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> [SSS] Enemy Critical Image, Enemies change their appearance when they reach critical health.
Shanghai
post Jun 11 2010, 03:45 PM
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Shanghai Simple Script - Enemy Critical Image
made by Shanghai



Link/Script
Click here

Introduction
Those familiar with Final Fantasy Mystic Quest may have noticed that enemies change their appearance when they've reached critical health. This script allows for the same.

How to Use
CODE
<critical: string, x>

Replace string with the battler image you want the enemy to change to when it reaches critical status. x is the color hue the enemy will shift to.

Compatibility
- Compatible with Battle Engine Melody.

For more Shanghai Simple Scripts
Visit Here.


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Kread-EX
post Jun 11 2010, 10:27 PM
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Maaaan... Final Fantasy Mystic Quest... loved this game. As always, nice idea, Shanghai.


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archeart
post Jun 12 2010, 03:34 AM
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nice another cool script and may I ask if its possible to make it work like this..

have a different enemy sprite and have that appear when the enemy reaches critical health say the slime looks smaller or just deformed?


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Garlyle
post Jun 12 2010, 05:56 AM
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QUOTE (archeart @ Jun 12 2010, 04:34 AM) *
nice another cool script and may I ask if its possible to make it work like this..

have a different enemy sprite and have that appear when the enemy reaches critical health say the slime looks smaller or just deformed?

Uh, that's already in the code.

See where it says <critical: string, x>?
String is replaced with the filename for the battler you're going to use (minus the .png or whatever, I believe), so you could have the enemy change appearance - shrink, distort, or just look really damn angry - by having a separate image for that.


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archeart
post Jun 13 2010, 03:09 AM
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QUOTE (Garlyle @ Jun 12 2010, 09:56 PM) *
QUOTE (archeart @ Jun 12 2010, 04:34 AM) *
nice another cool script and may I ask if its possible to make it work like this..

have a different enemy sprite and have that appear when the enemy reaches critical health say the slime looks smaller or just deformed?

Uh, that's already in the code.

See where it says <critical: string, x>?
String is replaced with the filename for the battler you're going to use (minus the .png or whatever, I believe), so you could have the enemy change appearance - shrink, distort, or just look really damn angry - by having a separate image for that.



Oh thanks then and just found something cool to do with it ^^


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