What makes a Boss Battle, Epic...fun...interesting? |
|
|
|
|
Jan 19 2011, 03:16 PM
|

Enigmatic Art

Group: Revolutionary
Posts: 825
Type: Developer
RM Skill: Skilled

|
For my current project, I've already planned out all the boss fights in advance before developing them. I recently started thinking that maybe the player wouldn't like my idea of a fun boss battle.
Thus leading to this thread. What are your ideas of fun and epic boss battles? Be it small touches and details or completely new twists.
In my opinion, I always like a bit of thinking involved in some fights. Not just a straight forward hack and slash but a boss that requires you to find a weakness of some sort and utilize it to an extent. Persona 3 comes to mind here for me. Even a simple or complex puzzle is welcoming and fun for me. For example, in a nutshell, one of my planned "fights" is for the player to hit all the switches while the environment is constantly changing using acquired abilities.
__________________________
 Ty Holder :D [Show/Hide] My Project  Logo by Axerax Still going on Construct Classic. Currently drawing dialogue portraits for the characters. Some can be found on my DA. Mystery of the Seventh Tower: Reborn ------------------- ------------------------------------ I've got my Platform Engine now. Still have to tweak it a bit to allow the 'action' part xD. ------------------------------------ Running into some errors, I'm trying to fix them up as soon as possible though. ------------------------------------ *Fixed* Let's go back to tweaking shall we? ------------------------------------ Mega thanks to DarkYoshi for helping me on so many things. I'm understanding things better now. Just need to see how to call on some object states...mmm... ------------------------------------ Coding AI for enemies ------------------------------------ *Project Moves to Construct* ------------------------------------ I've established a deal with Christian Andersson for his music. That guy is a Fantasy Music GOD. ------------------------------------ Contacting several people for pixel work commissions. ------------------------------------ Gathering some more BGs. ------------------------------------ Editing current sprites for use in Construct. ------------------------------------ Waiting for v1 for Construct. ------------------------------------ Finishing Game Flow Design. ------------------------------------ Finished Story, yet to finalize. ------------------------------------ Finished Red and Yellow tower's level design. ------------------------------------ Finished Aeiner's Sky Port design. ------------------------------------ Character Design time. ------------------------------------
A project developed by Ambry. This used to be my old RMXP project but I converted it to GM8 and now Construct due to the game play possibilities. It's an action platformer with RPG elements and slight twists here and there. The project is based on 'The Seventh Tower' series by Garth Nix, but I assure you, I'm changing a lot of things!
|
|
|
|
|
|
|
|
 |
Posts in this topic
amaro57 What makes a Boss Battle Jan 19 2011, 03:16 PM SwiftPlay - Boss battles should be challenging
- Boss battl... Jan 19 2011, 04:22 PM Ganstaquay5000 A good boss fight, at least in my opinion, would h... Jan 19 2011, 06:22 PM Titanhex I think we should all contribute an example of a g... Jan 20 2011, 12:18 AM psychofreak Yay! I love epic and clever boss fights and I ... Jan 27 2011, 08:37 AM elliott20 I think it's a mistake to judge a boss fight j... Jan 28 2011, 02:41 AM Titanhex Incidently I illustrated this in a practical and e... Jan 28 2011, 05:30 PM elliott20 yeah, but I'm an egomaniac who likes to hear h... Jan 28 2011, 07:15 PM Naridar I think the