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> Neo Save System VI
Helladen
post Jul 14 2010, 02:05 PM
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Introduction:
This is the new update to Wortana's Save System. It's my favorite save system in Rpg Maker XP and VX combined, so I had to try and improve it.

Features:
- Use premade images for save slots.
- Unlimited save slots, you can choose max save slot
- Many configuration options
- Swap tile support
- You can use image for scene's background
- Choose your save file's name, and folder to store save files
- Choose to show only information you want
- Editable text for information's title
- Draw tile map for map that player is currently in
- Remove text you don't want from map's name (e.g. tags for special script)
- Choose map that you don't want to show its name
- Include save confirmation window before overwrite old save

What was added:
- IV: I added more configuration options, more notes, and swap tile support.
- V: Added screen shots back and added an option that can alter where your screen goes when you save.
- VI: Added two new enhancements and cleaned up code, check script for further details.

Screenshots:



Demo:
Click Here

Script:
Click Here

Commercial Usage:
Not intended for commercial use, ask Wortana (he is no longer active) for permission. You may have to ask some of the other authors if you use the screenshot method too. You do not have to ask me for permission, no credits or anything.

Another other questions or suggestions just post!

You need the attachment below if you just got the script.

This post has been edited by Helladen: Dec 30 2011, 01:29 PM
Attached File(s)
Attached File  screenshot.zip ( 53.06K ) Number of downloads: 606
 


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The Frontera
post Jul 15 2010, 05:45 AM
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Thank You ! laugh.gif

That's really cool !

I really needed the swap tile compatibility !


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Hoopsnake Games
post Jul 15 2010, 08:04 AM
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Brilliant! Thank you very much for this!

Did you manage to fix up the glitch where it would show your character's initial level on the loading screen instead of their current level?
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lolkittyhalolzbe...
post Jul 15 2010, 12:44 PM
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QUOTE (Hoopsnake Games @ Jul 15 2010, 08:04 AM) *
Brilliant! Thank you very much for this!

Did you manage to fix up the glitch where it would show your character's initial level on the loading screen instead of their current level?


Why can't you see the charcter sprite when saved? huh.gif
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Helladen
post Jul 15 2010, 02:44 PM
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Its cause Neo Save System 3 took out using the screen shots.dll and it fixed the centering of the screen and initial level bug. I'm new at ruby, but my goals are to add tone, weather, and yes sprites to the image. Plus fix the bugs I posted.

Thanks for the feedback. smile.gif


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bazbroketail
post Jul 16 2010, 12:25 PM
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Link to the demo seems dead or wrong, or was not uploaded correctly.
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Helladen
post Jul 17 2010, 09:54 AM
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I linked it to my mediafire account forgot to update link my bad.

Fixed and added script.

If anyone can help me understand how to add weather, tone, and npcs to the map give me a brief example. I am trying to do it still. Thanks.

This post has been edited by Helladen: Jul 17 2010, 10:05 AM


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leongon
post Jul 17 2010, 10:51 AM
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I did a quick look at this script, and it looks like is making the "screenshot" about the map at the player current position directly off of the save file.

You can use the Graphics.snap_to_bitmap function to do a real screen capture, with everything that is actually in the screen.


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Helladen
post Jul 17 2010, 04:50 PM
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Wortana did that. He said he switched to the drawing due to Windows Vista Aero and doesn't require any .DLLs.

This post has been edited by Helladen: Jul 17 2010, 04:50 PM


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rgangsta
post Jul 17 2010, 06:55 PM
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This comes in really handy for my game. Thanks a lot. I'm looking forward for the Map Toning and Map Weather.


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Helladen
post Jul 17 2010, 07:09 PM
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I'm adding in the screen shot support and fixing the bugs for V.5.0. I may add tone, npcs, and weather later, but the screen shot option will be good enough. Release date will be the same as the new swap tile set, and the demo won't be in it this time. Will just show a sample of what it does.

The benefits of no screen shot is no images or .DLL.

Thanks for the comments.

This post has been edited by Helladen: Jul 17 2010, 07:09 PM


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Mercurial85
post Jul 17 2010, 11:26 PM
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Nice script thanks for upgrading wora's neo save system.
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Helladen
post Jul 18 2010, 01:31 AM
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Thanks. smile.gif

I added a new update. It now displays weather, tone, and sprites.


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Braska
post Jul 21 2010, 08:26 PM
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I've got a question about this script. I'm using the screenshot image to show the small area surrounding the character, but I've recently changed over to the 640x480 format using the OriginalWij Resize&Rescale script. The problem is, I'm assuming, that this script instructs the game to take a screenshot based on XY coordinates onscreen and so what I end up with is an image that is farther up and to the left of my charcter and shows only just the top of his head. Any idea on how I could modify it to work with the new resolution?




This post has been edited by Braska: Jul 21 2010, 09:01 PM


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Helladen
post Jul 21 2010, 09:06 PM
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I'll look at it. I'm still new to ruby, but I still need to update it when SwapXT comes out.


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Braska
post Jul 21 2010, 09:21 PM
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Alright, great. If it helps, here's a screenshot of what the actual thing looks like:

Image


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Helladen
post Jul 21 2010, 10:04 PM
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I'm going to add in Law's Save System from XP's centering method and add in configuration for resolution in the settings part of the script.


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Braska
post Jul 21 2010, 10:30 PM
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That would be great because I really like this save-system, but I like the 640x480 a little more, so I'd have to sacrifice one for the other. And being an only child, I never knew the need for sacrifice, so I don't like it tongue.gif


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rgangsta
post Jul 22 2010, 10:59 PM
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Great script. Now, I'm just gonna edit this so it's compatible with the Autosave I have.


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Helladen
post Jul 23 2010, 01:17 PM
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You can post your edits here and I can add them to the default script. Any help to improve the script in compatibility is always good.

It will help in the long run, because I'm still updating this. smile.gif

This post has been edited by Helladen: Jul 23 2010, 01:17 PM


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