Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> Lullaby of the Wind, A re-imagining of a classic fairytale in a steampunk era.
MyPhantomile
post Jun 28 2010, 01:45 PM
Post #1


I gotta BELIEVE!
Group Icon

Group: Revolutionary
Posts: 465
Type: Writer
RM Skill: Skilled




Lullaby of the Wind

A tale of love and deceit through one girl's journey to find her brother.

At this moment in time, Lullaby of the Wind is merely a concept with key plot points jotted down in Notepad.


CODE
[url="http://www.rpgrevolution.com/forums/index.php?showtopic=42847"][img]http://i788.photobucket.com/albums/yy162/MyPhantomile/Lullaby.png[/img][/url]


Origins
I've been around for a short while now, and I've had a good look at the various games created by many users here on RRR. While many are exceptional and well worth their merit, a great deal are also low quality with no distinguishing features. Lullaby of the Wind aims to step away from the conception that a fanmade game has to be bland, unimaginative and boring. How exactly does it do this? By creating a story-based game that doesn't revolve around the ever popular scripts such as the Tankentai Battle System. It's not uncommon to find a game with a wide array of scripts as their 'features' when they cannot even use the correctly!


Story
The story revolves around a young girl named Amelia Rose and her life in Zederon's slums with her older brother, Owen. Life is difficult within Zederon, not only for Amelia and her brother. Financial strain is faced across all households and making a living is growing increasingly difficult. As a consequence, it comes as no surprise that their parents, with a heavy sense of guilt, had to abandon both Amelia and Owen to the streets to fend for themselves.

Having only themselves to keep comfort, Amelia naturally feels an incredible bond with Owen - the older of the two. Often times she thinks to herself what life would be like without him and whether she would even still be alive had he not sheltered her from various dangers that the slums wrought. It's undeniable that life is difficult for the siblings yet they hold onto a sense of unwavering hope that they'll one day be free from the plague-ridden city. It then comes as a shock to the young girl when she soon realises that the hope she had clung on to, would soon shatter.

After a restless night in the harshness of the cold, Amelia awakens to find her brother, missing. Unbeknownst to her, he was snatched away from the dark of night, not to be seen again. Despair, panic and sadness are just a few of the multitude of feelings that engulfed Amelia. Wiping her eyes of tears and following a bravery she had not known she possessed, Amelia leaves the slums of Zederon to find her
only family and reclaim the hope that she had so desperately held on to.

Lullaby is a re-imagining of a classic fairytale and one that many know of. As mentioned previously, this game hopes to provide an interesting experience for the player and one that'll make them realise that not all games must abide by the typical style of a fantasy RPG.


Characters

Amelia Rose
Young and "too beautiful for rags", Amelia lives with her brother in the slums of Zederon after being abandoned by her parents. Despite her timid nature she develops a sense of bravery after her brother's kidnapping. Bare-footed and dirty, Amelia traipses Zederon in hopes of finding her brother.

Owen Rose
Owen lives with his sister, Amelia. Although friendly, he has no qualms over showing hostility to those that threaten either him or Amelia. Knowing it's a dog-eat-dog city he understands a defensive nature must be taken in order to survive. His sudden disappearence is left without reason.

Victoria Wood
Bearing a baby and living together with her husband and father, Victoria is a teacher at the local school. Contrary to her spouse's conventional opinion of women, Victoria does not agree, nor abide by, the legal expectancies of a female. Perhaps it's her nature that will soon aid Amelia.

Alfred Layton (Yes, a homage to Professor Layton!)
A general store owner who sells a variety of goods. Chivalrous and well mannered, he's more than happy to lend a hand to Amelia. Close friends with Harvey Daniels, a tailor, he sends her to him to seek his help.

Harvey Daniels
Well spoken and often interruptive, it's no surprise that Harvey can appear rude. He holds best intentions at heart but he can't help but aggravate Amelia. Although not able to freely offer his services as a tailor, he does provide help for her; at a price, of course.


[More to be added at a later time]


Features
Lullaby is set in the industrial city of Zederon. Amelia does not once set foot out of the city's walls leaving just the expanse of Zederon to explore. Don't fret however as there will be various locations within it such as manors, shops, slums and sewers. Zederon is divided into three main regions:- Industrial Slums, Lower District, Upper District.

