Go to the
Spriteset_Map script section. And find this:
CODE
def create_characters
@character_sprites = []
for i in $game_map.events.keys.sort
sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
@character_sprites.push(sprite)
end
for vehicle in $game_map.vehicles
sprite = Sprite_Character.new(@viewport1, vehicle)
@character_sprites.push(sprite)
end
@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
end
Replace all the
@viewport1 occurences by
@viewport2 or
@viewport3. This method will not tint events.
If you want events to be tinted but not the player, change only the third one.