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The Project Zelda Engine (aka Zelda Starter Kit)! *With Download Links & Pictures*, Thursday 22 September 2011 - The Update Patch #3 has been released! |
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Jan 12 2011, 08:05 PM
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PZE Team Member

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled

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@ShinGamix I can't answer this. As I, unfortunately, or fortunately, am one of the "lucky" players who never had that error "Script is Hanging". Project Zelda Engine runs perfectly for me and for my 3 friends, and thus, making it hard for us to see when the problem begins. But I can tell with sure that the script is hanging error happened after the addition of Hermes to Project Zelda Engine. So far, we know only that the Script is Hanging error is purely random: does happens on random players. It has nothing to do with computers (how good your PC or old is). I estimate that about 30% of the people who try Project Zelda Engine get this error. The first reports by people about "Script is Hanging" error, came 1 year ago, when I uploaded Project Zelda Engine (with Hermes in it of course) here: http://www.rpgrevolution.com/forums/index....showtopic=47735EVERYONE WHO GOT THE SCRIPT IS HANGING ERROR, PLEASE READ:I have come in contact with the author of Hermes. Derula will investigate this matter probably at this weekend He in meantime asked if can someone who has the bug to add the following line to the beginning and end of the Hermes script and see if it fixes the error: CODE Graphics.update Please let us know if this fixes the issue.
This post has been edited by Night_Runner: Jun 24 2011, 03:35 PM
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Jan 13 2011, 06:25 PM
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PZE Team Member

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled

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@lambo freak 3 whole years of work are gone into the Project Zelda Engine. It was funny to update the Project Zelda Engine and add more features to it!. I tell you! I love having the opportunity to create my own Zelda games with a tool like Project Zelda Engine. But good games require good tools. Thats the reason I "decided" to update Project Zelda Engine: to make it a better tool! I highly appreciate your support, guys! Good news:Soon, the new Update Patch #2 will be released. It adds more features to Project Zelda Engine: All the houses of Kakariko Village get house interiors! The Weather System and the Day/Night System have been revamped so they no longer apply weather effects inside the houses (such as rain and snow inside the houses with roofs. Snowing inside the house? no way!
This post has been edited by Night_Runner: Jun 24 2011, 03:35 PM
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Jan 15 2011, 03:43 PM
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PZE Team Member

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled

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Date: 16 January 2011 ==================================================== NEWS!==================================================== THE UPDATE PATCH #2 FOR PROJECT ZELDA ENGINE HAS BEEN RELEASED! The Update Patch 2, for Updated Project Zelda Engine, fixed almost all of the bugs and problems that are found in old Project Zelda Engine in the past 3 years, making the Project Zelda Engine almost perfect! The Update Patch 2 features: - Fix for Invisible text Bug in the Input Character Name Screen, at the beginning of the game, where you are asked to give Link a name. (Technical bug). (A big thanks to Night Runner for his help to fix it
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 - Fix for Animation Priority Bug for the Ocarina's songs, on the maps. (Graphic bug). (Again, thanks to Night Runner for his help to fix it)
 - Fix for Ice Rod Bug (Weapon), which does not freezes the foes. (Eventing bug).
- Fix for Auto-Font install script's failure. Script is removed, players now have to manually install any fonts for their game.)
- New Item/Weapon added to Project Zelda Engine: The Magic Powder, which, actually, is the upgrade for the Mysterious Mushroom, and has several uses in the game. It can even be used as a weapon, however, it does not kills the enemies by any normal means; it just transforms them into something different which can be fatal for the monster's health. The Magic Powder, also, can lift curses from various innocent people, or can make them to regain their original status/form they somehow lost it - by force or accidentally-. This item, also is vital for Link to be able to upgrade his Magic Meter (much like as does in Legend of Zelda: A Link to the Past), which makes this item far from being useless in-game!
 - Improvements for HUD: HUD will receive further improvements.
- Added Door Zoom, a feature from Legend of Zelda: A Link to the Past has been added to Project Zelda Engine.
- Added house interiors for all the houses of Kakariko Village.
- The Weather System and the Day/Night System have been revamped, so they no longer apply any rain/snow/day/night effects inside the interiors of the houses (that's the meant of a house having roofs! To protect it from rain and snow!)
- Others: An ancient monolith (a stone tablet with the ancient Hylian Language's hieroglyphics carved on it) has been added to the Kakariko Graveyard's area, and can only be read with the Book of Mudora. This is the opportunity for the players to playtest the Book of Mudora and see how this book works.
This post has been edited by SilentResident: Jan 15 2011, 03:54 PM
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Jan 15 2011, 04:54 PM
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PZE Team Member

