Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Scirra Construct 0.99.91 (STABLE), Open-source Game Creator
Ty
post Sep 17 2010, 05:41 PM
Post #1


Level 38
Group Icon

Group: +Gold Member
Posts: 1,007
Type: Scripter
RM Skill: Undisclosed







Construct is a powerful 2D video game creator for Microsoft Windows which allows you to create your dream game using its intuitive human-readable event system. Whether your goal is to create a quick prototype, or to create a commercial HD quality product; Construct is always the right choice.

  • Supports HLSL ( http://en.wikipedia.org/wiki/High_Level_Shader_Language )
    • Write your own shaders using HLSL or use one of the many built-in shaders which come with the application.
  • Uses Python as a scripting language!
    • Supports most external Python libraries.
    • Networking can easily be added using external Python libraries
  • Open-source! Download/view/change or add features to the application.
  • Unlimited Mapping layers!
    • Unlimited layers works exactly like it would in Photoshop, add new layers or drag & drop a layer to move it 'below' or above another layer.
    • Add Shader effects to entire layers!
  • Per-pixel based movement & mapping
  • Supports .obj 3D Files
  • Built-in Dynamic lighting!
    • Make your environments come to life by adding real-time dynamic lighting!
  • Built-in Particle System
  • Supports Skeleton Animations
    • Create realistic animations using Skeletal animation, or create your own Ragdoll physics emulation!
  • Built in Physics engine using Box2D
  • It's FREE!
  • Plus many more!





Click the image above to play the video.







Note: I am not the developer nor am I involved with Construct in any way. I am just sharing some kick-ass software with the rest of you ^^


__________________________
My Script Demo link broken? Looking for old scripts? Go here:
http://synthesize.4shared.com
Go to the top of the page
 
+Quote Post
   
kabuto202
post Sep 17 2010, 06:56 PM
Post #2


RAGNYAAA!!! *STAB STAB STAB*
Group Icon

Group: Revolutionary
Posts: 386
Type: Event Designer
RM Skill: Skilled




Does this have support for communicating with PhP servers? How about creating a P2P connection?


__________________________
A Lesson in Scope

The guy who doesn't care if he's the bearer of bad news.

"If you're gonna do something, do it right." -My father.


Freelance Web designer for hire.

Doing low rate web design, contact me if you're interested. Costs that are not included in my rate are: Hosting, Domain, and advertising.

Doing low rate logo designs, contact me for information.

Prices of rates go down based on how many USEFUL premade graphics you provide me with.
Go to the top of the page
 
+Quote Post
   
Rukiri
post Sep 17 2010, 07:02 PM
Post #3


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced




Huh, finalyl stable? Well, I've always said this was superior to Game Maker and I stand by that.
But, is python actually usable at this time? Cause, last time any code I'd write would just not work.. where as, it worked perfectly in pygame.


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
Ty
post Sep 17 2010, 08:25 PM
Post #4


Level 38
Group Icon

Group: +Gold Member
Posts: 1,007
Type: Scripter
RM Skill: Undisclosed




QUOTE (Rukiri @ Sep 17 2010, 09:02 PM) *
Huh, finalyl stable? Well, I've always said this was superior to Game Maker and I stand by that.
But, is python actually usable at this time? Cause, last time any code I'd write would just not work.. where as, it worked perfectly in pygame.


Yes, Python actually works now; however some things (such as accessing behaviors are broken in 0.99.91) but are fixed in 0.99.93 (UNSTABLE)

QUOTE
Does this have support for communicating with PhP servers? How about creating a P2P connection?


Built-in support? No. However there are tons upon tons of great Python libraries which you can use in Construct, such as PodSixNet, which allows you to have client-server communication. There is actually a tutorial on doing this on the Construct forums. If you want to connect to a MySQL database then you can use a library such as MySQL for Python


__________________________
My Script Demo link broken? Looking for old scripts? Go here:
http://synthesize.4shared.com
Go to the top of the page
 
+Quote Post
   
Rukiri
post Sep 17 2010, 08:59 PM
Post #5


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced




QUOTE (Ty @ Sep 17 2010, 08:25 PM) *
QUOTE (Rukiri @ Sep 17 2010, 09:02 PM) *
Huh, finalyl stable? Well, I've always said this was superior to Game Maker and I stand by that.
But, is python actually usable at this time? Cause, last time any code I'd write would just not work.. where as, it worked perfectly in pygame.


