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> [Eventing]Easy way to make a mini-map appear on your map, Event
nichodo
post Nov 15 2010, 12:17 PM
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ITS OVER 9000!!
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Group: Revolutionary
Posts: 157
Type: Mapper
RM Skill: Intermediate




This is an tutorial showing how to make a mini-map appear on your map.

First make an parallel process event like in the picture below.

[attachment=4096:Mini_map...torial_1.png]

Them right click in the event commands list to show the event commands.
And them click on Section 2 in the command window.

[attachment=4097:Mini_map...torial_2.png]

When section 2 comes up click on show picture.

[attachment=4098:Mini_map...torial_3.png]

Now when the show picture window comes up click picture graphic

[attachment=4099:Mini_map...torial_4.png]

And when the graphic selection comes up click the mini-map picture you want to use.
For me i use FF6 World Of Ruins mini-map graphic.

Now set the location of your mini-map. For me its 500/338.

[attachment=4101:Mini_map...torial_5.png]

Now you have an mini-map using 1 event.

Note: I'm using this in my FF6 remake.

Have fun!

This post has been edited by nichodo: Nov 15 2010, 12:18 PM


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-dah0rst-
post Nov 29 2010, 01:17 PM
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Level 11
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Group: Revolutionary
Posts: 174
Type: Scripter
RM Skill: Advanced




In general, it's just showing a picture -.-

Why you don't add a coursor or something like this to your map. For example, you could do a mini-world map, then make a parallel process that does asign the characters x to a variable called hero_x and another doing the same for y coordinate (hero_y)

(For advanced: multiplicate the value from x and y to account the maps resolution- i hope you are intelligent enough to understand this step)

Now you just add you map's x and y to the variables and create a second picture (the cursor) with this modified variables. et voila: a coursor!

For example:
Original Worldmap is 100*100 squares, each square is 32 pixels i think (don't know the real value)
Your Minimap is 80*80 for example- converting the tile coordinates into pixel coordinates means you need a modificator of 0,8 (80/100=0,8)

So here's the event:

hero_x=character map x
hero_y=character map y
hero_x *= 0.8
hero_y *= 0.8
hero_x += 320 (mini map x)
hero_y *= 400 (mini map y)
show picture (mini map at 320/400)
show picture (cursour at hero_x/hero_y)

Don't forget that align is Upper left!

I hope i made nothing wrong- I hope you can understand my explanaition...


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But don't expect this in real time ;)
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