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> Leveling Equips (weapons & armors that level up), Beta Release updated to v0.6.27
Dyrnwyn
post Sep 27 2010, 05:25 PM
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Sweet. Glad to help.

Annnnnnd, I'm going to make a request: Is it possible to set up a script in the enemies to determine how much weapon/armor exp they give when defeated? It'd be very nice for when you kill bosses and earn the nifty bonuses.
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LordHeinrich
post Sep 27 2010, 07:53 PM
Post #42


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I guess I need to improve the instructions on that section. I only gave it one sentence tongue.gif The note tags are the following for that:

<weapon exp: n>
<armor exp: n>

The default values are global and then you can use the note tags on enemies to get unique values. Any other requests are welcome and thanks for all the feedback!!
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Dyrnwyn
post Sep 28 2010, 12:44 PM
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blink.gif

Wellll, don't i feel silly now!

Awesome! That completes all the needs I had for my RPG. I'm moving forward with the full creation. Thanks for the awesome script!
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LordHeinrich
post Sep 29 2010, 01:29 AM
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Sounds good. Check the status from time to time because I will eventually get it to a 1.0.00 (non-commercial only). I'll keep on making the new features bold (unless I forget) as I add them, so it will be easy to see what's new.
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Craze
post Sep 29 2010, 01:47 AM
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I would suggest uploading at least a screenshot or two to TinyPic, since zipping up the screenshots that are meant to help sell/display your script is silly! I want to see it before I download it.

Still cool, though.


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LordHeinrich
post Sep 29 2010, 12:33 PM
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I'll get to it, but I have 15..or 17 or something like that... I'll get to it, but it's not a priority at the moment. I'll add one or two after this post of the addition to the item scene. II may also make a demo if I have time as nevious suggested.
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BlackMagicKitten
post Dec 5 2010, 07:23 PM
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Any new developments with the script? improvements? A final draft and screenshots?
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icycold2367
post Dec 5 2010, 07:36 PM
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This looks like a really good script and I really liked the features when I tested it but I can't get the window to open up properly and let me see my xp and such.


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LordHeinrich
post Dec 7 2010, 10:05 PM
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I haven't abandoned the script, just I didn't expect work to pile up like it did. I took a demotion and HUGE pay cut so that I can have more free time for myself, and two days later I'm given a promotion (still nowhere near previous pa)... Kinda sucks cause I've been trying to juggle lots of stuff. Work and business and looking for some investment properties (lots of competition for the good deals).

Anyway, the EXP menu should be accessible in the Item menu. When you hover over an item that can level up you will get a message to hit shift or whatever button. Once hit, it will take you to a new menu scene. Latest YEM Build I tested it with must have been 1.00l maybe 1.00m. I don't even know what's out at the moment, so I can't say anything about compatibility on it with current YEM. If there are any issues, it may be a conflict, but those are usually easy to solve.

As for improvements, I can't really think of any other than creating a more compatible equip scene. Requests for improvements are welcome. I've done a little bit of work on the script to where it is slightly past what is released, but nothing really functional, just framework for later additions.
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icycold2367
post Dec 19 2010, 09:57 AM
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I think its a really, really good script it turned out very well and fits it's purpose perfectly 10/10 review


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EvnikGillnam
post Apr 23 2011, 07:22 PM
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Greetings, I have put your script into my game that I am working on. I have the Price Modify and Sell Item Overhaul. But I have not added anything else. I have just caught the need for the two scripts that I mentioned. Is it required to have all those other YEM scripts or can I leave them out?

I am asking this because I get a error with line "1676: n += equip.maxhp" on your v0.6.27. I have not done anything to my equips that have to do anything with hp and for some reason they are adding hp to my characters even without me putting any tags into the notes about max hp. I am in no way a scripter... and I don't know anything about it... I just know how to read what I am told to do and I can not find anything that addresses this issue. This error I noticed when I went to do a test battle from the database menu from the game maker... I have not tried to get into a battle in my game yet but I was hoping to get an answer...

I was using Dark Cloud 2 weapon leveling script before... I switched over because it started to bug for some reason I can not tell... I have not done anything with any of the scripts that could have caused that one to mess up but I just went looking for a new script any ways because it only worked with weapons and I wanted something to level weapons and armor...

So all and all my questions are this... how do I fix my error and do I need the YEM scripts to fix it? If I do could someone PLEASE pile them all up and give me a link to the zip file you put them in.

Thank you for your time and any help that can be provided...


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Kread-EX
post Apr 24 2011, 02:01 AM
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No, you don't need YEM. Actually, YEM isn't really compatible with this script. What kind of error do you experience? Is is something like "no method for NilClass"?


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EvnikGillnam
post Apr 24 2011, 12:49 PM
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QUOTE (Kread-EX @ Apr 24 2011, 06:01 AM) *
No, you don't need YEM. Actually, YEM isn't really compatible with this script. What kind of error do you experience? Is is something like "no method for NilClass"?


No it is saying "Script 'Equip Levels' line 1676: TypeError occurred. nil can't be coerced into Fixnum".

