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> RPG Maker 2009 Ultimate, Pimp your RM2k3: From event highlighting to resources in subfolders
Blardow6
post Feb 18 2011, 09:34 AM
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sorry if this has already been asked or something but can you
make custum sprites available if there already are sorry AGAIN :|

This post has been edited by Blardow6: Feb 18 2011, 09:34 AM
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Cherry
post Feb 18 2011, 09:42 AM
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QUOTE (Blardow6 @ Feb 18 2011, 09:34 AM) *
sorry if this has already been asked or something but can you
make custum sprites available if there already are sorry AGAIN :|


But what do you mean by "custom sprites"?


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udivision
post Mar 8 2011, 06:50 PM
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I think he means big sprites. I've always wondered how you manged to do that in 2k, but not 2k3.

Anyhoo, I started using 2k9 Ultimate for a new project I'm working on and it's really cool so far. Like the updated GUI and tweaks you added. Random enemies in enemy groups is probably one of the coolest features. Are you still actively working on 2k9?


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Cherry
post Mar 8 2011, 11:03 PM
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QUOTE (udivision @ Mar 8 2011, 06:50 PM) *
I think he means big sprites. I've always wondered how you manged to do that in 2k, but not 2k3.


Oh. @Blardow6: Well, bigger sprites are possible in RM2k using CharExpand-Patch. For RM2k3 there is no such patch yet. It won't ever be part of RM2k9U since RM2k9U is not meant to modify the game engine.

@udivision: Technically, it would be no problem doing the same thing in RM2k3. However it took me about 6 days for RM2k and I don't have time for doing the same thing again.

QUOTE (udivision @ Mar 8 2011, 06:50 PM) *
Anyhoo, I started using 2k9 Ultimate for a new project I'm working on and it's really cool so far. Like the updated GUI and tweaks you added. Random enemies in enemy groups is probably one of the coolest features. Are you still actively working on 2k9?


Thank you! I am not working on anything, because I am finishing school this year. I am going to continue in June.

By the way, random enemies are no new feature. It has always been there, RM2k9U just tells you about that feature because many people don't know it (same with stuff like the double-rightclick).


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udivision
post Mar 9 2011, 11:56 AM
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QUOTE (Cherry @ Mar 8 2011, 11:03 PM) *
By the way, random enemies are no new feature. It has always been there, RM2k9U just tells you about that feature because many people don't know it (same with stuff like the double-rightclick).


... wut???? You just rocked my world.


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Puck
post Mar 9 2011, 08:31 PM
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This looks beautiful and life-changing for us old-schoolers who still use 2k/3 but I'm experiencing a heartbreaking
problem that won't let me even run the program. I click on the main Icon for it in the folder. I extracted the compressed
folder it was in, didn't more or alter the folder with the program inside and click on the icon with the little crown, *I'm sure thats the right one of I'm seriously slow tonight* and I get an error message that says this.

"The application failed to initialize properly (0xc150002). Click on OK to terminate this application."

Am I missing something this program requires or is my computers requirements not up to date to work with this masterpiece?

My System Requirements are:
349MHz and 192 MB or RAM.

Would that have anything to do with it? *I have little knowledge on this and thought it could be the problem...*
Someone got any idea why its doing this? sad.gif


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Cherry
post Mar 9 2011, 10:48 PM
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Oh, yeah, this my favourite kind of Windows' error messages. So... helpful, and meaningful.[/sarcasm]

I had to google what it meant, and I hardly found anything. Please try opening the event viewer (click Start > Run and enter "eventvwr.msc") and look for some error message at the time where you got the message. Tell me if there are further details.

Are you using Windows Vista or 7? Try starting RM2k9U as administrator and/or activating the Windows XP compatibility mode.


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Puck
post Mar 10 2011, 12:46 PM
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I tried the event viewer, the description said: "wuauclt (1276) The database engine stopped."
My OS is Windows XP. How do I activate compatibility mode?


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"We can teach the foolish what one ought to do or let them
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Enjoy your hypocrisy world around me. " - Puck


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I like Pokemon
I like RPG Maker
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Ceiling Cat
post Mar 10 2011, 03:07 PM
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Which service pack? Upgrade to #3, if necessary. I ran it on XP SP3 with no problems.
And Cherry, could you tell what you compiled the last binary with? Maybe it's missing some deps that are included in XP SP3 and later, vcredists or any other crap.


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Cherry
post Mar 10 2011, 09:00 PM
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QUOTE (Puck @ Mar 10 2011, 12:46 PM) *
I tried the event viewer, the description said: "wuauclt (1276) The database engine stopped."
My OS is Windows XP. How do I activate compatibility mode?


That's the wrong event (wuauclt is the automatic Windows update). At the left pane, there are several categories. Try all of them until you find an event which happened exactly at the time when you opened RM2k9U. It probably says something about an "assembly" and/or "side-by-side" stuff.


QUOTE (Ceiling Cat @ Mar 10 2011, 03:07 PM) *
Which service pack? Upgrade to #3, if necessary. I ran it on XP SP3 with no problems.
And Cherry, could you tell what you compiled the last binary with? Maybe it's missing some deps that are included in XP SP3 and later, vcredists or any other crap.


ultimate.dll and rpg2009.exe are compiled with FreeBasic 0.21, vclxchg5.dll and vclxchg6.dll are compiled with Delphi 5 and 6, dockwnd.dll and detoured.dll are compiled with Visual Studio 2008. It does need the VC9.0 Runtime, but it's included in the "Microsoft.VC90.CRT" folder (which normally lets Windows find it automatically).

Hm, just an idea... @Puck: Try renaming the "Microsoft.VC90.CRT" folder to something else. If it doesn't work, download the Visual C++ 2008 Runtime from Microsoft.


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Vanit
post Mar 11 2011, 05:38 AM
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Slightly off topic, but still relevant:

Cherry, are there any plans to make your pic pointer patch for rm2k3 work with the Move Picture command? smile.gif


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Cherry
post Mar 11 2011, 07:35 AM
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QUOTE (Vanit @ Mar 11 2011, 05:38 AM) *
Slightly off topic, but still relevant:

Cherry, are there any plans to make your pic pointer patch for rm2k3 work with the Move Picture command? smile.gif


It does work with "Move Picture".

Maybe you missed this line from the readme?

QUOTE
5. do the same with RCDATA\TFORMEVCMD11120\0. Here is an additional line with "MaxValue = 1000" which also needs to be changed to "MaxValue = 100000".


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Vanit
post Mar 11 2011, 06:50 PM
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I double checked and I had indeed made that adjustment already, but I'm still getting the error when I try to use the 5XXXX code, however 1XXXX works fine.

My rpg_rt.exe is heavily modified though, could it be having issues from another patch being present? The patches/hacks I'm using are:

Pic Pointer Patch
Raised max pics to 126 (with hyper patcher 2 iirc)
Auto Enter Patch
Max variable value increased to 99999999


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Cherry
post Mar 12 2011, 04:31 AM
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QUOTE (Vanit @ Mar 11 2011, 06:50 PM) *
I double checked and I had indeed made that adjustment already, but I'm still getting the error when I try to use the 5XXXX code, however 1XXXX works fine.


Well, that's normal. What would you 5XXXX expect to do in a "Move Picture" command either? I mean, it modifies the filename. But there is no filename at "Move Picture" at all!

The picture ID can be made variable using 1XXXX, same with transparancy and magnification.


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Vanit
post Mar 12 2011, 04:48 AM
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QUOTE (Cherry @ Mar 12 2011, 10:31 PM) *
QUOTE (Vanit @ Mar 11 2011, 06:50 PM) *
I double checked and I had indeed made that adjustment already, but I'm still getting the error when I try to use the 5XXXX code, however 1XXXX works fine.


Well, that's normal. What would you 5XXXX expect to do in a "Move Picture" command either? I mean, it modifies the filename. But there is no filename at "Move Picture" at all!

The picture ID can be made variable using 1XXXX, same with transparancy and magnification.

*blinks*

Gah! Massive brain fart! Why didn't that occur to me! Thanks for the help, Cherry. Without your patches FF72DR would not have been possible. smile.gif

This post has been edited by Vanit: Mar 12 2011, 04:49 AM


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NerdRage
post Mar 16 2011, 08:30 PM
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Umm, when you load the recourse manager, the files don't show up...
Just throwin that out there...


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Cherry
post Mar 16 2011, 09:11 PM
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QUOTE (NerdRage @ Mar 16 2011, 08:30 PM) *
Umm, when you load the recourse manager, the files don't show up...
Just throwin that out there...


That's no bug, that's a feature!

QUOTE ("Changelog")
- Option to hide the RTP in the resource manager. Can be set in the configuration file.


Since you can't import, export, move, rename or delete anything from the RTP anyway, the RTP files are hidden in the resource manager.


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NerdRage
post Mar 17 2011, 02:31 PM
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Oh, so it doesn't show the default RTP but the newly imported?


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Cherry
post Mar 17 2011, 02:37 PM
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QUOTE (NerdRage @ Mar 17 2011, 02:31 PM) *
Oh, so it doesn't show the default RTP but the newly imported?


Exactly.

If you don't want that, you can disable this behavior by setting ManagerHideRTP=0 in the [Resources] section of the configuration file.


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Mirage Verius
post Mar 22 2011, 01:56 AM
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Hmm...Whenever I try to open something with 2009U, I get this message.

"Starting RPG Maker Failed.

The requested operation requires elevation"

I don't get it. Any insight? :c

And yes 2003 is installed.


Nevermind. It was Windows 7. Setting compatibility to XP Service Pack 3 and running as administrator fixed it. = v =;;

This post has been edited by Mirage Verius: Mar 22 2011, 01:58 AM


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