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> Neo Save System VI
rgangsta
post Aug 30 2010, 03:24 AM
Post #21


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I've run into a bit of a problem. I'm having a hard time making the Autosave compatible with version 5.0. I'm using the Autosave by Bulletxt which is http://www.rpgrevolution.com/forums/index....amp;hl=autosave

Thanks in advance.


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Dark Dragon 998
post Sep 11 2010, 10:36 AM
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Thank you! But evey time I save It show all black? fakenopic.gif


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Helladen
post Sep 13 2010, 12:18 AM
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I'm not really sure. I was working on this and gave up on it. Sorry for the trouble. I am not a real good scripter, but it works alright for me. Your probably using Windows Vista Aero it's not compatible with the .DLL

I no longer support this mod, and I also tried putting in auto-save, but I got stuck at the last part of making it work. Which was making the screen shots work in it. It worked with the old method of the script, but that system was kind of flawed. I deleted it though sorry if anyone wanted my edits.

This post has been edited by Helladen: Sep 13 2010, 12:19 AM


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ZHleader
post Dec 7 2010, 05:32 AM
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Hey, I'm a noob at scripts... like I've literally never done them before... Where in the script editor am I supposed to place this?
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heisenman
post Dec 7 2010, 07:15 AM
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Where there's written ( Insert here ), create a new slot above that, and paste the code on the right.


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ShinGamix
post Dec 29 2010, 01:06 PM
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Save System looks awesome! very nice and professional looking too.


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Finncarls1
post Dec 29 2010, 11:12 PM
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Dude! this script rules!


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dartdaman
post Feb 4 2011, 02:56 PM
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Its seems that this save system has a compatibility issue with Jets Day/Night System


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Sanctuary12
post Mar 2 2011, 06:02 AM
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I have a request please and thank you =).

Can you please mod the script so it would take a screenshot of the characters location instead of the middle of the map?

THNXX
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XerX
post Mar 13 2011, 12:30 AM
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I just love this script soo much! 'Nuff said.


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heisenman
post May 2 2011, 01:40 AM
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Anyone having issues with the screeshot not screeshoting the right thing, when SCREENSHOT_IMAGE = true (line 65) and the FPS are showing (F2)?
If I save while the FPS are visible, the 'temp' image won't be showing the game window, but the top left portion of the screen.

I am using Vista but not Aero.


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Kaia
post Sep 7 2011, 10:35 PM
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Yo I'm a total noob with all of this :x
Where do I have to put the .dll?

I always get this Runtime Error because of it:



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Helladen
post Dec 26 2011, 08:44 PM
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I have updated the topic and provided a new demo. If you have any troubles using the script just grab the demo and copy any new files you find in it.

The new feature allows you to have images for save slots which uses the map name. So this means each map can have its own image for the save slot. You can find these images in Graphics/Save. Another enhancement has been made to improve map no name, you can use a variable functionality to toggle them to 1 to retrieve the map name instead of map no name.

This post has been edited by Helladen: Dec 26 2011, 08:45 PM


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Adrien.
post Dec 26 2011, 09:58 PM
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The only issue I have with this is parallax maps won't show up in the "screen shot" section


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Helladen
post Dec 26 2011, 10:54 PM
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I'm not sure what you mean, are you saying that the screenshots aren't rendering the parallax parts of the map?

There are three different ways to render a save slot image, you can use premade images, use screenshot, or use pure rendering of the map itself which will not work with parallax.

This post has been edited by Helladen: Dec 26 2011, 10:55 PM


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