To retain the integrity of the storyline as well as the gameplay, Lullaby will not have a battle system. Instead, a 'Traits System' will be adopted in which players can Level Up Amelia's personality traits. These enable her to perform various functions such as the ability to influence others to reveal information which will then progress the story. (How the points will be awarded to level up these traits is unknown as of yet)

The player will take on the role of various people across Zederon. Some friendly, some not so much. This journey is not just Amelia's but those around her, too. Her personality will influence the decisions that others make such as whether they wish to help the her or not.


Music
I'm looking for classical style music to give an authentic, natural feel to the city. (You know how hard it is to find Victorian/steampunk music on the web?) An example of style I'm looking to achieve is similar to that of the brilliant puzzle game, Braid.

Braid - Downstream, Undercurrent (personal favourite), Long Past Gone

Another style I am particularly fond of is that from the Professor Layton games. Something about the mixture of an accordion and violin really gives it a robust feel; a style similar to what I'm looking for in Lullaby

Professor Layton -Layton's Theme (Live ver.), Curtain of Night (Live ver.), Mysterious Girl (Live ver.)


General Info
As you can see, there is a lot to be refined here. Not only that, but the story needs certain events to take place that have not yet been decided yet. The main storyline is there, as well as the twists, but more content has to be included. I have most of the game mapped out in my mind, as well as how it'll look. I just need to gather a small team that can make this happen!

Due to wanting to keep the story interesting and gameplay fresh, I am hoping to have this game reach around 5-6 hours long. Of course, if the game naturally exceeds that length then so be it. I don't want to be forcing extra playtime out of it.

I've yet to even begin developing this game in RMXP as necessary resources are needed such as sprites and music, but over time I should hopefully get those on board to lend a hand and become part of the team.

Lullaby of the Wind is featured in the steampunk city of Zederon. This is an environment which I feel is neglected in the gaming world and I think that if done well, it can really give a feel of how dangerous it is for Amelia and those in the slums. From a personal standpoint, I've always loved the appearance of a dystopian future, especially the kind you often see in a steampunk setting. The player will control Amelia as she walks barefoot around Zederon in search for her brother.


I've tried my best to keep it as fresh as possible. 'Originality' doesn't exist. It's a point that is argued continuously but my opinion stands that there is no longer anything new that can be brought to the table. Instead, I've decided not to pretend it's something new and original, but have it's nature of being a copy of a fairytale its main strength.

As you can see this is quite an undertaking. At this moment in time I'm hoping to finalise some ideas within my mind, and maybe then I'll post in the recruitment subforum for help in creating my game. If you're at all interested then feel free to either PM me or post a message in this thread. Note however that I can only recruit those with exceptional skills. I'm (we're) creating a high quality project here. I absolutely cannot have time wasters or those who lack the necessary skills. My apologies.

Anyway, please tell me what you think! I may not be able to answer all questions, nor explain certain aspects however I'll do my best to take on board criticism which is constructive. There's nothing worse than an illiterate insult with no solid meaning behind it.

(I wish to apologise to those who were able to withstand the cumbersome text! I know pictures attract the reader however it's simply not possible in my case. I also wish to apologise for any grammatical errors whether it be in the form of spelling mistakes or poor sentence structure. If anything needs clarification then I'd happily provide it.)


EDITS:
Edited some details, fixed some sentences and replaced various words.
Added a userbar if anybody wishes to support. (first ever userbar I've created, too!)
Edited a lot of information and included some more, too.
Extended information into a 'music' section. Added three more examples.
Added character subheading. Added five main characters.


