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> Holders Animated Battlers, VXAce, VX & XP
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TTrain427
post Dec 29 2011, 05:46 AM
Post #41


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I love these sprites alot. Did you make them custom or did you use some sort of template? Just curious. biggrin.gif


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Holder
post Jan 7 2012, 03:27 PM
Post #42


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Brought the topic here up to date with all of the Animated Battlers I've completed so far and also links to the various scripts these can be used with and any additional links that are useful to these, the ones available for RPG Maker VX Ace are already pre configured.
Enjoy.


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akura
post Jan 7 2012, 04:52 PM
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I LOVE your lancer girls : O their adorable ^^
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The Law G14
post Jan 7 2012, 05:50 PM
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Wow, these look great Holder, I especially love the monster ones smile.gif


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Holder
post Jan 26 2012, 03:20 AM
Post #45


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Thanks akura, it was quite a challenge getting those poses done. Cheers Law, I figured I needed to get quite a few monsters done first and foremost as that's usually a problem when people find battlers but can't find enemies to match them.

Updates:
1st up is one of my favorite enemies from Final Fantasy VIII, I was going to place the heartbreaking animation over the top of the sprite but I felt that with only four frames I couldn't do it justice.


Next is a bunch that I adapted from Mantos collection and added so designs inspired from Tales of Pirates, and added a third color option.


Finally for this update is a nice handy little guy in his love heart duds tongue.gif For use within the Database for testing Animations Basically this should make things easier for everyone who wants to create their own animations around these battlers and see if the sizes match.

Kinda a pet peeve of mine to see animations way over sized compared to battlers wink.gif

Enjoy everyone.
*1st post fully updated


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TTrain427
post Jan 26 2012, 07:55 AM
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I love the scorpions a lot. can't wait to see your next work.


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Seraphix
post Jan 27 2012, 10:58 AM
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These look great! You have some serious skill... I'm just starting to sprite, and your stuff is what I hope to be able to do someday! Very impressive biggrin.gif
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Holder
post Jan 30 2012, 03:50 PM
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Thanks TTrain427 I've got a couple in the works which should be out soon.
Seraphix cheers smile.gif I'm really pleased to hear that thank you. I pretty much started out exactly the same as you. So as long as you've got the patience to learn then there's no reason why you can't.


Just a RGSS3 Script update here, Victor Sant has created a brilliant animated battler script to use these with for VX Ace:
Victor Engine - Animated Battle

Also there's a patch to make it compatible with YEA.


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Holder
post Feb 20 2012, 05:38 AM
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I've updated the main post with the five other colour alternatives.


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Ndoelicious
post Feb 20 2012, 02:46 PM
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I keep on getting error messages.. -.-


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Holder
post Feb 20 2012, 02:58 PM
Post #51


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Error messages with what?
You should just be able to click onto the thumbnails in the main post and it'll take you to the full sprite sheet.


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darkhalo
post Feb 20 2012, 03:42 PM
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Nice work as usual Holder. The colours, shades and tones are wonderfully illustrated. Looking like your hard work is
paying off well.
The hero set seat well together too, admittedly I'm going to say I like the green haired lancer....lots !, but all nice on the eye.
Looking forward to seeing more happy.gif .


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Holder
post Feb 20 2012, 04:09 PM
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Cheers Halo it's nice to hear that people here still like my work, to be honest I was getting a bit put off with things as they stood.
I worked it out previously on another forum how many hours it takes on average to make one of these and well I believe it was 15+ hours, so yeah all of the time I have spare is going into these.

This post has been edited by Holder: Feb 20 2012, 04:54 PM


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Holder
post Feb 22 2012, 03:46 PM
Post #54


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Just edited the main post to include this which I was given biggrin.gif


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darkhalo
post Feb 22 2012, 04:35 PM
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Congrats on that Holder....officialised by Mr D wink.gif .

Today Iv'e actually been working on a new battle layout, (using the 12.3+ version as per usual) but cbs screen size will be
approx 520 x 410 exl hud which when looking at your sprites, are the ideal size to use.... happy.gif
I'm nudging a few scripters at the mo....but keep up with the spritework....I may well use them !


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Holder
post Feb 29 2012, 04:31 PM
Post #56


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I know I've been a bit quiet on the update front but I'm working on several 'base idle' poses to then build upon later. Here's just a frame of the two characters I've been testing the bases on:

Elly: From Xenogears. -Incase anyone is wondering about Elly's legs, that's her stance in game.-
Soll: Via request.


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Moonpearl
post Mar 1 2012, 12:40 AM
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Congratulations Holder, your sprites are gorgeous, they do have some character to themselves. Elly's legs have something weird, but I guess it depends on how she's animated when in quiet state.


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Holder
post Mar 1 2012, 02:52 AM
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Thanks Moonpearl smile.gif I'm trying my best to have each hold a unique characteristic feel.

As for Elly's legs I had to try that pose first because I didn't want to do the first couple and realise it looked horrible or I couldn't sprite it at that frame. It does look okay when animated and it's really hard to find non generic pose ideas.
You can see it in game at 6:03


This post has been edited by Holder: Mar 1 2012, 03:04 AM


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Moonpearl
post Mar 1 2012, 03:07 AM
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Well, the original one does have a strange pose as well so I guess yours is a faithful replica happy.gif


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akura
post Mar 1 2012, 11:08 AM
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QUOTE (Holder @ Nov 14 2010, 04:54 PM) *
Looking for all round feedback on this next one, pose isn't fantastic but it's meant to be a hard looking thing tongue.gif

*Outfit and colours should be recognised by some* I need more practice with colour selection.

Just snippets for now...


I love your knight one Holder ^^ It looks really awesome : O
Keep up the good job ^^ hope to see more ^^ , hopefully you can make a complete RTP Back : O that would be so awesome ohmy.gif
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