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> [Sub] The HellFIRE event, Now with demonstrative video!
Alt_Jack
post Jul 25 2010, 05:45 PM
Post #1


Level 19
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Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




The HellFIRE event:

This is probably about as bad-@ss as events get.

(apologies to anyone offended)

You know those climactic sequences in sci-fi movies where the minions are chasing the hero(s) through a maze/building, just as a bomb is about to go off, taking out everything within a 5-mile radius with it? We're going to make that. Bomb, minions and all.
How does it work?
You turn on a bomb, yell "RUN!!!", then run through a maze (the dungeon generator can do this if you're too lazy to make one). Guards appear out of thin air and chase you through it (though you're slightly faster). If the timer reaches <1 sec, the bomb goes off, everything explodes and you die. But if you make it to the exit, everyone/thing else blows up and you live...for now.

Now the recipe:
You'll need 2 aptly-named switches- a "chase" switch, and a "kill" switch.
There will be minimum 4 events: a bomb, a minion/guard (you'll make more, obviously), a "detonator" (does a bit more) and a "diffuse".

Minions/guards
:
1.
-switch-chase ON
movement: approach-normal-highest
activation: player-touch
battle processing (guard squad)
erase event
priority-same as
_________
2.
switch-kill ON
movement [same as page 1]
activation: parallel process
priority-same as
[wait]
show animation-this event-no attr.
erase event


Bomb
:
1.
[text]
set move route-player(wait)
-change speed:5
control timer:startup ( 0 min 30 sec)
Control switches-Chase ON
set move route-this event
>-through
________
2.
switch-Kill ON
show anim-no attr.
erase


detonator
:
switch-chase ON
fixed
parallel
condition: timer 0 min 1 sec or less
control switches: kill ON
set move route: player (wait)
>graphic: (dead)
wait 60 frames
game over
return to Title screen
-End


Diffuser

control timer-stop
control switches: Kill ON
Wait 60 frames
move route: player (wait)
jump 0,0


The numbers in "minions" and "bomb" signify event pages, the line being my lame attempt to show this. Finally, right-click on your guard event and hit "copy" then sprinkle your guards around the area. They do not show up until the "Chase" switch is on.
The "wait" function in the guard event is optional, and is only used to time the explosions. But why do they explode, too? 1. it gets rid of them and 2. it saves you from having to make any extra events simply because you need explosion FX. I should point out that the timer does not stop if the guards catch you and start a fight.

If something's wrong (shouldn't be, since I copied it word-for-word), let me know.

This post has been edited by RzrBladeMontage: Aug 11 2010, 03:56 AM


__________________________

the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
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RzrBladeMontage
post Jul 25 2010, 07:26 PM
Post #2


"Hey.. would you say... I became a Hero?" - Zack Fair
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Group: Revolutionary
Posts: 773
Type: Event Designer
RM Skill: Advanced




This sounds pretty epic Alt_Jack. Do you mind posting a demo?


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Alt_Jack
post Jul 25 2010, 07:50 PM
Post #3


Level 19
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Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




QUOTE (RzrBladeMontage @ Jul 25 2010, 07:26 PM) *
This sounds pretty epic Alt_Jack. Do you mind posting a demo?

Yes and no...the best I could do right now would be a hypercam/youtube vid showing how it works. But that requires some re-tooling of my current set-up and about a day or so.


__________________________

the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
Go to the top of the page
 
+Quote Post
   
RzrBladeMontage
post Jul 25 2010, 08:09 PM
Post #4


"Hey.. would you say... I became a Hero?" - Zack Fair
Group Icon

Group: Revolutionary
Posts: 773
Type: Event Designer
RM Skill: Advanced




Well whenever you get a chance, upload a demo. This sounds like a great event and I just don't have the time at the moment to make it myself tongue.gif.


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Alt_Jack
post Jul 25 2010, 08:47 PM
Post #5


Level 19
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Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




Yeah, I think I'll post it on Youtube. I made 2 videos, one showing how to make Ghost Skill and the other is the HellFIRE event and some other cheap stuff I whipped up. I'll splice them together, upload it, then post a link here. It's the best I can do for now.

Apologies to all those who wanted a playable demo. sweat.gif The videos show what your event pages should look like, and gives you a rough idea as to what they do. It has some variations on stuff, as well as the O.G Ghost Mode.


__________________________

the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
Go to the top of the page
 
+Quote Post
   
Alt_Jack
post Jul 26 2010, 10:33 AM
Post #6


Level 19
Group Icon

Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




Double-Post! AHAHAHAHA!

Both are up on Youtube now. It shows Ghost Mode, Ghost Skill, and the HellFIRE event. http://www.youtube.com/watch?v=1BG8kbyHwEk
There's another one that shows you how to make the Ghost skill used in the other video (but not the parallel event that deactivates it). http://www.youtube.com/watch?v=7wcQQRCg2xE

Let me know what you think.

This post has been edited by Alt_Jack: Jul 26 2010, 10:35 AM


__________________________

the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
Go to the top of the page
 
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