QUOTE (archeart @ Jun 12 2010, 04:34 AM)
nice another cool script and may I ask if its possible to make it work like this..
have a different enemy sprite and have that appear when the enemy reaches critical health say the slime looks smaller or just deformed?
Uh, that's already in the code.
See where it says <critical: string, x>?
String is replaced with the filename for the battler you're going to use (minus the .png or whatever, I believe), so you could have the enemy change appearance - shrink, distort, or just look really damn angry - by having a separate image for that.
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