Welcome to Mystic Studio! I've recently begun my long journey of learning how to sprite. I'm still picking through all the links I've gathered and the ones people shared with me.
As I sprited various objects, most off of templates, I think I've begun to understand how to sprite. Although, posting my achievements here, might prove otherwise. I have no idea if I'm biased -- when I began, I thought "I'll never be even good" and then as I went on I thought "Jeez, I suck!" But then, until this week, I think I feel....like I'm getting someplace. But I dunno, what do you guys think?
This is my attempt of my female character in my game under development called "Black Moon (Prophecy)". She's a main character, one of them, but I will also have more to work on
Sprite Workcase!
Updated! November 19th 2010: Here is my attempt to make her look more "girly" as I've been told (thankfully! So thanks people!) that her front view wasn't very "girly" looking... And here is my attempt at the back view again. Please ignore the third sprite. Absolutely terrible!
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As one of the main characters in my game, concept off VX characters: Update! Sept 5 2010
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Tileset edits Show Case!
Updated: Updated! November 19th 2010
Update! Sunday, February 6th, 2011!
END NOTES:
This thread will be updated with this account but by three different peoples; The creator of Black Moon, her subhelp with grammar, game testing, video hosting and advertising (ME) and, by what we call her, Dany. Each of us will update this thread using this account. Please contact this account if you are looking for the creator of Black Moon or Dany, the software wielder of our team.
This post has been edited by MagitekElite: Dec 23 2012, 04:56 PM
Oh I see! I was having a problem with the top circled parts lol For the second circled parts, I couldn't figure out what to do at all --- I tried deleting the brown pixels, but then she looked too thin. >.>
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...Nopies, I don't know what aliasing This is really the first time I've gotten into graphics at all -- when its not rendering or coloring my artwork.
So, it should go something like this:
Outline, darker shade, dark shade and then lighter shade?
Yup I'm using a template -- the RTP template. Its hard to pick out colors. I have no idea if they match, don't match, too much color or too less. But I asked a few sprites on another forum and they said the only color not to use, is black
Oh I see! I was having a problem with the top circled parts lol For the second circled parts, I couldn't figure out what to do at all --- I tried deleting the brown pixels, but then she looked too thin. >.>
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...Nopies, I don't know what aliasing This is really the first time I've gotten into graphics at all -- when its not rendering or coloring my artwork.
So, it should go something like this:
Outline, darker shade, dark shade and then lighter shade?
Yup I'm using a template -- the RTP template. Its hard to pick out colors. I have no idea if they match, don't match, too much color or too less. But I asked a few sprites on another forum and they said the only color not to use, is black
Yep you got it! Outline, darkest shade, dark shade, then lighter, and so on. This is aliasing. Start at the outside of the clothing, and work your way in. Another thing you could do, is take the base colour of your outfit (like with the colour of her shirt) and draw the entire outline of the outfit you have in mind, and fill it in. It will look odd but then you will have a clear idea of what the outfit will look like. From there, decide what parts of the material should or should not be there (like with those corners of her shirt I pointed out). Then start your shading/aliasing. Slowly the clothing will come to life, and have much more form.
With our sprites, their hips look very blocky. But with aliasing it tricks our eyes into thinking it isn't blocky, giving it the appearance of being rounded edges. Definately do NOT use black - unless of course you have a character wearing a black outfit, but then do NOT use true black (which is 0,0,0) - because the program will render that as transparent by default. So if you are doing a black outfit, use a black that isn't true black.
Wow that explanation wasn't as simple as I meant for it to be xD Oh hey! I happen to have a sprite handy and the character is wearing mostly black.
Gah, I hope my explanations help - not really good at explaining somethings.
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Please follow the links below to view my project and creative works: Lit's Art Closet