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> Munkis'Animated Game Over...
munkis
post Jan 3 2011, 12:32 PM
Post #1


Woah, dude...
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Group: Revolutionary
Posts: 197
Type: Writer
RM Skill: Intermediate




Munkis' Animated Game Over

Version: 1.0
Author: munkis
Release Date: 01/03/2011


Exclusive Script at RPG RPG Revolution


Introduction
For people who think the standard "Game Over" screen is bland.

Features
Replaces the standard "Game Over" screen with a slicker-looking (imo) animated one.

Script
Munkis' Animated Game Over...
CODE
#------------------------------------------------------------------------------
#  * Munkis' Animated Game Over screen V 1.0
#  * Made by munkis
#   ╔══════════â
•—
#   â•‘ FEATURES â•‘
#   ╚══════════â

#  * Replaces the standard "Game Over" screen with a slicker-looking (imo)
#    animated one.
#  * V 1.0: Initial release
#------------------------------------------------------------------------------

module MNK_Animated_Game_Over
  
  #[Background picture name, Foreground picture name, Background animation
  #speed (X direction), Background animation speed (Y direction), Foreground
  #animation speed (X direction), Foreground animation (Y direction)]
  #Set the animation speeds to negative values to make them go in reverse.
  #Use "" for no picture.
  ANIMATION_PROPERTIES = ["Background","Foreground",0,0,0,-1]

  end
class Scene_Gameover < Scene_Base  
  alias munkis_gameover_start start
  def start
    munkis_gameover_start
    @over_back = Plane.new    
    @over_back.bitmap = Cache.picture(MNK_Animated_Game_Over::ANIMATION_PROPERTIES[0])
    @over_fore = Plane.new  
    @over_fore.bitmap = Cache.picture(MNK_Animated_Game_Over::ANIMATION_PROPERTIES[1])
  end
  alias munkis_gameover_update update
  def update
    munkis_gameover_update
    @over_back.ox += MNK_Animated_Game_Over::ANIMATION_PROPERTIES[2]
    @over_back.oy += MNK_Animated_Game_Over::ANIMATION_PROPERTIES[3]
    @over_fore.ox += MNK_Animated_Game_Over::ANIMATION_PROPERTIES[4]
    @over_fore.oy += MNK_Animated_Game_Over::ANIMATION_PROPERTIES[5]
  end
  alias munkis_gameover_terminate terminate
  def terminate
    munkis_gameover_terminate
    @over_back.dispose
    @over_fore.dispose
  end
end


Required Images

You can either use these in your project, or as a placeholder until you get someone to make what you want.

Images





Customization
Look at the config module in the script.

Compatibility
Uses aliases, so there shouldn't be any problems.

Screenshot
Put the script in a project to see it in action.

DEMO
It's a fairly simple script, so no demo necessary.

Installation
Place this script in MATERIALS, above MAIN.

FAQ
Q: ZOMG teh scritz doesn't werk!!!
A: First of all, be more specific. Second, all reports typed in chat-speak or 1337-speak will be ignored.

Terms and Conditions
I don't mind this script being posted or linked on other RMVX sites AS LONG AS YOU GOVE CREDIT!!! Same goes for using this in your project. Contact me if you want to use this in a commercial project.

Credits
Credit me (munkis).

This post has been edited by munkis: Jan 6 2011, 07:05 PM


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RedWinter45
post Jan 8 2011, 01:36 PM
Post #2



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Group: Member
Posts: 2
Type: Event Designer
RM Skill: Beginner




EDIT: nevermind, disreguard this post...

This post has been edited by RedWinter45: Jan 8 2011, 01:39 PM
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