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> 66RPG Resource Centre., Geared up for RMXP.
darkhalo
post Dec 5 2010, 01:54 PM
Post #41


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Yeah megaupload can be a bit unpredictable these days.

@ Literarygoth....try it now, it seems to be working wink.gif .


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Spirit_Master_X
post Dec 5 2010, 04:20 PM
Post #42


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Do you import the tilesets like regular? or do you need a special script? These tilesets are gorgeous and extremely different from the old RTP ones. They look 3dish


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darkhalo
post Dec 7 2010, 01:47 PM
Post #43


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QUOTE (Spirit_Master_X @ Dec 6 2010, 12:20 AM) *
Do you import the tilesets like regular? or do you need a special script? These tilesets are gorgeous and extremely different from the old RTP ones. They look 3dish


The tilesets are converted in Paint Shop in the usual way and then imported into RM as normal. Hopefully, promoting and
showing the use of these 66rpg resources will inspire some developers to use them or for ideas. Alot of the resources
found (and posted here) are isometric, lending a 3D look to the sprites. Combine that with an 8 way movement script
and the opportunities are endless. Any requests, please feel free to ask.


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Spirit_Master_X
post Dec 7 2010, 02:30 PM
Post #44


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I could use some chinese tilesets if there are any in this type.


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darkhalo
post Dec 8 2010, 01:38 PM
Post #45


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@Spirit_Master_X. I can certainly help you out there. Infact, I'll add more tilesets at the weekend. Like Holder said,
maybe adding some game maps in this thread will give people an idea how they could be used.


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darkhalo
post Dec 11 2010, 02:40 PM
Post #46


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Now added. ISO room interiors. Iv'e bundled quite a few here which match each other well. You will need to adapt
these into tilesets, so get your favourite editing program out and put it to use.



If there are enough members interested in using the ISO view, (quite a few already) and want more material, then just
let me know and I can upload more of this including exteriors.

ISO room interiors download


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Hirei
post Jan 7 2011, 07:47 AM
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Loving the ISO stuff, it really looks nice. Please do upload more!


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Xeyla
post Jan 12 2011, 04:44 AM
Post #48


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bump!
any more updates?

question: are the window skins able to be used in VX? i don't see a color palette on them.


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darkhalo
post Jan 12 2011, 03:38 PM
Post #49


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QUOTE (Xeyla @ Jan 12 2011, 12:44 PM) *
bump!
any more updates?

question: are the window skins able to be used in VX? i don't see a color palette on them.


Hi Xeyla and all wink.gif . Apologies for the absence, what with a new house move, it meant packing away the
desktop (meaning anything RM associated was put on hold for a while).
Hopefully will be connected up properly in early Feb to fast broadband meaning I can download more
resources again.
As for VX material, yes thats all to come, including windowskins !


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Drkmttr2007
post Jan 17 2011, 11:30 AM
Post #50


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Awesome, ur a resource king thumbsup.gif thumbsup.gif loving the illustrated portraits high quality facesets, but r there any character sprites to go with them?


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darkhalo
post Jan 17 2011, 02:03 PM
Post #51


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@Drkmttr2007. I do have sets, but would you mean sets for RMXP character sprites ?

Here's a collection of portraits from 66rpg, quite a mix with around 60 in all. In the
illustration Iv'e put Tay Du, an old chinese online game which I believe they come from.
For RM purposes, they just need cropping to square them up.



Tay Du portraits download. 4Mb.


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Drkmttr2007
post Jan 18 2011, 04:32 AM
Post #52


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QUOTE
but would you mean sets for RMXP character sprites ?


Yes, for the illustrated style portraits that u uploaded on here ages ago.


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darkhalo
post Feb 4 2011, 02:14 PM
Post #53


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Adding some more sprites that are ideal for world map purposes, though you could potentially use these as
character sprites too, as there are village houses both normal and burnt down etc, trees, wells, infact allsorts.
18.6Mb file of graphics with transparant backgrounds. As usual, credits to 66.



World Sprites 2 download.


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kayden997
post Feb 4 2011, 05:03 PM
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Great job on these adding, keep it up

Also
I couldn't resist but when I was playing my waroflegends I came across the title image and on
this part


And I was certain it looked the same as the
gameplay


Then I compared the two and found out they weren't the same


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Adrien.
post Feb 6 2011, 04:50 PM
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QUOTE (kayden997 @ Feb 4 2011, 05:03 PM) *
Great job on these adding, keep it up

Also
I couldn't resist but when I was playing my waroflegends I came across the title image and on
this part


And I was certain it looked the same as the
gameplay


Then I compared the two and found out they weren't the same


Um they are the same immage.... 0o


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darkhalo
post Feb 15 2011, 03:29 PM
Post #56


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Okay, this will be the last upload for a while. Two sets of character sheets, exlusive from 66rpg. The first almost shares a
number of sprites as the default number in Rmxp....thats alot incl monsters. Made for XP, though quite easy to convert for VX.
The 2nd file are Chibbiwibbi like, beautiful characters....and already shadowed.



Set 1 characters download. 7.5Mb.



2nd Character file (above) download 2.5Mb


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Holder
post Feb 15 2011, 03:32 PM
Post #57


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Oh I'm definitely going to check out the way they've done those sprites in the second character file. Think I've got a bit of catching up to do because I must have missed those other face graphics.


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Xeyla
post Feb 15 2011, 05:06 PM
Post #58


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huzzah for new stuffs! lookin forward to the windowskins biggrin.gif


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QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM) *
i need to know exactly how to put a penis inside someone's butt.
do you have the technical knowledge to tell me how?
QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM) *
QUOTE (Shadyone @ Apr 2 2011, 06:29 AM) *
I see the keet likes anal.

im trying to get into it but people aren't answering my question
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darkhalo
post Feb 16 2011, 03:59 PM
Post #59


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Tonight while I was delving through a 66 battler file, I came across these little gems....simply stunning characters.
All made for Rmxp format, so those using XP.....all ready to use !
This file of spritesheets has about 50 characters plus two recolours of the same, which adds choice for those
who have certain character appearance's in mind. All standard four way movement.

@Holder. Thats a good point actually, these sprites are top notch in terms of getting idea's on spriting technique.

@ Xeyla....Windowskins were added a while back tongue.gif .




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Holder
post Feb 16 2011, 04:10 PM
Post #60


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Yeah I've been moving away from the Seiken Densetsu 3 style and more standard / adapted, since a lot of custom and created content leans towards that due to their being like only one or two tutorials tongue.gif

Those battlers or character sets? Just confused there when you said about battler file.

Anyways thanks for the next batch and this is really helping me move along with my work.


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