Alright well I wanted to try out Z-Brush.. so I did. I made some stone blocks and fashioned them into an archway.
On the left we have the low poly blocks, which look like balls warmed over. On the right is the stones with the normal map I got from baking the high poly zbrush sculpts onto the low poly blocks using xNormals, using the ambient occlusion as the diffuse.
In other words THE OTHER BLOCKS ARE JUST AS LOW-POLY YET RETAIN THE DETAIL OF THE HIGH POLY BLOCKS BECAUSE SCIENCE
Ps these are just screenshots from maya (ie not good quality) because my marmoset trial ran out and I should probably just buy it since its only $50
here, textured properly and more structurally logical;
I'll upload a marmoset render tomorrow because I can use it at tafe.
This post has been edited by Ember: Mar 22 2011, 12:36 AM