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> Basic - Item Quality Colors - of Awesome v1.1, Item, weapon, armor or skill name color about affinity or quality.
leongon
post Jun 16 2010, 07:56 AM
Post #1


Leongon of the Village of Awesome
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Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




Item weapon armor object color quality rarity name

Basic Item Quality Colors of Awesome

Version: 1.1
Author: Leongon
Release: June 16 2010
Last Actualization: July 18 2010
Exclusive: at RPG RPG Revolution
Requires: Your country at the top of the group table on South Africa's 2010 soccer world cup.


Introduction
This is a really small and nice one. Item Quality Colors replicates the colouring of item's names used in most actual MMORPGs to ease the quality or element affinity noticing for the players.

wink.gif


Features
- Easy setting of many different quality colors in the script configuration area.
- Set each item, armor and weapon's quality adding a simple tag in their notefield, with the quality name you set.
- Also can be used in skills, to colourize them by element affinity or something.


Further Instructions and configuration on script header.

Script
Archive:
Attached File  ItemQualityColors.txt ( 5.48K ) Number of downloads: 769


Customization
Change, add or remove many qualities as you want for all 32 colors in the script's configuration area, then add the proper tags with your quality names in the item, weapon, armor and skill's noteboxes.

For example: First you assign the key "awesome" to color 22 in the script, then you go to the notefield of the item, armor, weapon or skill you want with that color, and write <IQC awesome> on it.

Compatibility
Rewrites draw_item_name on Window_Base class, so if you have other scripts handling item display you can get issues. Try putting this one above.

Screenshot




DEMO
No need

Installation
Plug it above main, set your color qualities in the script, add the proper tags in notefields, and play.

History
v1.0
- Release.
v1.01
- Note reader module standarization for all my scripts.
v1.1
- Now does not check for a defined item kind, so can work with custom item types and even skills.

Terms and Conditions
Use on commercial and non-commercial proyects, just give credit.
Don't post it outside www.rpgrevolution.com If you want to share this, use only a link to here.

Credits
Leongon

This post has been edited by leongon: Jul 13 2012, 06:58 PM


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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Zenu_The_Druid
post Jun 16 2010, 11:40 AM
Post #2


Level 5
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Group: Member
Posts: 70
Type: Event Designer
RM Skill: Skilled




Haha. Reminds me of you-know-what. I will likely use this, with credit, of course. Thanks for the script. cool.gif
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leongon
post Jun 16 2010, 12:15 PM
Post #3


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




I-don'tknow-what happy.gif hahaha

What you refer to?


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
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Zenu_The_Druid
post Jun 16 2010, 12:18 PM
Post #4


Level 5
Group Icon

Group: Member
Posts: 70
Type: Event Designer
RM Skill: Skilled




QUOTE (leongon @ Jun 16 2010, 01:15 PM) *
I-don'tknow-what happy.gif hahaha

What you refer to?


tongue.gif I was referring to World of Warcraft. I assumed that is where you got the idea of White/Green/Blue/Purple. But still, nice script. wink.gif
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leongon
post Jun 16 2010, 12:22 PM
Post #5


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




To tell the thuth, I'm developing a game based in Warcraft universe, so I made this one and the states details, to be environment stuff familiar to it.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
Zenu_The_Druid
post Jun 16 2010, 01:01 PM
Post #6


Level 5
Group Icon

Group: Member
Posts: 70
Type: Event Designer
RM Skill: Skilled




QUOTE (leongon @ Jun 16 2010, 01:22 PM) *
To tell the thuth, I'm developing a game based in Warcraft universe, so I made this one and the states details, to be environment stuff familiar to it.


Ah, well good luck! Lemme know when it's finished. happy.gif
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leongon
post Jun 16 2010, 11:03 PM
Post #7


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




v1.01 Note reader compatibility for my other scripts.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
new
post Jun 17 2010, 10:02 PM
Post #8


Level 4
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Group: Member
Posts: 58
Type: None
RM Skill: Undisclosed




wow! nice, and its gona be something like for WoW.

is this compatible with custom message systems? KGC equip scene?
are you gona make like an equip upgrade script?equip durability?
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leongon
post Jun 18 2010, 09:30 AM
Post #9


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




Is compatible with everything but other scripts that change item, armor and weapon base display.

KGC equip scene... I don't know that :B

About next scripts, mm well, I make scripts when I got an idea and got to think of a way that my actual capabilities can make it work.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
Scriptless
post Jun 18 2010, 10:24 AM
Post #10


Level 1337
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Group: Banned
Posts: 1,664
Type: Writer
RM Skill: Intermediate




Great script idea keep up the good work.


__________________________
I'm not dead. Thanks.
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Xeyla
post Jun 18 2010, 06:39 PM
Post #11


Keeper of the RMVX FAQ
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Group: Revolutionary
Posts: 706
Type: Mapper
RM Skill: Intermediate




one of Yanfly's YERD Scripts does this function also, but you can choose what colors to make the words. Your not limited to a set number of colors.


__________________________


QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM) *
i need to know exactly how to put a penis inside someone's butt.
do you have the technical knowledge to tell me how?
QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM) *
QUOTE (Shadyone @ Apr 2 2011, 06:29 AM) *
I see the keet likes anal.

im trying to get into it but people aren't answering my question
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leongon
post Jun 18 2010, 09:04 PM
Post #12


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




I just defaulted 5 qualities in the script, you can add 27 more.

You have all the 32 text colors of your Windows.png disponible. Anyway, a limited number of colors is a help on keeping standard your game visual aspects.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
Reshiram//Exe
post Jul 16 2010, 03:05 PM
Post #13


Big Ball of WTF
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Group: Revolutionary
Posts: 856
Type: Event Designer
RM Skill: Advanced




Also don't forget oranges biggrin.gif But nice WoW Reference there.
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leongon
post Jul 18 2010, 10:14 AM
Post #14


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




New version 1.1
Now has better compatibility, and also work with skills.

Give color to your world!


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
new
post Aug 17 2011, 01:50 PM
Post #15


Level 4
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Group: Member
Posts: 58
Type: None
RM Skill: Undisclosed




is it possible you can add a function of the script to add the text too with the color? for example, IQC uncommon in the pic above, the name Great Axe [Uncommon] will be displayed instead with the text [Uncommon] as green. i need that block in one of my scripts.
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leongon
post Aug 18 2011, 01:46 AM
Post #16


Leongon of the Village of Awesome
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Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




QUOTE (new @ Aug 17 2011, 02:50 PM) *
is it possible you can add a function of the script to add the text too with the color? for example, IQC uncommon in the pic above, the name Great Axe [Uncommon] will be displayed instead with the text [Uncommon] as green. i need that block in one of my scripts.

Hi

I don't have RPG Maker VX anymore, so I can't test it... but try replacing the whole class Window_Base on my script with this:

CODE
class Window_Base < Window
  include LNR
  include IQC_Configs
  def draw_item_name(item, x, y, enabled = true)
    if item != nil
      draw_icon(item.icon_index, x, y, enabled)
      self.contents.font.color = normal_color
      if item.note.include?("<IQC ")
        quality = get_single_for(item.note,"IQC")
        self.contents.font.color = text_color(IQC_quality.index(quality).to_i)
        self.contents.font.color.alpha = enabled ? 255 : 128
        self.contents.draw_text(x + 24, y, 172, WLH, item.name + " [" + quality + "]")
      else
        self.contents.font.color.alpha = enabled ? 255 : 128
        self.contents.draw_text(x + 24, y, 172, WLH, item.name)
      end
      self.contents.font.color = normal_color
    end
  end
end


That should do what you want, if I'm correct.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
new
post Aug 18 2011, 02:05 AM
Post #17


Level 4
Group Icon

Group: Member
Posts: 58
Type: None
RM Skill: Undisclosed




CODE
class Window_ItemStatus < Window_Base
  
  include LNR
  include IQC_Configs

  def refresh
    self.contents.clear
    return if @item == nil
    draw_icon(@item.icon_index, 0, 0, true)
    self.contents.font.color = normal_color    
      if item.note.include?("<IQC ")
        quality = get_single_for(item.note,"IQC")
        self.contents.font.color = text_color(IQC_quality.index(quality).to_i)
        self.contents.font.color.alpha = enabled ? 255 : 128
        self.contents.draw_text(x + 24, y, 172, WLH, item.name + " [" + quality + "]")
      else
        self.contents.draw_text(24, 0, 288, WLH, @item.name)  
      end
    self.contents.draw_text(4,   WLH * 1, 504, WLH, @item.description)
    self.contents.draw_text(360+20, 0, 120-32, WLH, @item.price, 2)
end
end


here's what i did and it doesnt work. where did i go wrong?
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leongon
post Aug 18 2011, 02:38 PM
Post #18


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




Just replace all the class with the one i gave you... is strange to see you asking what you did wrong if is clearly that what i edited for you is different from what you're showing now.

This post has been edited by leongon: Aug 18 2011, 02:39 PM


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
new
post Aug 18 2011, 03:23 PM
Post #19


Level 4
Group Icon

Group: Member
Posts: 58
Type: None
RM Skill: Undisclosed




wow it works! nice. yeah i just placed what you originally made. real cool thanks!
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Athrun77
post Aug 21 2011, 02:40 PM
Post #20


Level 1
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Group: Member
Posts: 11
Type: None
RM Skill: Undisclosed




This is some genuine great stuff, respect.
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