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> What makes a Boss Battle, Epic...fun...interesting?
amaro57
post Jan 19 2011, 03:16 PM
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For my current project, I've already planned out all the boss fights in advance before developing them. I recently started thinking that maybe the player wouldn't like my idea of a fun boss battle.

Thus leading to this thread. What are your ideas of fun and epic boss battles? Be it small touches and details or completely new twists.

In my opinion, I always like a bit of thinking involved in some fights. Not just a straight forward hack and slash but a boss that requires you to find a weakness of some sort and utilize it to an extent. Persona 3 comes to mind here for me. Even a simple or complex puzzle is welcoming and fun for me. For example, in a nutshell, one of my planned "fights" is for the player to hit all the switches while the environment is constantly changing using acquired abilities.


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psychofreak
post Feb 16 2011, 09:02 AM
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An advice on how to make your boss fights more strategic and therefore interesting: Think of your CHARACTER's skills, magic etc. Then visualize the most creative ways those abilities can be used resourcefully. Once that's done, think of which bosses you can apply those ideas to in your game. Does anyone else get their ideas that way? Or is it just me?

I gave enough examples of those kinds of fights on this thread and some other ones.

This post has been edited by psychofreak: Feb 16 2011, 09:17 AM
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Posts in this topic
- amaro57   What makes a Boss Battle   Jan 19 2011, 03:16 PM
- - SwiftPlay   - Boss battles should be challenging - Boss battl...   Jan 19 2011, 04:22 PM
- - Ganstaquay5000   A good boss fight, at least in my opinion, would h...   Jan 19 2011, 06:22 PM
- - Titanhex   I think we should all contribute an example of a g...   Jan 20 2011, 12:18 AM
- - psychofreak   Yay! I love epic and clever boss fights and I ...   Jan 27 2011, 08:37 AM
- - elliott20   I think it's a mistake to judge a boss fight j...   Jan 28 2011, 02:41 AM
- - Titanhex   Incidently I illustrated this in a practical and e...   Jan 28 2011, 05:30 PM
- - elliott20   yeah, but I'm an egomaniac who likes to hear h...   Jan 28 2011, 07:15 PM
- - Naridar   I think the placement of bosses in the storyline i...   Jan 29 2011, 10:04 AM
- - Listuguj_Guy9000   - Everyone likes different things, so coming up wi...   Jan 29 2011, 01:37 PM
- - annika sai   There are virtually no awesome boss battles that I...   Jan 29 2011, 04:45 PM
- - LDanarkos   -High HP obviously makes a battle last a while, wh...   Jan 30 2011, 12:32 AM
- - psychofreak   Well I definitely have variety that's for sure...   Feb 14 2011, 06:23 AM
- - Klokinator   I didn't see it mentioned in here (A bit tl;dr...   Feb 14 2011, 07:34 AM
- - shinyjiggly   In like, the 3rd dungeon of my game, you are requi...   Feb 15 2011, 08:24 PM
- - LockeZ   This is a great topic for me, because my upcoming ...   Feb 16 2011, 12:31 AM
|- - LockeZ   QUOTE (psychofreak @ Feb 16 2011, 11:02 A...   Feb 16 2011, 06:52 PM
- - kraz007   I would agree that BOSS fights should be less abou...   Feb 17 2011, 01:04 AM
- - EnderX   Not sure if this counts as 'fun and epic',...   Feb 20 2011, 08:16 PM
- - DrFaustVII   I think, as mentioned before, a wide variety of bo...   Feb 23 2011, 12:11 AM
- - Ceiling Cat   For me, a boss battle absolutely has to make use o...   Feb 23 2011, 01:54 AM
- - Phantsmal   This is how I personally construct my boss battles...   Mar 4 2011, 11:24 AM
- - Harryb412   There are lots of long posts in this topic, so obv...   Mar 5 2011, 04:27 AM
- - udivision   Bosses shouldn't be immune to every ailment, t...   Mar 9 2011, 08:02 PM
- - merrill   I've always thought the Persona series handles...   Mar 9 2011, 09:31 PM
- - Reshiram//Exe   Here's my advice for making a final boss. Giv...   Mar 18 2011, 07:11 PM
- - Twilight   Max health is a weak and lazy design method. Bosse...   Mar 18 2011, 07:33 PM
|- - Reshiram//Exe   QUOTE (Twilight @ Mar 19 2011, 03:33 AM) ...   Mar 18 2011, 07:39 PM
|- - Twilight   QUOTE (Reshiram//Exe @ Mar 18 2011, 11:39...   Mar 19 2011, 09:08 AM
- - Rukiri   What makes a boss battle? - Intense Combat - Havi...   Mar 18 2011, 07:53 PM
- - Queue   Or the player will find a broken hole in the game ...   Mar 19 2011, 10:40 AM
- - Arbor   The best bosses I've ever had to face were in ...   Mar 20 2011, 07:51 PM
- - amaro57   One more thing I like is a timed boss battle. Not ...   May 16 2011, 08:21 AM
- - Amy Pond   Something people don't tend to bring up in the...   May 16 2011, 08:31 AM
|- - Jackal26   My favorite boss fight usually has favorite type o...   May 16 2011, 09:32 AM
- - Jonnie19   I have only scanned through the earlier comments s...   May 16 2011, 10:48 AM
- - psychofreak   Almost all the bosses I design would be fairly eas...   May 17 2011, 05:05 PM
- - Acewing   I'd say Persona brings an interesting twist to...   May 21 2011, 11:48 PM
|- - psychofreak   QUOTE (Acewing @ May 22 2011, 12:48 AM) L...   May 23 2011, 04:13 AM
|- - Acewing   QUOTE (psychofreak @ May 23 2011, 05:13 A...   May 23 2011, 01:26 PM
- - psychofreak   He can still do stuff when he's stunned??? I t...   May 23 2011, 03:57 PM
|- - Acewing   QUOTE (psychofreak @ May 23 2011, 04:57 P...   May 23 2011, 06:02 PM
- - amaro57   Well, there's also the aspect of spamming your...   May 24 2011, 05:04 AM
- - manat31790   1) Paula's "Pray" ability poped into...   May 24 2011, 06:51 PM
- - lemonairable   In addition to the above information, I'd like...   Jun 14 2011, 03:51 AM
- - masterofrotten   for me personally even when designing bosses the k...   Jun 14 2011, 12:43 PM
- - Antaresmoon   In my game The boss is quite annoying and does a l...   Jul 12 2011, 04:46 AM
- - Reshiram//Exe   Well...a good balance of difficulty and fairness i...   Jul 26 2011, 04:20 PM
- - Doomhunt   QUOTE (Listuguj_Guy9000 @ Jan 29 2011, 02...   Sep 1 2012, 06:06 PM
- - Shaddowval   Be careful not to necropost, anything older then s...   Sep 1 2012, 07:21 PM
- - Jonnie19   As Shadowval said, In this case you weren't ad...   Sep 2 2012, 04:43 AM
- - userjosh704   Suppose things you do out of battle could affect w...   Apr 23 2013, 07:10 AM


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