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> Lullaby of the Wind, A re-imagining of a classic fairytale in a steampunk era.
MyPhantomile
post Jul 17 2010, 12:02 PM
Post #41


I gotta BELIEVE!
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QUOTE (Marian_Frae @ Jul 16 2010, 09:24 AM) *
Alright... I'm kind of annoyed now because... I wrote a page long post with bunches of questions and lots of "I really like this idea"... and it's not here. >_< Nor is my "enable email notification of replies" thing set... must be that internet failed when I tried to send my initial post.

Well, all of my questions have been answered... and all of the ones that I had from reading the subsequent replies... and I'm liking everything I see... so to save your time and mine--I just have to say that I will look forward to this eagerly and have added your game to my signature.

Also... Bright's post brought up, I believe, the solution to your city-arrangement problem--was the city formed around the industry or was it formed around the water? If the city was formed around industry, then it could have started as a work camp but eventually nobles who sent their servants to work felt they needed to keep a closer eye... or even that the workers got so much from the industry that they eventually became the higher class--at least of that city. In this situation, it would make more sense for the superior district to be higher--they went further up the incline to escape the toxicity as they became more wealthy.
With the water--the higher society would have sent the industry as far from them as they could--and the slums with it.


Ah damn! I don't know what happened there but I still appreciate you taking time to write something I'll never have the chance to see. smile.gif

I've been considering how the city originated, and I'd like to think it started around the lake. As steampunk is focused around steam power, it only makes sense to have water as a main source of 'energy'.

I wish to thank you for adding my game to your sig. Every bit of support genuinely helps!

Brightcrazystar, again I thank you for the input. It's pretty interesting to see how your mind works and I'd quite like to place a similar personality in my game. It may come off to people as putting random things in for the hell of it, but you are half correct. I'm looking for a bustling city, full of varying personalities and a busybody/heavy thinker would do quite nicely. smile.gif

I'd just like to say I'm planning on a large update to the main post so keep your eyes peeled.


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Marian_Frae
post Feb 18 2011, 07:49 AM
Post #42


Level 11
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Just popping in to let you know that I still look forward to this and I like the updates you have so far. The music you're looking for is gonna add so much to the atmosphere. I love those styles too. happy.gif


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computerzombies
post Jun 17 2011, 07:46 PM
Post #43


shoopis mah roopis! blaaaah!!!!!!
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hey this looks great! are you still looking for a storyboard writer? because i may be able to help. contact me at computerzombies@yahoo.com thanks,
-chris


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