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> Basic - State Details - of Awesome v1.01, Well, a fourth one popped out. Learning scripting can happen.
leongon
post Jun 14 2010, 11:06 PM
Post #1


Leongon of the Village of Awesome
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Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




State descriptions details enhanced detailed info view

Basic State Details of Awesome

Version: 1.01
Author: Leongon
Release: Jun 15 2010
Last Actualization: Jun 15 2010
Exclusive: at RPG RPG Revolution
Requires: Have at least one kitten strangling your left arm. Have your fingers almost frozen. Still not being helped after the Feb 2010 big Chilean earthquake.


Introduction
VX don't have state descriptions in the database, neither anywhere. So if you have states with specially strange effects with name and icon that are not really self-explanatory your player hardly will understand what it does.

This script adds a scrollable window in the Status Menu, that list the states with their icons, names and descriptions you set in the state's notebox. An optional in-battle list when you are targeting someone by pressin A button(Shift). Hidden descriptions, controllable via scripts or event script calls... say you have a "inspect" or "analyze" spell or something like that, you all want to uncover hidden state descriptions.

wink.gif


Features
- Set descriptions for your states in their notefields.
- Show states details in Status Menu for your actors, and optionally for enemies and party targets in battle.
- Window positions easily configurable.
- Show in-battle states description list with button A (shift) while targeting party members, or enemies.
- In battle list made for high compatibility.
- Ignore states to never be listed. Use this tag in the notebox:
CODE
<SD ignore>

- Set default hidden descriptions in the script, and control them through the game with event scripts call, or directly in other scripts:
Adding to hidden state's descriptions:
CODE
$SD_hide.push(ID)

Removing from hidden state's descriptions:
CODE
$SD_hide.delete(ID)

Being "ID" the state index number.


Further Instructions and configuration on script header.

Script
No more codeboxes, I hate them.
Archive:
Attached File  StateDetails101.txt ( 10.79K ) Number of downloads: 218


Customization
At the end of the instructions you can manage the options.

Compatibility
No known issues

Screenshot




DEMO
No need

Installation
Plug it above main and below custom battlesystems, input your descriptions and tags in states notefields, and play.

History
v1.0
- Release.
v1.01
- Code cleaning.
- Battle list also scrollable now.
- Status Menu state list hidden when no states are present.

Terms and Conditions
Use on commercial and non-commercial proyects, just give credit.
Don't post it outside www.rpgrevolution.com If you want to share this, use only a link to here.

Credits
Leongon

This post has been edited by leongon: Jul 13 2012, 06:58 PM


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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leongon
post Nov 12 2010, 09:25 AM
Post #2


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




That's quite different battle system than the original. To be honest, at this moment, I don't feel like start analyzing Tankentai to understand how it works.

You can try in the script requst section for another scripter to make it compatible for that battle scene.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   



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