Welcome to Mystic Studio! I've recently begun my long journey of learning how to sprite. I'm still picking through all the links I've gathered and the ones people shared with me.
As I sprited various objects, most off of templates, I think I've begun to understand how to sprite. Although, posting my achievements here, might prove otherwise. I have no idea if I'm biased -- when I began, I thought "I'll never be even good" and then as I went on I thought "Jeez, I suck!" But then, until this week, I think I feel....like I'm getting someplace. But I dunno, what do you guys think?
This is my attempt of my female character in my game under development called "Black Moon (Prophecy)". She's a main character, one of them, but I will also have more to work on
Updated! November 19th 2010:
Here is my attempt to make her look more "girly" as I've been told (thankfully! So thanks people!) that her front view wasn't very "girly" looking... And here is my attempt at the back view again.
Please ignore the third sprite. Absolutely terrible!
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As one of the main characters in my game, concept off VX characters: Update! Sept 5 2010
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Tileset edits Show Case!
Updated: Updated! November 19th 2010
Update! Sunday, February 6th, 2011!
This thread will be updated with this account but by three different peoples; The creator of Black Moon, her subhelp with grammar, game testing, video hosting and advertising (ME) and, by what we call her, Dany. Each of us will update this thread using this account. Please contact this account if you are looking for the creator of Black Moon or Dany, the software wielder of our team.
This post has been edited by MagitekElite: Dec 23 2012, 04:56 PM
No you don't use too many colours, but your shading is a tad bit all over the place. Hopefully my tips will help out
Ok the two pixels I've circled on the shirt, don't need to be there. That is part of her arm, and makes the shirt look too blocky. This is going to sound corny, but take a look at yourself in the mirror and see where your shirt hugs your body and then goes under your arm - your shirt doesn't stick out up on your arm like that.
The next circled areas on her hips are where there should be more colour. Those darker brown pixels should have one of the shades of her pants, as they are a part of her pants. It looks odd otherwise.
You know what aliasing is? This will make your shading look very nice. Once again I'll post my sprite (it's a WIP, in the process of changing it now actually) so you can see what I mean.
You see how, on the edges of the clothing it's darker, then gets lighter as it moves inwards - and is brightest where the highlights are, then gets darker on the inner thigh area? That's what I mean about aliasing. It gives a figure made of blocks a more rounded look, and it is an appropriate way to sprite.
Remember your light source. With sprites for RPG Maker games, it's safest to imagine that the light source is coming from above, so the parts of the sprite that are highlighted, is where that imaginary light source is hitting the sprite. You don't need a lot of highlighting. If anything, you will find yourself using far more shading than highlights. If you're using a pre made template you can use the shading of the skin as a guideline.
This post has been edited by literarygoth: Sep 4 2010, 11:36 AM
Please follow the links below to view my project and creative works: Lit's Art Closet