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled

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@ShinGamix 1) Its already in. Haven't you checked the events in Event Database? If a feature is not present in the Kakariko Village (example map), does not means that the feature is not in game. Check Event Database and you will find the Pushable block. 2) Hookshot is already in. What you mean you didn't have seen it? One of the new house interiors has Piece of Heart Container which requires Hookshot to be reached. 3) Ice Rod's bug already is fixed. Now the weapon works 100% fine. Yes, if you ask for the cause of the bug, is that I forgot to add a switch/variable to the enemy's event about the Ice Rod's freezing ball. 4) What floor steps? You mean stair steps? I can't do that myself without help (at least the outdoor stairs). If can someone find a scripter for me, I will be able to make it!  EDIT: by the way, I added, with the last patch, the house stairs to the interiors of the Kakariko Village's houses, and their floors are connected via them. Go try them, you will love how Link steps on the stairs to get to the other floors of a house or dungeon! Much like the same as in Link to the Past.
This post has been edited by Night_Runner: Jun 24 2011, 03:35 PM
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Jan 15 2011, 05:48 PM
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PZE Team Member

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled

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==================================================== Future Plans / Future Additions to Project Zelda Engine: ==================================================== With the future Update Patches, the Project Zelda Engine will get further improvements and expansions:- Inventory Menu: will be revamped and have its window skin finished.
- Itens in the Inventory Menu will be re-organized.
- New (possible) weapon added to Project Zelda Engine (This may change in future): The Magic Cape which makes Link invisible in the eyes of the enemies. (Requires Magic Meter)
- New (possible) weapon added to Project Zelda Engine (This may change in future): The Bombos Medallion which gives Link the power to send out a ring of fire, followed by a series of small explosions in all directions. (Consumes Magic Meter, it affects all the regular monsters in a zone)
- New (possible) weapon added to Project Zelda Engine (This may change in future): The Ether Medallion which gives Link the power to call for Ether attacks through the atmosphere, causing most enemies who aren't destroyed by the initial pulse of lightning and pressure, to be frozen, as if they were struck by the Ice Rod. Flying enemies can even be killed instantly, as they are very vulnerable to ether attacks. (Consumes Magic Meter, it affects all the regular monsters in a zone)
- New (possible) weapon added to Project Zelda Engine (This may change in future): The Quake Medallion which gives Link the power to cause an Earthquake, resulting from Link thrusting the Master Sword into the ground below him. It only affects ground-bound enemies, generally either destroying them or turning them into weak Slimes. (Consumes Magic Meter, it affects all the regular ground monsters in a zone)
- New (possible) item added to Project Zelda Engine (This may change in future): Masks which can be worn by Link and allow him to receive different interactions by various people he talks with.
- New (possible) item added to Project Zelda Engine (This may change in future): Bottles which lets Link to store potions, items and fairies in them, allowing him to save them for later uses.
- Fix a rare bug, where, sometimes, when entering or exiting a house in Kakariko Village, game may close unexpectedly as you enter or exit a house interior. This bug comes with Update Patch 2 and has to do with eventing issues. I'm working to fix it. (Eventing bug)
NOTE: I will not have internet access for the next couple of days, as I will not be at home, due to some duties. I wish you have fun and I will read all your messages when I will be back.
---------------------------------------------------------------------------- A NOTE TO EVERYONE WHO HAS DOWNLOADED THE UPDATE PATCH 2:EDIT: I have noticed an issue with the Update Patch 2 I uploaded yesterday for you, guys: the weather and day/night take 1-2 seconds LONGER to apply to the outdoor map (such as Kakariko Village and Kakariko Graveyard) when you exit a house/interior. 1-2 seconds may be not that much, but it can be rather disturbing and ruin the game experience. For this I could upload a new version of Project Zelda Engine with this issue fixed. But because its size is over 128 MB and takes over 40 minutes to upload it to a hosting site such as Mediafire, etc, I am afraid, can't upload it today, as I don't have so much time such as 40 minutes. I must go Bus station in 10 minutes. But when I will be back at home in 3-4 days, I will upload a fixed version of Update Patch 2 with the weather and day/night systems being applied faster on outdoor maps. If some of you, guys, want to fix it by yourself, you can try to do so! Just all what you have to edit in Project Zelda Engine, is the "Startup" Event which is present in both Kakariko Village and Kakariko Graveyard maps, located at the Down Left-most corner of the maps. Edit the Startup Event and re-arrange the order the variables/switches are listed in it so to fix this issue. Move the "Which is the Current Season for this map?" (including its variables/switches) and the "Which is the Default Season for this map?" (again, including its variables/switches) to be BENEATH the "Are Storms allowed to be activated in this map?". If you do that successfully, then the new order could look like: Is this a Dungeon? Is this an Indoor map? Is Time Flow allowed in this map? Are Storms allowed to be activated in this map? Which is the Current Season for this map? Which is the Default Season for this map?Is Link performing an action from a previous map? Update the HUD and set the Windowskin. By applying this order as I have showed you above, the Time system and the weather system will be applied much faster when you exit an interior to go to an outdoor map. Also, good idea is to add a Wait: 1 frame(s) between the "Is Time Flow allowed in this map?" and the "Are Storms allowed to be activated in this map?", and one more between the "Are Storms allowed to be activated in this map?" and the "Which is the Current Season for this map?" so to ensure it will work better and more smoothly. After you are done, It could look like: Is this a Dungeon? Is this an Indoor map? Is Time Flow allowed in this map? Wait: 1 frame(s)Are Storms allowed to be activated in this map? Wait: 1 frame(s) Which is the Current Season for this map? Which is the Default Season for this map?Is Link performing an action from a previous map? Update the HUD and set the Windowskin. If this small (issue I call it in my opinion) delay on weather/time effects on map doesn't bothers you at all, then, you can ignore it, and wait for me to do the fix and upload a fixed new version of Update Patch 2 when I return to home. Have good day!
This post has been edited by SilentResident: Jan 16 2011, 12:13 AM
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Jan 20 2011, 05:49 PM
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Keeper of the RMVX FAQ

Group: Revolutionary
Posts: 706
Type: Mapper
RM Skill: Intermediate

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this is such a good presenation of resources, it makes me want to buy RMXP just to make a game.  These things look so nice. Great job getting it all together!
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  QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM)  i need to know exactly how to put a penis inside someone's butt. do you have the technical knowledge to tell me how? QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM)  QUOTE (Shadyone @ Apr 2 2011, 06:29 AM)  I see the keet likes anal. im trying to get into it but people aren't answering my question
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Jan 21 2011, 01:57 AM
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PZE Team Member

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled

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@Xeyla Hehe, thats my goal, to make it a set of resources for everyone to have for free!  By the way, I have updated the Tilesets to look a lot better now: TILESET COMPARISSIONS: -Autumn Season BEFORE the update  -Autumn Season AFTER the update  -Winter Season BEFORE the update  -Winter Season AFTER the update  -Spring Season BEFORE the update  -Spring Season AFTER the update  -Summer Season BEFORE and AFTER the update Summer remains the same. Enjoy!
This post has been edited by Night_Runner: Jun 24 2011, 03:36 PM
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Jan 27 2011, 05:05 AM
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The Forever Man

Group: Revolutionary
Posts: 446
Type: Developer
RM Skill: Skilled

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Not to be a buz kill but it is still lagging just like the older version, and the time between screen is a few seconds, maybe you should look into that, my advise would to ask for help from blizard, or moghunter.
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Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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Jan 27 2011, 04:39 PM
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Level 15

Group: Revolutionary
Posts: 279
Type: Developer
RM Skill: Intermediate

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QUOTE (SilentResident @ Jan 19 2011, 11:18 PM)  PLEASE EVERYONE WHO HAS DOWNLOADED PROJECT ZELDA ENGINE PRIOR TO Thursday 20 January 2011, TO RE-DOWNLOAD IT!
Some minor bugs have been fixed now, including the endless rain, the 1-2 second delay on weather/daytime effects on outdoor maps when Link exits an indoor map (house, etc). RE-Download! OMG! Yikes but yea! lol and oh yea I plan to enjoy hee hee lol
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