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> [SSS] Friendly Monsters, Make those three way battles possible!
Shanghai
post Jun 16 2010, 06:23 PM
Post #1


Level 31
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Group: Revolutionary
Posts: 747
Type: Developer
RM Skill: Skilled




Shanghai Simple Script - Friendly Monsters
made by Shanghai



Link/Script
Click here

Introduction
This script sets certain monsters to be designated as friendly monsters. These monsters will attack other monsters while those monsters will attack them in return (almost always so long as they're alive). If the friendly monsters are alive when all other monsters are killed, the player gets extra rewards.

How to Use
These tags go into enemy noteboxes:

CODE
<friendly>

Place this tag into the enemy's notebox to designate that monster type as a friendly monster.

CODE
<friendly exp: x>

Place this tag into the enemy's notebox. If the enemy is left alive when the battle ends, you gain this much exp from this enemy.

CODE
<friendly gold: x>

Place this tag into the enemy's notebox. If the enemy is left alive when the battle ends, you gain this much gold from this enemy.

CODE
<friendly i: x>
<friendly w: x>
<friendly a: x>

Place this tag into the enemy's notebox. If the enemy is left alive when the battle ends, you gain this item from this enemy. Place multiple if needed. Use "i" for item. Use "w" for weapon. Use "a" for armor.

Compatibility
- Compatible with Battle Engine Melody

For more Shanghai Simple Scripts
Visit Here.


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RPGmakerperson
post Jun 16 2010, 06:31 PM
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Great script Shanghai! I see a lot of potential in this script especially with a spy planted within the enemies. I have one question will the non-friendly monster's attack first and then the other enemies attack not knowing that monster is switching sides or they know that monster is about to switch sides and attacks that monster first?

This post has been edited by RPGmakerperson: Jun 16 2010, 07:07 PM


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leongon
post Jun 16 2010, 11:17 PM
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Leongon of the Village of Awesome
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Looks like the appearing of Boco (the chocobo) in FF Tactics. Every script from Shanghai seems to be emulating something from FF games.


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Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


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faltzar2
post Jun 17 2010, 10:16 AM
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Awe inspiring!
But, can you make it so a state does the same?
Like, a "Charm" status?
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cstb
post Aug 10 2010, 05:46 AM
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Reminds me of 3-way battles in Final Fantasy 13. Every little script of yours does some kind of Final Fantasy thing... How bout a Triple Triad ripoff? tongue.gif


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Kaimi
post Aug 10 2010, 07:27 AM
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@cstb: Shaghai's on holiday for about two months now. Visit her PocketWiki account sometimes.
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