But I found this only occurs when I am trying to do a test battle for the Data Base in the game generator. I have test played my game and the code
does not seem to get an error. Further more I am unable to Identify any way that seems avaible for me to check the progress of the leveling equipment. Now mind you I have not changed anything in the code until yesterday. what I have changed is the random requirement for next level exp for my weapons and armor so that it all goes up at the same time. I was running into an issue where when I was test playing my character started with higher HP and MP then they should have... Once I played with the code I mentioned I found that this effect went away... The only other thing I did in the general area of the code was to increase the Level Cap and Max Level from 20 -10 to 99 -99 respectively. Has he made a menu option or edited any menu options that have not shown in my game... this is a question I am really starting to think about because of the simple fact that I onced used Dark Cloud 2 weapon leveling script that stopped working for some reason... This was before I replaced it with this script and then got the other two mentioned in it. Price Modify and Sell Item Overhaul, if the answer to this question is yes then I am going to have a real hard time trying to pin down what is happening to my menu scripts because I have not done anything with any of the normal game codes and have not added anything other then what I have listed.

Thank you for any help I receive and for your time in reading this.


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Kread-EX
post Apr 25 2011, 02:29 AM
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Okay first things first...

> Sorry to have removed your special font size and type but I couldn't read your post with it.

> The error you are experiencing during battle test is pretty much what I expected to be. To fix it, you'll need to do a little search & replace. Go to the Game_Party script section and search for this:
CODE
  #--------------------------------------------------------------------------
  # * Battle Test Party Setup
  #--------------------------------------------------------------------------
  def setup_battle_test_members
    @actors = []
    for battler in $data_system.test_battlers
      actor = $game_actors[battler.actor_id]
      actor.change_level(battler.level, false)
      actor.change_equip_by_id(0, battler.weapon_id, true)
      actor.change_equip_by_id(1, battler.armor1_id, true)
      actor.change_equip_by_id(2, battler.armor2_id, true)
      actor.change_equip_by_id(3, battler.armor3_id, true)
      actor.change_equip_by_id(4, battler.armor4_id, true)
Just below the last line of this portion, add this:
CODE
      for equip in actor.equips.compact
        equip.scan
      end

> The HP and MP problem is actually in the script configuration. Equipment have a "default" stat boost if you don't use any notebox. Just put 0 for HP and MP in the config section to get rid of this problem.


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EvnikGillnam
post Apr 25 2011, 09:36 AM
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Oh thank you so much that was just what I needed. But as for my other question... am I missing something... because although I have not reached a store and tried to by or sell equipment I am finding that I have no way to check the status of my equipment... I have read that he is working on this but I had thought he had made something for a temporary bases... If I am misinformed that would not be the first time but if I am to be able to track my equipments progress and can not then I worry that it is something that I did in my events... as I said earlier I was using a different script before and that one just stopped showing the menu command that let me access the the weapons information... if this is bleeding over to this new script then I might have to scrap my whole game... and that is not what I would like to do.

Again, thank you for all your help and any further help that I might yet receive. Also... if there was somewhere where I could learn scripting I could save you from my endless stupidity... LOL


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Kread-EX
post Apr 25 2011, 11:11 AM
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Apparently, the visual part of the system is not yet implemented. So no, you can't really check the experience, except in the Item menu.


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EvnikGillnam
post Apr 25 2011, 11:35 AM
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Really, how is it done in the Item Menu because I think I even tried that by the equipment that is on my characters are not shown in my Item list... if I have to remove them to check then that is ok... but I want to make sure I am not missing anything here.

Edit: Yes that is the issue... because I have them equiped they do not show up on the Item list.... that would be ok... if it wasn't for the fact that I mean to have my characters have fixed equipment... Maybe... Lord I wish I knew how to script... Maybe it would be possible for a temp thing to link that same code that calls up the screen into the equip screen... Or even farther.... by replacing the normal equip screen with the new one... but I would not know how that can be done... But then again I am sure he had gotten all these Ideas himself.

This post has been edited by EvnikGillnam: Apr 25 2011, 11:43 AM


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Kread-EX
post Apr 25 2011, 11:43 AM
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Well, you only can see it when you hover on an item that can level up. Other than that, the visual interface isn't implemented yet. This is a beta script, you know.


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EvnikGillnam
post Apr 26 2011, 07:50 AM
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For now I just made a dumby item that can't be used by anyone and stuck it into the inventory. That will allow for access to the help window for now... But I think I really need to learn how to script... If I could learn to script then I know that I have the time right now to do the scripting... Anyways thank you for all your help.


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LordHeinrich
post May 7 2011, 08:37 PM
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Sorry for all the late response, but looks like Kread-Ex answered pretty much everything for you. Yes, the script is still in Beta format and I haven't worked on it in quite some time. There is a slight issue now that I have no idea what I was doing before I stopped (I forgot where I left off basically).

As for checking the status of equips, there are three different options after accessing the equip level scene. There is "equipped", "weapons" & "armors". Equipped would show you the status of equips that are equipped. These menus only show equips that can level. You can easily spot the equips that can level by the color shades in the menu (unless that was implemented in the unreleased version I was working on).

I am going to create new menu scenes to better suit this script. I did find a partial script that I must have started working on in October for a new item scene, so maybe that's where I left off...

The Sell Item overhaul and Buy Item add-on are not modified to support the extended menu features of this script. All it will show is the equips level. I do not believe I modified anything to affect selling/buying price based on level.

As I've said in a previous post, I have not given up on updating the script. I have very little time to work on anything these days. Usually I'd have more time than I know what to do with around this time of year tongue.gif The time issue is actually more that I am not home at nights any more and that is when I do any hobby activities like working on scripts.

Also, thanks for the battle test bug report! I never use battle test, so I would not have spotted this error tongue.gif And, thank you Kread-Ex for answering all the questions and providing a simple fix to the battle test bug.
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