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> Omegas7's Achievements, Chaaaaallenge!
Omegas7
post Oct 18 2010, 07:44 PM
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Game Achievements
Author: Omegas7
Version: 1.1

Achievements. Why not? Your players might extend their gameplay time just to get these interesting challenges.
Well, today I bring you an Achievements script! A bit inspired in XBox live. Script & instructions in the demo.

Downloads:
Version 1.1:
http://www.megaupload.com/?d=KA6VEQBG

Version 1.0 is too old and too different. Not included. Enjoy!

Screenshots





Attached File(s)
Attached File  Omega_Achievements.zip ( 481.19K ) Number of downloads: 122
 


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zolaga
post Oct 18 2010, 07:58 PM
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This looks mighty kickass I will probably download it later. Good work.


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Omegas7
post Oct 19 2010, 02:44 PM
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Thanks, hope you find it useful ~


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Dyrnwyn
post Oct 23 2010, 09:37 AM
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First of all, looks great, yet again, Omegas7! I played around with the demo and really like it.

However, I'm using a lot of Yanfly's Battle Engine Melody. When I try to set off an achievement in my game using that system, I get the following error:

Script "OmegaX Achievements" Line 485: NoMethodError occurred
undefined method 'size' for nil:NilClass

What do you think? Incompatible scripts or did i botch something?

Quick note: This is happening when it tries to execute the screen pop when the achievement is triggered.

This post has been edited by Dyrnwyn: Oct 23 2010, 10:11 AM
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Omegas7
post Oct 23 2010, 10:33 AM
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Usually it is something wrongly done in the configuration section of the script (where you create the achievements). Post a copy of it.


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Dyrnwyn
post Oct 23 2010, 01:59 PM
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Sure thing. Here's the config section:

CODE
module AchievementsDATA
  MenuBackground = "AchievementBG"     # [Pictures] folder
  LockedTrohyGraphic = "LockedTrophy"  # [Pictures] folder 90x90
  TrophyCursorGraphic = "TrophyCursor" # [Pictures] folder 90x90
  DescriptionScreenGraphic = "DescriptionScreen" # [Pictures] folder
  AchievementBarGraphic = "AchievementBar"  # [Pictures] folder
  
  AchievementIsCompleteGraphic = "AchievementCompleted" # [Pictures] folder
  AchievementIsIncompleteGraphic = "AchievementIncomplete" # [Pictures] folder
  # That last two graphics will appear at the bottom right of the screen
  # when used *
  
  Achievements = []
  Descriptions = []
  
  Achievements[0] = ["Defeat the Ice Queen","Trophy",161]
  Descriptions[0] = ["Stop the Ice Hellion in Flore."]
  
  Achievements[1] = ["The Ranger","Trophy",162]
  Descriptions[1] = ["Have a Ranger join your party."]
  
  Achievements[2] = ["The Barmaid","Trophy",162]
  Descriptions[2] = ["Have a Barmaid join your party."]
end


I honestly haven't done much, yet.
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SamuriFerret
post Nov 1 2010, 09:01 AM
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Link is broken for me.
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Kread-EX
post Nov 1 2010, 09:11 AM
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Try again. The link works without problem.


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DeadlySmash
post Nov 1 2010, 11:25 AM
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Dude your awesome biggrin.gif I got all of your scripts to make my game(I will put you in the credits )
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krains123
post Nov 1 2010, 05:24 PM
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It Doesn't show up in the menu for me... Could it be because it doesn't work with the other scripts? I have bestiary, level up, ect. so could it be taking up the spot for the achievements.
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BornAsunderVX
post Nov 1 2010, 10:15 PM
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This will go great with the game we are creating.

You will be credited, of course. Thank you for your scripts.


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Dyrnwyn
post Nov 3 2010, 10:32 AM
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QUOTE (krains123 @ Nov 1 2010, 09:24 PM) *
It Doesn't show up in the menu for me... Could it be because it doesn't work with the other scripts? I have bestiary, level up, ect. so could it be taking up the spot for the achievements.


I don't think it is supposed to be in a menu. There is a script call that comes with it to load it, as well. Probably should use it.
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krains123
post Nov 3 2010, 06:54 PM
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Huh... Could Someone Make A Mod For It So It Does?
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spitice
post Nov 18 2010, 02:06 PM
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QUOTE (krains123 @ Nov 3 2010, 07:54 PM) *
Huh... Could Someone Make A Mod For It So It Does?


There is a script that allows you to add common events into the menu screen. You can use it to put the omega7's script in the menu along with anything else you'd like to add using common events. here

This post has been edited by spitice: Nov 18 2010, 02:07 PM
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spitice
post Nov 18 2010, 02:15 PM
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Oh and I keep getting this error "Script 'OmegaX Achievements' line 415: NoMethodError occurred. undefined method ` size ' for nil:NilClass"
So um what do i do about it. lol
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new
post Nov 22 2010, 07:07 PM
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how do you call it as a scene
using this : $scene = AchievementTrophyMenuManager.new is fail

so you use : $scene = Achievements.new lol

This post has been edited by new: Nov 22 2010, 07:19 PM
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InfinateX
post Nov 24 2010, 01:42 PM
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This is awesome...Aren't u also on RPGMakerVX.net?


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Some of you may have seen what I had posted in this spot before but now it just says that the request was fufilled on March 28, 2011 :)


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JLCollier2005
post Nov 28 2010, 08:51 PM
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I really think this is the best achievement system out there, but is there any way to give a reward and/or receive achievement points (built in) for completing them? Also, what about the ability to have an achievement only gained if multiple switches are activated? So say the achievement is that you have to beat 3 optional bosses in any order, is there a way to do that?

Thanks, other than those two things I really like this!
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Omegas7
post Dec 27 2010, 03:45 PM
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^ You're the one who has to manage all that, the conditions and rewards of achievements. My script is merely graphical.


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Hoopsnake Games
post Dec 28 2010, 09:30 PM
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Well, this has to be one of the best-looking achievement scripts I've used. smile.gif You are to be commended, sir!

Quick question:
I want to run a script-call event after closing the menu, but it runs immediately after the menu opens. I was wondering if there was any way to do this?
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