Viruz in the Namespace
Platform- C# with XNA.AboutQUOTE
VitN (Viruz in the Namespace) is a shmup game similar to asteroids.
There are four game modes in VitN:
Viruz extermination
The point of this mode is to destroy a virus hidden somewhere within the root folder you select at the create game screen (a file within the root folder is randomly chosen to be the virus).You accomplish this by going through the directories within the root one by one until you find the viruz and destroy it.
You clear a directory by destroying all the files within the directory.
If the time limit is breached or you get killed you lose the game.
Throughout the game you can upgrade your ship by using the upgrade menu.
Conquest with viruz
The same as Viruz extermination except that the game does not end once the viruz is dead. Instead the game ends once every directory is cleared.
Conquest no viruz
The same as Conquest with viruz except that no file is chosen as viruz.
Survival
In this mode no root folder is chosen. Instead you play through levels that last 60 seconds each. The game is over once you die.
Unlike the other modes you start out with fully upgraded main weapon and the upgrade menu is disabled.
FilesQUOTE
Some filetypes behave differently than others.
The different types of files there are in the game are:
Asteroids
Any file that is not of any of the other types become an asteroid.
Behavior:
Simply floats around. Splits when destroyed.
Hostile
Executable files (exe, bat)
Behavior:
Flies towards the player also firing bullets at you.
Star
Image files (png, jpg, bmp)
Behavior:
Flies towards the player.
Carrier
Music files (mp3, wma)
Behavior:
Flies around releasing small fighter files (all fighters released by a carrier die when the carrier dies).
Friendly
dll and ini files
Behavior:
Flies towards the middle of the screen. Once it reaches it's destination it dies and you are rewarded with points.
Killing it results in losing points.
Cargo
Compressed files (zip, 7z)
Behavior:
Has the same behavior as Friendlies except that once it reaches the destination it releases items you can pick up (items can give you health, laser energy, points or a temporary damage shield).
ControlsQUOTE
The controls can be configured in options.
Default controls are:
Left mouse button - Fire bullets
Right mouse button - Use laser (has limited energy)
W - Move up
A - Move left
S - Move down
D - Move right
E - Upgrade menu
Escape - Open/Close menu
TrailerYoutubeScreen ShotsDownloadQUOTE
CreditsQUOTE
Made with:Visual Studio 2010
XNA 4.0
Music by:WaterflameSoundshifterZipZipper NotesQUOTE
Files get hp and size based on their filesize.
Requires .NET framework 4.0, XNA framework 4.0 and DirectX to work (Links under download).