placement of bosses in the storyline i... Jan 29 2011, 10:04 AM Listuguj_Guy9000 - Everyone likes different things, so coming up wi... Jan 29 2011, 01:37 PM annika sai There are virtually no awesome boss battles that I... Jan 29 2011, 04:45 PM LDanarkos -High HP obviously makes a battle last a while, wh... Jan 30 2011, 12:32 AM psychofreak Well I definitely have variety that's for sure... Feb 14 2011, 06:23 AM Klokinator I didn't see it mentioned in here (A bit tl;dr... Feb 14 2011, 07:34 AM shinyjiggly In like, the 3rd dungeon of my game, you are requi... Feb 15 2011, 08:24 PM LockeZ This is a great topic for me, because my upcoming ... Feb 16 2011, 12:31 AM psychofreak An advice on how to make your boss fights more str... Feb 16 2011, 09:02 AM LockeZ QUOTE (psychofreak @ Feb 16 2011, 11:02 A... Feb 16 2011, 06:52 PM kraz007 I would agree that BOSS fights should be less abou... Feb 17 2011, 01:04 AM EnderX Not sure if this counts as 'fun and epic',... Feb 20 2011, 08:16 PM DrFaustVII I think, as mentioned before, a wide variety of bo... Feb 23 2011, 12:11 AM Ceiling Cat For me, a boss battle absolutely has to make use o... Feb 23 2011, 01:54 AM Phantsmal This is how I personally construct my boss battles... Mar 4 2011, 11:24 AM Harryb412 There are lots of long posts in this topic, so obv... Mar 5 2011, 04:27 AM udivision Bosses shouldn't be immune to every ailment, t... Mar 9 2011, 08:02 PM Reshiram//Exe Here's my advice for making a final boss.
Giv... Mar 18 2011, 07:11 PM Twilight Max health is a weak and lazy design method.
Bosse... Mar 18 2011, 07:33 PM Reshiram//Exe QUOTE (Twilight @ Mar 19 2011, 03:33 AM) ... Mar 18 2011, 07:39 PM  Twilight QUOTE (Reshiram//Exe @ Mar 18 2011, 11:39... Mar 19 2011, 09:08 AM Rukiri What makes a boss battle?
- Intense Combat
- Havi... Mar 18 2011, 07:53 PM Queue Or the player will find a broken hole in the game ... Mar 19 2011, 10:40 AM Arbor The best bosses I've ever had to face were in ... Mar 20 2011, 07:51 PM amaro57 One more thing I like is a timed boss battle. Not ... May 16 2011, 08:21 AM Amy Pond Something people don't tend to bring up in the... May 16 2011, 08:31 AM Jackal26 My favorite boss fight usually has favorite type o... May 16 2011, 09:32 AM Jonnie19 I have only scanned through the earlier comments s... May 16 2011, 10:48 AM psychofreak Almost all the bosses I design would be fairly eas... May 17 2011, 05:05 PM Acewing I'd say Persona brings an interesting twist to... May 21 2011, 11:48 PM psychofreak QUOTE (Acewing @ May 22 2011, 12:48 AM) L... May 23 2011, 04:13 AM  Acewing QUOTE (psychofreak @ May 23 2011, 05:13 A... May 23 2011, 01:26 PM psychofreak He can still do stuff when he's stunned??? I t... May 23 2011, 03:57 PM Acewing QUOTE (psychofreak @ May 23 2011, 04:57 P... May 23 2011, 06:02 PM amaro57 Well, there's also the aspect of spamming your... May 24 2011, 05:04 AM manat31790 1) Paula's "Pray" ability poped into... May 24 2011, 06:51 PM lemonairable In addition to the above information, I'd like... Jun 14 2011, 03:51 AM masterofrotten for me personally even when designing bosses the k... Jun 14 2011, 12:43 PM Antaresmoon In my game
The boss is quite annoying and does a l... Jul 12 2011, 04:46 AM Reshiram//Exe Well...a good balance of difficulty and fairness i... Jul 26 2011, 04:20 PM Doomhunt QUOTE (Listuguj_Guy9000 @ Jan 29 2011, 02... Sep 1 2012, 06:06 PM Shaddowval Be careful not to necropost, anything older then s... Sep 1 2012, 07:21 PM Jonnie19 As Shadowval said, In this case you weren't ad... Sep 2 2012, 04:43 AM userjosh704 Suppose things you do out of battle could affect w... Apr 23 2013, 07:10 AM
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
RPG RPG Revolution is an Privacy
Policy and Legal
|
|