Other than the Wii or DS which costs absolutely nothing for Indie development other than having the privileges to work on them. Just forget about the PSP/PS3 dude, it's way out of his price range(he could be spending that on something much more valuable like a car for instance(or a down payment anyways))
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Xeilsoft - Follow your dreams to the very end..
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
Well if 10,000 dollars can be raised I bow to you. Sony just asks too much, but hey. There SDK WAS NOT MEANT FOR INDIE'S, they'll sell it to anyone that can afford it but it's mainly a professional SDK.
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Xeilsoft - Follow your dreams to the very end..
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
Well if 10,000 dollars can be raised I bow to you. Sony just asks too much, but hey. There SDK WAS NOT MEANT FOR INDIE'S, they'll sell it to anyone that can afford it but it's mainly a professional SDK.
Well you'd better get your bowwing shoes on, because IT'S ON MAN!
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He stands grievously still in the dark. A shiver like blood runs through the air. "No tears will fall for this one." Another foe hits the ground.
Group: Global Mod
Posts: 1,414
Type: Scripter
RM Skill: Advanced
Rev Points: 15
Thanks for the feedback guys, development is looking good and a beat use of basic features should be available soon, however this will only have 2D functions as i am currently doing the 3D functions.
The "-Premade Templates-" feature sounds amazing, Legacy! Sorry for not posting before, I lost the link and bugged out and forgot that I had it in my sig
I have a question though. Will you be adding a feature like RM has for scripting? I saw the "-Superb Scripting Languages-" but will you be allowing, I'm guessing, Pros to use those languages to make -- I'll call them scripts -- scripts for their game? To make it more unique?
Oh and I love the price ranges! Something I can afford! lol But even if it were to increase, I'd still save up for it. This looks and sounds amazing. I can't wait to try it out xD
Group: Global Mod
Posts: 1,414
Type: Scripter
RM Skill: Advanced
Rev Points: 15
Thanks Magi, hopefully when i start scripting the grounds of the scripting area, in Ruby and Lua, i can create something like RGSS. But with a hell of allot more feature, and stuff they left out, like the "include" function of Ruby.
Hey Could I use this to make Old school Black and White RPGs as I have a concept for one but 2k3 is too limited to do it in and the others well have their own issues.
Okay, I have a question, myself: Does this work with Mono?
I mean, I have a Mac, and I would like to know what sort of capabilities would be allowed for it... so, please, fill my curiosity up to the brim with the info needed!
...I don't know if that last bit made sense.
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I have a few projects going on right now, but mostly story projects, not game projects.
I have a feeling if it works easily on Windows, it'll also work on Linux, the monster-cool OS. There are a lot of RMers using the software in Linux, so that would be a great thing