This chapel was a French Gothic Revival style church that was part of a convent and school named Eden Hall, which was established by the Society of the Sacred Heart. The property was originally a private estate, and was purchased by the sisters in 1847. Frank Wills, a noted English Ecclesiological revival architect, designed the 35 by 45 foot building in 1849. A few prominent people have been linked to the site over the years, including St. John Neumann, two aunts of Jacqueline Kennedy Onassis and St. Katharine Drexel, whose parents were entombed in a crypt adjacent to the chapel but have since been disinterred.
Rumour has it the school was briefly taken over by a Professor called Charles Patrick Richmond who was a wealthy man. Even still, the boarding school closed in the late 1970s due to financial issues, and the complex fell into disrepair. Most of the buildings, including classrooms, dormitories, a library, a gymnasium and passages connecting them all, were destroyed by a major fire on Jan. 31, 1979. Conspiracy theorists argue that media reports distorted the real truth and it holds a dark secret to be unraveled. However, only few have attempted and many curious enough to have strangely disappeared.
4 troublesome youths go missing. According to their friends and family it is believed they have set foot in Eden Hall, closing down 2 years prior to the narrative timeline. Penny Moore, a state detective is sent to investigate, however she finds herself in a world of horror.
DEMO RELEASE GAME TIME: 30-45 minutes FULL RELEASE GAME TIME: (None) GENRE: Psychological Survival Horror RATING: 18+ HARD DISC SIZE: N/A HARD DISC SIZE DEMO: 67 MB
Click For Screenies!
FEATURES -A dark horrific atmosphere -Action Battle System -Starting Player Options -Shocking Effects -Shooting and Melee Weapons -Thrilling Survival Action sequences -Detailed and well created environments -Unique Puzzles to Solve -Diversity of Endings -Kill Count System -Weapon Quick Browse System -Inspecting Case Note System -Ties to Popular Conspiracy Theories -A detailed sense of realism even though its fiction. -A Mysterious yet chilling plot.
Penny Moore- The main protagonist of this survival horror experience, a private investigator. She’s strong willed, has a good heart and knows how to handle herself. Penny is quite curious about Eden Hall and has heard some stories and rumours about the area. When some youths apparently go missing there, she willingly accepts the task to go and investigate.
Tommy- The reluctant delinquent, Tommy was an outcast in high school so he started hanging around with Sasha who befriended him. He now hangs around with her and her friends and you could say he’s the new recruit to the so called "missing gang". He’s a social realist who discovers that things aren't what they seem when he enters Eden Hall.
Travis- The youth leader, it seems that the others are his followers. Travis seems to have authority and respect in the missing group so he is probably more intelligent than his friends. He wants to go into the abandoned Eden Hall believing there are expensive goods to be found. Travis is strong, and can easily take care of himself however can his strength be tested whilst engaging the horrors ahead?
Croid- The troublesome youth and a true example of a delinquent making Croid easily be stereotyped by others. He likes trouble and believes it’s the only way to have fun. He has a lot of respect for Travis and is encouraged by the idea to set foot in Eden Hall.
Tony- Your typical follower, Tony is the wealthiest of the peer group. He uses his truck to take his friends into Eden Hall. However, he discovers that this was a wrong idea which results in his death.
Screen shot of Eden Hall Exterior Exterior
(This thread will be regularly updated as I make progress on the game. Thanks for taking a look!)
This post has been edited by obsorber: Mar 6 2013, 07:48 PM
(I clicked on this, because my dad works for the city of Richmond and this made me laugh a little...)
Sounds good. We just need some more details before we can fully see what your planning to do (besides a horror game, duh, me stupid). I do like how you can skip cutscenes, which makes me wonder: "Why doesn't a lot of people do this in their games?"
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Looks good. Hopefully you'll have tweaked the ABS a little so that shooting isn't as jarring as it was in Project Viral. It was annoying having to face the enemies dead on and line up the shots. Maybe you should take emphasis off guns this game and include lots of melee weapons instead? The melee weapons in Viral worked much better.
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Yes, that was quite an annoyance in Project Viral. Luckily this game won't make the enemies stutter like it did in PRV. That way they can't be shot off the line up causing more problems for the player. PRV only had 3 ranged weapons including the Bazooka so you could say 4. I doubt I'd make more than 2 for this game although I'm still having them in but I will take your advice and focus more melee weapons for this game.
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The final release of Project Viral is finally here!
THREAD UPDATE The Story for the game is up now. I know it's a bit basic, you play the role of Penny Moore an investigator. She enters Richmond because of the missing students. The outline of the story is actually a screen shot of Penny Moore's words as she arrives in Richmond in her Police Car.
Warning: When you go to deep into Richmond, you can't get back to the main road.
I'm thinking of releasing a demo, which provides you with some element of what the game will be like. Although I'm not sure if I should bother and just finish it off first. I can't imagine the game lasting ridiculously long anyway. I plan for it to be longer than Project Viral but not too long...
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The final release of Project Viral is finally here!
Take your time; no rush! Everything looks good so far, so if you plan to release a demo or wait a little later -- I don't mind! I should probably check out Project Viral in the meantime to see what I might be in for! ^^
Thanks kqirmiz. Project Viral needs updating by the way. I've practically finished the updated version 1.5 but haven't beta tested it yet. I guess I'm too lazy and bored with the project which is why I started a new horror that focuses more on horror. I'll take your advice, I don't like rushing games...
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The final release of Project Viral is finally here!
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This should be an interesting game, most RPG Maker survival horrors I've played have been Resident Evil/ Silent Hill carbon copies but this one seems different to all the others. I assume there is going to some crime investigation thrown in. I'll be playing this demo for sure.
The game is environmentally friendly so you can examine most things like objects, cupboards, papers and so on. So I would say yeah, quite investigative to an extent. Thanks for showing an interest. Unfortunately I'm going to wait till the development is complete first before release though...
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The final release of Project Viral is finally here!
I just thought I'd say that I've got a solid storyline for my game and I know where I'm heading with it. I pretty much dreamt the idea of the plot and woke up and put some of it on paper quickly before I forgot. I have some January exams to take care of though so expect this thread to be updated next week. With some element of the story outline and more screen shots.
This post has been edited by obsorber: Aug 30 2011, 07:50 AM
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The final release of Project Viral is finally here!
I've updated the thread an included more detail about the plot and storyline. Added some info about some of the characters too! This project is still a work in progress, I've reached a point where I could turn some of the work into a preview demo although I don't know if I should.
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The final release of Project Viral is finally here!
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Looks nice. So you've decided to make a Horror game using RMVX this time. The whole idea of a private investigator as the main protagonist reminds me of my Concede Bliss game. I'm gonna have to try it out when you get the demo ready.
I was also wondering where you got your car sprites. I need them for my Concede Bliss game. It'd help a lot thanks.
Right this Thread has been updated. There's some more screen-shots now because I've recently been doing more work on the project. So far the melee weapon seems to be working fine. I haven't added any enemies to the game that you can actually fight though but there are some action sequences where you have to escape. I will shortly be testing enemies and putting them in the game.
This post has been edited by obsorber: May 10 2012, 02:45 AM
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The final release of Project Viral is finally here!
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I somehow missed this previously, but it does look quite interesting. I'm also glad to see you coming back to this as time allows versus giving up on it completely. Are you planning a demo of sorts, or going to wait until it's completed?
I just thought I'd update this thread with the progress on the game. The Game now has a proper plot now and has been updated. The Game is now called "Eden Hall."
Thanks Amerk for checking it out. The game probably won't be tremendously long so I don't know if there's a point in releasing a demo. However, we'll just have to wait and see...
This post has been edited by obsorber: May 10 2012, 02:56 AM
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The final release of Project Viral is finally here!
The plot is decent horror story, 4 youths go missing, and a detective investigates. I hope the game revolves around finding out the story behind these 4 youths, and why they died, this always works for a mystery. The game looks very creepy and dark, with limited vision, but also a nice-looking HUD with slots for abilities (?) and a nice looting system. According to one of the screenshots, there will be gore, and the interior decorating looks pretty realistic and has that exploration feel. I’m still not quite sure about the ABS combat, since I haven’t seen it work that well in RPG Maker (even in the classics). Overall, I really hope that you pull this off. I’m super hyped for release!
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