In general, it's just showing a picture -.-
Why you don't add a coursor or something like this to your map. For example, you could do a mini-world map, then make a parallel process that does asign the characters x to a variable called hero_x and another doing the same for y coordinate (hero_y)
(For advanced: multiplicate the value from x and y to account the maps resolution- i hope you are intelligent enough to understand this step)
Now you just add you map's x and y to the variables and create a second picture (the cursor) with this modified variables. et voila: a coursor!
Original Worldmap is 100*100 squares, each square is 32 pixels i think (don't know the real value)
Your Minimap is 80*80 for example- converting the tile coordinates into pixel coordinates means you need a modificator of 0,8 (80/100=0,8)
So here's the event:
hero_x=character map x
hero_y=character map y
hero_x *= 0.8
hero_y *= 0.8
hero_x += 320 (mini map x)
hero_y *= 400 (mini map y)
show picture (mini map at 320/400)
show picture (cursour at hero_x/hero_y)
Don't forget that align is Upper left!
I hope i made nothing wrong- I hope you can understand my explanaition...
You want Next Gen graphic algorithms in RPG VX? Ask the horst :PBut don't expect this in real time ;)