth Nix, but I assure you, I'm changing a lot of things!

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bacon
post Feb 17 2013, 11:57 PM
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mixing out some colors
thought id pop something up here~

EDIT:

bonus picture

This post has been edited by bacon: Feb 18 2013, 12:00 AM


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bacon
post Feb 20 2013, 07:08 PM
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Just an update. Still a mockup. Laturn is too dark.


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Ratty524
post Feb 20 2013, 11:50 PM
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This looks amazing. I hope this art-style translates into whatever game you are making.


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Scriptless
post Feb 21 2013, 05:06 AM
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I expected bacon art. I was deceived.


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bacon
post Feb 21 2013, 10:54 AM
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Thanks ratty. Yeah hopefully it all comes together. The blocks are actually part of the tileset, Im still working on assets and props.

Scriptless:


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bacon
post Feb 22 2013, 04:02 PM
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Started working on my BG for that game.


Its still kind of rough. ANY advice would be most appreciated.


here is a mockup with the current tiles.


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Scriptless
post Feb 22 2013, 06:36 PM
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QUOTE (bacon @ Feb 21 2013, 10:54 AM) *
Thanks ratty. Yeah hopefully it all comes together. The blocks are actually part of the tileset, Im still working on assets and props.

Scriptless:


THANK YOU. This is what I was looking for. <3


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