Yes, Python actually works now; however some things (such as accessing behaviors are broken in 0.99.91) but are fixed in 0.99.93 (UNSTABLE)

QUOTE
Does this have support for communicating with PhP servers? How about creating a P2P connection?


Built-in support? No. However there are tons upon tons of great Python libraries which you can use in Construct, such as PodSixNet, which allows you to have client-server communication. There is actually a tutorial on doing this on the Construct forums. If you want to connect to a MySQL database then you can use a library such as MySQL for Python



Which version would you recommend for a nds esque rpg?


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
Ty
post Sep 17 2010, 09:09 PM
Post #6


Level 38
Group Icon

Group: +Gold Member
Posts: 1,007
Type: Scripter
RM Skill: Undisclosed




QUOTE (Rukiri @ Sep 17 2010, 10:59 PM) *
QUOTE (Ty @ Sep 17 2010, 08:25 PM) *
QUOTE (Rukiri @ Sep 17 2010, 09:02 PM) *
Huh, finalyl stable? Well, I've always said this was superior to Game Maker and I stand by that.
But, is python actually usable at this time? Cause, last time any code I'd write would just not work.. where as, it worked perfectly in pygame.


Yes, Python actually works now; however some things (such as accessing behaviors are broken in 0.99.91) but are fixed in 0.99.93 (UNSTABLE)

QUOTE
Does this have support for communicating with PhP servers? How about creating a P2P connection?


Built-in support? No. However there are tons upon tons of great Python libraries which you can use in Construct, such as PodSixNet, which allows you to have client-server communication. There is actually a tutorial on doing this on the Construct forums. If you want to connect to a MySQL database then you can use a library such as MySQL for Python


Which version would you recommend for a nds esque rpg?


Any version should suffice. The most recent version of Construct is 0.99.94 (UNSTABLE) which can be downloaded here.


__________________________
My Script Demo link broken? Looking for old scripts? Go here:
http://synthesize.4shared.com
Go to the top of the page
 
+Quote Post
   
Rukiri
post Sep 18 2010, 02:20 PM
Post #7


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced




Okay, I messed around with it. But, I'm having problems keeping my 512X448 windows size being constant.


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
Ty
post Sep 20 2010, 10:06 AM
Post #8


Level 38
Group Icon

Group: +Gold Member
Posts: 1,007
Type: Scripter
RM Skill: Undisclosed




QUOTE (Rukiri @ Sep 18 2010, 04:20 PM) *
Okay, I messed around with it. But, I'm having problems keeping my 512X448 windows size being constant.


Can you please elaborate on what problems you are having? Are you talking about layout sizes, or the main runtime window not staying at a constant size? or maybe scaling problems? If you can elaborate on some of the problems you are experiencing I'll try my best to help you out.


__________________________
My Script Demo link broken? Looking for old scripts? Go here:
http://synthesize.4shared.com
Go to the top of the page
 
+Quote Post
   
Rukiri
post Sep 20 2010, 04:28 PM
Post #9


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced




Runtime window, sorry just use to setting windows sizes via game maker's layout settings.


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
Ty
post Sep 21 2010, 05:16 AM
Post #10


Level 38
Group Icon

Group: +Gold Member
Posts: 1,007
Type: Scripter
RM Skill: Undisclosed




QUOTE (Rukiri @ Sep 20 2010, 06:28 PM) *
Runtime window, sorry just use to setting windows sizes via game maker's layout settings.


The Runtime resolution can be changed within the Project Settings or by using the 'Set Display Resolution' expression.


__________________________
My Script Demo link broken? Looking for old scripts? Go here:
http://synthesize.4shared.com
Go to the top of the page
 
+Quote Post
   
X-M-O
post Jul 11 2011, 02:26 PM
Post #11


Level 82
Group Icon

Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed




I've been interested in this for a long time, but I just checked Construct recently for updates and found that they now have a browser-based version of Construct (called Construct 2) that is compatible with HTML 5!
I'm excited about this! D=

Today was the latest release (r47.2) and it's looking great!
Highly recommend this to peoples who want to develop something usable through a web browser! (It's extremely easy to use.)

Anyway, thought the update was necessary, since the last one was late last year.

Has anyone else come across this update yet?
I'm, curious as to whether or not anyone is currently using this system. =]


__________________________
Go to the top of the page
 
+Quote Post
   
Rukiri
post Jul 11 2011, 06:19 PM
Post #12


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced




So is Construct Classic(construct 1.0) finally done? Nice that HTML5 is supported as all OSs can play the game just linux or mac users could make the game.

Wonder what's all added to the final version of classic?


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
X-M-O
post Jul 11 2011, 10:29 PM
Post #13


Level 82
Group Icon

Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed




I'm unsure, but I do believe that it is completed. I'll go check the stats some time and see if I can post up a list of releases and fixes, etc. =]


__________________________
Go to the top of the page
 
+Quote Post
   
Kazesui
post Jul 12 2011, 12:39 PM
Post #14


Level 9
Group Icon

Group: Revolutionary
Posts: 141
Type: Event Designer
RM Skill: Advanced




QUOTE (X-M-O @ Jul 12 2011, 12:26 AM) *
I'm, curious as to whether or not anyone is currently using this system. =]


Been using it myself and even made a tiny game in Construct 2
Click here for some browser game action

As for construct classic, it seems more to be an issue of having left further development of it to the users while Scirra themselves (which seems to consist of 3 people or so) have gone over to concentrate on Construct 2. That's at least as far as I've gathered from lurking a little on their forums.
Go to the top of the page
 
+Quote Post
   
X-M-O
post Jul 12 2011, 01:14 PM
Post #15


Level 82
Group Icon

Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed




Hey, that's a pretty fun little game! >:3
Do you have any others? =D

Need to make a Brick-Breaker Pinball game...


__________________________
Go to the top of the page
 
+Quote Post
   
Kazesui
post Jul 12 2011, 02:16 PM
Post #16


Level 9
Group Icon

Group: Revolutionary
Posts: 141
Type: Event Designer
RM Skill: Advanced




I have a tiny game (about 5 minutes of gameplay) which I made in Construct Classic for a 24 hour contest.
Was my first serious attempt at making a platformer with the engine itself, so it's a bit crappy in several places. Might even need some directX patch if you're on Windows Vista or 7
Construct Classic game here (not a browser game)
Go to the top of the page
 
+Quote Post
   
TheBen
post Jul 12 2011, 04:58 PM
Post #17


Intolerable Noob
Group Icon

Group: Revolutionary
Posts: 344
Type: Developer
RM Skill: Beginner




Hmm... I like Construct in terms of being able to do some normally complex things easily, but the real limitation is really the some part to me. If it isn't easy, then it's often harder than it would be if you were doing it with, say, RPG Maker or Game Maker. This is mainly due, in my mind (and it's not much of one, so take this with a grain of salt), to a lack of... Python... integration, I guess. System.Create() is sort of ruined, since object memorization in that respect is apparently nonexistent, and accessing behaviors is... well, let's just say that it may or may not be impossible.

But WHO CARES?! You have linear interpolation, pixel shaders, a rapidly growing fanbase with plugins and effects ranging from Perlin Noise to Alpha Thresholds, inborn physics and collision detection, AND... no real instruction manual, except for the Sourceforge Wiki. But it's more fun that way. happy.gif

Thanks for bringing this post back up from the grave, X-M-O. Always wanted to post about this thing...

