Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> [Development]A Game Designer's Manifesto, Tips on writing for your game!
Strangeluv
post Jul 8 2010, 09:50 PM
Post #1


Level 4
Group Icon

Group: Member
Posts: 52
Type: Event Designer
RM Skill: Skilled




This is a 15,000-word document I wrote about a year back on a different site on how to improve the plot and character of your games. People seemed to like it back then. Hopefully those who haven't seen it would find it useful.

TABLE OF CONTENTS

An Introduction / PRELUDE.............................. 3
PART ONE - General Plot Outline........................ 11
PART TWO - A Look at Plot and Conflict................. 18
PART THREE - Cutscenes, Focus, Mood and Theme.......... 28
PART FOUR - Spike-Haired Heroes, One-Winged Villains... 39
PART FIVE - Dealing with Dialogue..................... 45
PART SIX - Creating, Shaping My World Into Something Not Embarrassing........................................... 59
PART SEVEN - A Brief Note on Storylines for Short Games 75
PART EIGHT - Closing Statements....................... 79

I'll just post the introduction here:

"This tiny tome of mine would probably more suit makers of RPG's or games with long storylines, though I will also try to write a little for those who want to write a simple, hour-long game or so. But I want to concentrate more on story-oriented games.

It's no secret that some of you produce some very, very bad story scripts for your games. Story may not always be the element of a game people look most forward to, but I always like to think of it like a knot or a cog. If the knot is loose, if the cog is rusty, there is a great possibility the machinery isn't going to work as well as it can. And within that possibility, the chance lies that your machinery can fall apart.

And we don't want that to happen.

We want to make sure all the little cogs, all the springs, all the nuts, bolts, wires, are all in place and ready to go. That's why I'm writing this – to help you prepare yourself to do this. One last thing to keep in mind, I'm not an expert at game scripting. I've never produced anything I have been very proud of, with respect to writing a game's script (that has been turned into a game, anyway) but I do think I know some tricks, some hints, some tips that could at least help you improve a little, help you see your faults.

This guide is split into parts and at the end of each part I will pose a number of questions that you can ask yourself, as well as supplementary material, mostly about literary writing, not game writing, that I thought would be great extra reading material."

The file is attached to this post.

Attached File  StrangersTips.doc ( 168K ) Number of downloads: 227


__________________________
Go to the top of the page
 
+Quote Post
   
 
Start new topic
Replies
MyPhantomile
post Jul 9 2010, 04:49 AM
Post #2


I gotta BELIEVE!
Group Icon

Group: Revolutionary
Posts: 465
Type: Writer
RM Skill: Skilled




I can't lie and say I've read it all, but I've skimmed over it and I'm truly amazed what you have produced here. It's almost too useful! I'd even go as far as to call this a 'definitive guide'. Of course, I've only read the first couple of pages and skimmed the rest, but this seems like a fantastic resource and I thank you for taking the time to make it!


__________________________
You get NOTHING


Banner courtesy of kayden997
Go to the top of the page
 
+Quote Post
   



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th May 2013 - 10:37 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker