For the most part, this works. I'm still having a bit of trouble with the switch aspect, but it shouldn't be much of a problem. So this is the deal: your charactor disappears, then reappears a few steps away, sans fade in/out. It works similar to Ghost Skill/Mode, so if it's being troublesome head over to that topic to get a better understanding. You'll need a parallel process somewhere on the map to run the event (no big deal), that activates when you use the skill. You'll need to make a outside battle-only skill for it that turns on a switch (which is later turned off) that activates the event. * You'll have to make a version for all 4 directions, so substitute "up" for the others after the first branch
condition branch-if switch teleport is on, * ->condition branch-if character 1 is facing up play animation (whatever) set move route-turn up, transparent on, through on, move up (however many times) play animation (again, up to you) move route-transparent off, through off
And no, once again I do not have a demo.
This post has been edited by Alt_Jack: Aug 27 2010, 03:48 PM
Yeah, I admit that it's not that well designed, but the last thing I did was a game that had the info I needed for school and my brain was fried from that. An entire semester's worth of info, including stuff that wasn't even in the ciriculum. I'm just glad I didn't do the anatomy info. Would've taken the whole damn summer.