This post has been edited by TheBen: Jul 12 2011, 04:58 PM


__________________________
QUOTE
Great people talk about IDEAS
Average people talk about THINGS
Small people talk about OTHER PEOPLE

- A plaque on a BBQ restaurant in VA
Go to the top of the page
 
+Quote Post
   
X-M-O
post Jul 12 2011, 05:09 PM
Post #18


Level 82
Group Icon

Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed




Yeah, I'd love to see some more games designed to play in the browser. Especially if they can have multiplayer capabilities! ^^
That's the main reason I brought up this topic, because I'd like to see us start hosting some web-based games on RRR (if possible, still need to see what is possible and all that, lol).


__________________________
Go to the top of the page
 
+Quote Post
   
Ty
post Jul 13 2011, 01:09 PM
Post #19


Level 38
Group Icon

Group: +Gold Member
Posts: 1,007
Type: Scripter
RM Skill: Undisclosed




There are a few key differences between Construct 2 and Construct Classic. The most obvious one in Construct 2 currently only runs in a HTML5 compatible web browser, however Construct 2 is designed to be much more powerful than Construct Classic once it is developed further. In the future, Construct 2 will also be able to export games using OpenGL in an executable form, so it won't be limited only to Web-based. The next difference is WHY Construct 2 was made in the first place. Construct 1 has some bad design decisions, which makes building a large complex game challenging, although not impossible, you will have to learn how to work around bugs and some crashing issues. Next, Construct Classic is FAST. It literally blows Game Maker out of the water in terms of performance.

Personally, I recommend you use Construct classic for now, until Construct 2 is further developed. But once Construct 2 is done, it will be able to do everything Construct Classic could, but without any of the annoying drawbacks.


__________________________
My Script Demo link broken? Looking for old scripts? Go here:
http://synthesize.4shared.com
Go to the top of the page
 
+Quote Post
   
amaro57
post Jul 14 2011, 12:46 AM
Post #20


Enigmatic Art
Group Icon

Group: Revolutionary
Posts: 825
Type: Developer
RM Skill: Skilled




It's actually pretty easy to make some type of games with Construct. But you could view R1 as a warm up for the coders, Construct 2 is now the real deal.

I could've sworn there was a Python plugin somewhere but I can't find it.


__________________________
[Show/Hide] Sig Inside

[Show/Hide] Member Card


Ty Holder :D

[Show/Hide] My UBER Art




[Show/Hide] My Project Logo by Axerax
Still going on Construct Classic. Currently drawing dialogue portraits for the characters. Some can be found on my DA.

Mystery of the Seventh Tower: Reborn
-------------------
[Show/Hide] Progress

------------------------------------
I've got my Platform Engine now. Still have to tweak it a bit to allow the 'action' part xD.
------------------------------------
Running into some errors, I'm trying to fix them up as soon as possible though.
------------------------------------
*Fixed*
Let's go back to tweaking shall we?
------------------------------------
Mega thanks to DarkYoshi for helping me on so many things. I'm understanding things better now. Just need to see how to call on some object states...mmm...
------------------------------------
Coding AI for enemies
------------------------------------
*Project Moves to Construct*
------------------------------------
I've established a deal with Christian Andersson for his music. That guy is a Fantasy Music GOD.
------------------------------------
Contacting several people for pixel work commissions.
------------------------------------
Gathering some more BGs.
------------------------------------
Editing current sprites for use in Construct.
------------------------------------
Waiting for v1 for Construct.
------------------------------------
Finishing Game Flow Design.
------------------------------------
Finished Story, yet to finalize.
------------------------------------
Finished Red and Yellow tower's level design.
------------------------------------
Finished Aeiner's Sky Port design.
------------------------------------
Character Design time.
------------------------------------


A project developed by Ambry. This used to be my old RMXP project but I converted it to GM8 and now Construct due to the game play possibilities. It's an action platformer with RPG elements and slight twists here and there. The project is based on 'The Seventh Tower' series by Garth Nix, but I assure you, I'm changing a lot of things!

Go to the top of the page
 
+Quote Post
   

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th May 2013 - 12:06 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker