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> Music for Fantasy/RPG/Adventure games offered
ChristianAnderss...
post Jul 14 2010, 04:20 AM
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Posts: 18
Type: Musician
RM Skill: Advanced




Hi there, Game Developers!

My name is Christian Andersson and I write music for Video Games and Indie Games using some of the most powerful tools on the market.
I work 100% with music writing. Right now, I have made an album with a full RPG game soundtrack. The only thing missing is the game, and that's where you come in. :-)
I will list the name of the songs in the sound track here, and you can find them on my site or on my artist shop:
Site : http://www.craze.se/shop.htm
Site : http://www.youlicense.com/Artist/ChristianAndersson

*** Edit, 2010-07-19: New Track available: Night Walk in Sleeping Town ***

Songs on my "Knight's Tale 2" album:
1. Rejoice in Triumph
2. Tales from the Forgotten Monastery
3. The Desecrated Sanctum
4. Catacombs of Unrest
5. The Sacrificial Chambers
6. In the Halls of the Dead
7. The Ghastly Crypt
8. The Great Adventures of Winterfall
9. The War March
10. Victory and Peace
11. Wonders - a Hymn to the Creator
12. Reaching the Enemy Lines
13. Lonely Halls
14. King's Market at Noon
15. Knight Roland Rides at Dawn
16. Audience with the King
17. PoorFishermansHut
18. BuccaneersSong
19. Curse of the Djinn
20. The Treasures of Ra
21. Little Girl Picking Flowers on a Meadow
22. Bard in the Valley
23. Bard in the Castle


When it comes to license opportunities, I am very flexible with all kinds of ideas and requests to fullfil the developer's needs on quality, time and cost. All my songs can be re-worked, re-mastered, changed, improved, prolonged and cut to suit your wishes - free of cost! New songs will be composed upon request.

It is easy for me to cut out and rework short snippets from my full songs, say if you like to have a Quest Complete from my song "Victory and Peace" or a Game Over snippet from "Day of the Great Battle". I can do these adaptions for no extra cost, and the snippet will then be much cheaper (maybe 10-15$ for a 15 second snippet).

Much of my music is typically RPG/Fantasy friendly. You will find many titles that would suite very well in a fantasy game, but there are also other categories, e.g. Jazz, Psychedelia ("Mad Professor"), rock and electronica.

I hope to help the skilled and driven game developers on this forum to make great games that can stand out from the masses by providing a great soundtrack, for example, a wonderful exciting title song with majestic hollywood brass ("Rejoice in Triumph") or dark and gothic soundtracks for slow dungeon crawling ("Catacombs of Unrest", "The Desecrated Sanctum").

All songs on my site (or YouLicense shop) are described with detailed instrumentation, moods, styles and genres.
Hopefully you will find something in my web shop that can enhance your game.
If you think that the default prices at YouLicense seems high, it is because I have chosen the default Commercial package.
You can make manual offers from YouLicense, and I will accept much lower figures for indie game developers, even down to 10$-100$ for complete songs.
I am also available for hiring for part time / full time or for a project work do complete game sound tracks.

No matter what, you are always welcome to my site to enjoy all my music in highest quality, completely free for private listening.

My most recent projects include:
- Fantasy title song and in-game tune to an indie game, released July 2010 for iPad
- Music (fantasy/baroque style) for a 3D lab visualization of the city of Malmoe year 1692.
- Music for a museum exhibition of a 3D visualization of of a stone age grave
- Title music for online horror casino game
- Theme music for online game with mafia and James Bond themes.
- Music for a Video Promo of a flight simulator
- Music for a World of Warcraft horde recruitment promo video

Best Regards and Best of Luck with Your Games!
/Christian Andersson, Email: craze@craze.se

This post has been edited by ChristianAndersson: Jul 19 2010, 08:20 AM
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Helladen
post Jul 14 2010, 07:23 PM
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Posts: 91
Type: Developer
RM Skill: Masterful




Hm.. Buying the song... What does that get you? (I prefer MIDI/WAV over MP3 though or even OGG)

Not wanting to buy anything right now, just curious, and commercial usage does it have any restrictions?

I understand their cheap, but they definitely are worth more than what your asking for, so that's why I am wondering.

This post has been edited by Helladen: Jul 14 2010, 07:25 PM


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ChristianAnderss...
post Jul 15 2010, 02:14 AM
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Level 2
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Group: Member
Posts: 18
Type: Musician
RM Skill: Advanced




QUOTE (Helladen @ Jul 15 2010, 04:23 AM) *
Hm.. Buying the song... What does that get you? (I prefer MIDI/WAV over MP3 though or even OGG)

Not wanting to buy anything right now, just curious, and commercial usage does it have any restrictions?

I understand their cheap, but they definitely are worth more than what your asking for, so that's why I am wondering.


Hello there, and thank you for your interest. If you buy a song, you will typically get the highest quality WAV format (already uploaded and available at YouLicense for buyers), and you can convert it to OGG or whatever you like. If you don't have the conversion tools, I can fix it for you.

However, converting to MIDI is not trivial and requires rewriting of the song, and will result in significantly lower quality as MIDI cannot use the high quality sample libraries that I use. Making a plain MIDI song is a bit older technology, although I know that many indie games and mobile devices still use MIDI format because of hardware restrictions or because it's much cheaper music. It requires much cheaper tools (in practice, just a standard sound card).

I sell songs to both indie gamers, big commercial game houses, advertisements and movies. Most indie gamer devs have lower budget, so that's why I offer lower prices to indie game development communities. However, if you want to sell your game as a bigger game company, you would pay the normal prices which would be around 200$-600$ for each song.

The rest of the information can be found in the YouLicense sample contract and there is information on YouLicense about the difference of Commercial and Indie business. The short answer would be that if you are a small team or single developer with no external financing of your project from another company, you are probably an indie game developer. :-)

Best Regards
/Christian

This post has been edited by ChristianAndersson: Jul 15 2010, 02:51 AM
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Helladen
post Jul 15 2010, 02:54 PM
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RM Skill: Masterful




Ah. XD

Sounds fair enough was just curious. (I'm considered a small company anyway)


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