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> RPG Maker VXR, Calling all scipters! And those of you with good ideas!
Night5h4d3
post Oct 24 2010, 04:51 PM
Post #1


The past tense
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Type: Scripter
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Okay, so I was using RMVX the other day, and I really hate it's mapping system.. (among other things) And so the idea came to me, why can't I just use RMXP and throw in most if not all of the functions that VX has? Well VXR(VX-Retro) will be just that, you get RMXP's GUI with all the script-end functions of RPG Maker VX, maybe even more. Of course, most of these edits are pretty easy, but I didn't want to stop there, and that's where you guys come in.

Here is a list of features I've currently implemented, the ones in bold were originally VX only, and the others are completely new.
spoiler

Bitmap.gradient_fill_rect(x, y, width, height, color1, color2[, vertical])

Bitmap.gradient_fill_rect(rect, color1, color2[, vertical])

Bitmap.clear_rect(x, y, width, height)

Bitmap.clear_rect(rect)

Bitmap.draw_text(rect, str[, align])
If str is not a character string object, it will be converted to a character string using the to_s method before processing is performed.

Bitmap.text_size(str)
If str is not a character string object, it will be converted to a character string using the to_s method before processing is performed.

Graphics.wait(duration)

Graphics.fadeout(duration)

Graphics.fadein(duration)

Graphics.snap_to_bitmap
{This requires screenshot.dll}

Graphics.width

Graphics.height

Graphics.brightness =
{this changes the current brightness}

Graphics.brightness
{this returns the current brightness}

Sprite.width

Sprite.height


Win32.GET_HWND_W {returns the screen's current width}

Win32.GET_HWND_H {returns the screen's current height}

Win32.CENTER_X(w) {Get's the center screen's x position, w being the game screen's width; used when resizing the client area}

Win32.CENTER_Y(h) {Get's the screen's center y position, h being the game screen's height; used when resizing the client area}

And this is what I plan/hope to implement:
spoiler

Font.shadow

Font.default_shadow

Plane.viewport

Sprite.viewport

Sprite.wave_amp

Sprite.wave_length

Sprite.wave_speed

Sprite.wave_phase

Sprite.bush_opacity {Perhaps have this changeable by certain terrain tags, or manually}

Tilemap.viewport


Tilemap's max width/height {so that one tilemap can be used to cover screens larger than 640x480 instead of 2 or 3}

Viewport's max width/height {so that one viewport can be used to cover screens larger than 640x480 instead of 2 or 3}

window.viewport

window.openness


Help++ {With basic coding commands such as newline, font color, bold, italic, etc}

Concerning the system's window size, I plan on making it so that the window will conform the the screen's size and yet still
show enough data so that it's not too crowded/empty.

Array functionality {additions such as shuffling values within an array, etc}

While I plan on implementing alot of functionality into VXR, I do not intend on adding 'personal scripts' such as Mode7, or custom systems.
So basically, I'd like your thoughts and ideas if possible. If I decide to implement your idea then I will give you credit. Also, if you're a skilled RGSS(2)/Ruby scripter, I could use your help with this project.

Member Ideas:
1 thus far

Ambient Lighting submitted by: benbarrett
Vehicles return! submitted by: nichodo (will attempt)

Scripters:
spoiler
Just me

Credits thus-far:
spoiler
Enterbrain
Night5h4d3
Andreas21 (screenshot.dll)

Side Notes:
All rewrites will be directly into the existing scripts, so as to save space and avoid aliasing methods that may be used with custom scripts.


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post Nov 4 2011, 06:19 AM
Post #2


Spoilers.
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joey I advise you to use the report button in the future if you have any concerns in regards to posts or topics and our moderators will see to it.

In this case there's nothing wrong with the mentioning of another forum by Tsukihime.


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Posts in this topic
- Night5h4d3   RPG Maker VXR   Oct 24 2010, 04:51 PM
- - benbarrett   I think this is a good idea. One of the things I...   Oct 24 2010, 06:01 PM
- - Albino Parakeet   Not bad. I too despise RMVX's mapping system b...   Oct 24 2010, 06:03 PM
- - heisenman   It's a very nice idea, but I don't think R...   Oct 24 2010, 06:38 PM
|- - Night5h4d3   QUOTE I think this is a good idea. One of the thin...   Oct 24 2010, 07:08 PM
- - heisenman   QUOTE That's true, but since they dont really ...   Oct 24 2010, 07:48 PM
- - joey101   i agree the VX mapping sucks anyway this would be ...   Oct 29 2010, 05:45 PM
|- - Rukiri   QUOTE (joey101 @ Oct 29 2010, 05:45 PM) i...   Oct 30 2010, 05:12 AM
|- - joey101   QUOTE (Rukiri @ Oct 30 2010, 06:12 AM) QU...   Nov 14 2010, 09:52 AM
- - MagitekElite   I don't like VX's mapping either, so good ...   Oct 29 2010, 07:00 PM
- - joey101   mabye this system can have script packs so the cre...   Oct 30 2010, 04:16 AM
|- - Night5h4d3   QUOTE (joey101 @ Oct 30 2010, 08:16 AM) m...   Oct 30 2010, 08:20 AM
|- - joey101   QUOTE (Night5h4d3 @ Oct 30 2010, 08:20 AM...   Nov 11 2010, 05:00 PM
- - Legacy   If you need another scripter, let me know   Nov 1 2010, 07:58 AM
|- - Night5h4d3   QUOTE (Legacy @ Nov 1 2010, 11:58 AM) If ...   Nov 1 2010, 11:02 AM
- - Night5h4d3   That does indeed sound interesting, however, VXR i...   Nov 12 2010, 05:37 AM
|- - joey101   QUOTE (Night5h4d3 @ Nov 12 2010, 05:37 AM...   Nov 12 2010, 04:12 PM
- - Legacy   Night5h4d3, if you need a place for holding conten...   Nov 12 2010, 06:04 AM
- - Night5h4d3   That'd be great regashi. I could use a place w...   Nov 12 2010, 08:22 AM
- - Legacy   alrighty, well let me know when you want me to set...   Nov 12 2010, 10:14 AM
- - Night5h4d3   A sorta quick update, work on this has been minima...   Nov 17 2010, 09:59 AM
- - Legacy   Okay night shade, also in the protection method wa...   Nov 17 2010, 03:10 PM
- - Kread-EX   I would suggest to simply scrap the encryption ide...   Nov 18 2010, 02:28 AM
- - joey101   thanks for telling me Night5h4d3 if your talking...   Nov 21 2010, 05:29 PM
- - Black Dragon   Just a little idea: Its possible convert khas neo ...   Mar 15 2011, 05:51 AM
|- - joey101   QUOTE (Black Dragon @ Mar 15 2011, 06:51 ...   Mar 20 2011, 07:47 AM
- - Prelude Dikter   Neo Light Effects; [Show/Hide] Lookie~ CODE#...   Mar 20 2011, 12:54 PM
|- - joey101   QUOTE (Prelude Dikter @ Mar 20 2011, 01:5...   Mar 27 2011, 09:47 AM
- - nichodo   I would love to see RMVX's Vehicle system on R...   May 16 2011, 08:51 AM
- - Night5h4d3   I'd like to say that this project is not dead,...   May 19 2011, 10:57 AM
|- - joey101   QUOTE (Night5h4d3 @ May 19 2011, 10:57 AM...   Jun 3 2011, 04:58 PM
- - Barefoot Studios   This sounds great! As with everyone else, the ...   Oct 24 2011, 04:30 PM
- - Tsukihime   Don't know how far this got, but chaos-project...   Oct 24 2011, 04:53 PM
|- - joey101   QUOTE (Tsukihime @ Oct 24 2011, 04:53 PM)...   Nov 4 2011, 05:51 AM


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