__________________________
You get NOTHING


Banner courtesy of kayden997
Go to the top of the page
 
+Quote Post
   

Posts in this topic
- MyPhantomile   Lullaby of the Wind   Jun 28 2010, 01:45 PM
- - Knot   First up I'd just like to say how nice the pre...   Jun 28 2010, 08:13 PM
- - MyPhantomile   First, thanks for the interest! I must say, I...   Jun 29 2010, 03:22 AM
- - MyPhantomile   I dislike bumping but I would appreciate any more ...   Jul 2 2010, 07:46 AM
- - Kread-EX   I really like this idea - and I have currently no ...   Jul 3 2010, 01:00 PM
- - MyPhantomile   Brilliant, thanks a lot for your thoughts on this...   Jul 3 2010, 01:19 PM
|- - Ereth   Well, as long as you don't have Amelia peddlin...   Jul 4 2010, 02:21 PM
- - MyPhantomile   I'll be honest and say I'm pretty shocked ...   Jul 4 2010, 02:51 PM
- - proudlock   I really like the concept and can't believe yo...   Jul 5 2010, 10:15 AM
- - MyPhantomile   I appreciate your comments Yes, unfortunately I a...   Jul 5 2010, 10:27 AM
- - proudlock   From what you have said about the city i am imagin...   Jul 5 2010, 10:57 AM
- - MyPhantomile   You've actually got the exact same mindframe a...   Jul 5 2010, 11:12 AM
- - Kread-EX   If there is a dominant, socially superior class in...   Jul 5 2010, 11:16 AM
- - MyPhantomile   I completely agree with you. Due to it's appar...   Jul 5 2010, 11:19 AM
- - proudlock   Glad Im on the same mind track as some people arou...   Jul 6 2010, 09:23 AM
- - MyPhantomile   Happy to hear your thoughts on this. Again, they a...   Jul 6 2010, 10:04 AM
- - proudlock   I see what you mean and had just thought about the...   Jul 6 2010, 10:26 AM
- - MyPhantomile   Very good point! Steampunk games/stories often...   Jul 6 2010, 10:32 AM
- - Kread-EX   My point would be that Upper means both the locati...   Jul 6 2010, 10:45 AM
- - MyPhantomile   Aha, that's a very good point and I thank you ...   Jul 6 2010, 10:47 AM
- - Erick   Wow, this seems like an amazing game! I love ...   Jul 6 2010, 01:46 PM
- - MyPhantomile   Thank you very much for your comments! My init...   Jul 6 2010, 01:52 PM
- - MyPhantomile   BUMP. Lullaby of the Wind can now be found in re...   Jul 13 2010, 03:52 PM
- - poisonshift   If it were past being written I'd be more incl...   Jul 13 2010, 03:54 PM
- - MyPhantomile   I'm not sure how much you've read, but I a...   Jul 13 2010, 03:58 PM
- - poisonshift   Did I say it was required or that you'd get mo...   Jul 13 2010, 04:16 PM
- - MyPhantomile   I wasn't offended, so I apologise if it came o...   Jul 13 2010, 04:22 PM
- - poisonshift   I'm kinda left hanging when it comes to the st...   Jul 13 2010, 04:24 PM
- - MyPhantomile   Jeez, you can really make any game sound boringly ...   Jul 13 2010, 04:34 PM
- - poisonshift   So I guess you'll have a seriously badass ques...   Jul 13 2010, 04:49 PM
- - MyPhantomile   Again, I apologise for the previous posts. It...   Jul 13 2010, 04:56 PM
- - poisonshift   I think the use of a quest system to keep track of...   Jul 13 2010, 05:01 PM
- - Hirei   D: Really love your topic so far and i can't w...   Jul 14 2010, 07:32 AM
- - yuzippy   If it is set in the Steampunk era, you gotta love ...   Jul 14 2010, 08:17 AM
- - Sparrowsmith   QUOTE (MyPhantomile @ Jul 14 2010, 01:56 ...   Jul 14 2010, 08:29 AM
- - MyPhantomile   I'd love to tell you what the fairytale is how...   Jul 14 2010, 09:42 AM
- - brightcrazystar   Hello, I read this a few times and gave it some t...   Jul 14 2010, 11:00 AM
- - MyPhantomile   Thanks very much for your input crazystar! I...   Jul 15 2010, 08:41 AM
|- - brightcrazystar   Thanks for appreciating the input. It is a pain s...   Jul 15 2010, 09:09 AM
- - Marian_Frae   Alright... I'm kind of annoyed now because... ...   Jul 16 2010, 12:24 AM
- - MyPhantomile   QUOTE (Marian_Frae @ Jul 16 2010, 09:24 A...   Jul 17 2010, 12:02 PM
- - Marian_Frae   Just popping in to let you know that I still look ...   Feb 18 2011, 07:49 AM
- - computerzombies   hey this looks great! are you still looking fo...   Jun 17 2011, 07:46 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th May 2013 - 11:32 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker