Hmm.
This is really interesting.

Maybe the damage should have some sort of formula with it.
If an enemy only does 5 damage every turn, it's never going to be able to kill your person.
To make an enemy come after you to attack, make its move route be "Approach" and its trigger "Event Touch"
Oh, and it might be better to show us screenshots of event pages rather than text.
That way you can show us everything.
Graphics, commands, which page, priority, everything. ^__^
Does this mainly work with only one person in your party?
With things like this, it may just be best to give a demo. It's sort of hard to understand exactly what's going on with an event unless you experience it yourself.