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> Basic - Dual Battle Landscape - of Awesome v1.01, The third and last of the basic awesome series for now. Bye bye.
leongon
post May 29 2010, 07:56 PM
Post #1


Leongon of the Village of Awesome
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Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




Battle Background Backs Dual Double Layer Front Back Landscape

Basic Dual Battle Landscape of Awesome

Version: 1.01
Author: Leongon
Release: May 29 2010
Last Actualization: Jun 03 2010
Exclusive: at RPG RPG Revolution
Requires: Dexterity in Photoshop. At least one kitten sleeping in your legs.


Introduction
Your battlers are not floating over a picture anymore, now you can give the feel of being inside. Dual Battle Landscape let's you replace the default abstract battle background with one picture behind your battlers, and other above that covers them partially... Limited to your graphic edition/creation skills.

wink.gif


Features
- Set back and front pictures for each map ID.
- Set back and front pictures controlled by a game variable for special encounters.
- Enable or disable the battle area shadow circle.


Further Instructions and configuration on script header.


Script
Archive:
Attached File  DualBattleLandscape.txt ( 6.76K ) Number of downloads: 299


Customization
You must add the pictures in the Graphics/Pictures folder, then insert the filenames in the configuration area of the script.
Choose a game variable for special landscapes control.
Choose to show, or not, the battle floor shadow circle.

Compatibility
No known issues

Screenshot
For a map like this...


A battle landscape like this.


DEMO
No need... I think. If needed I'll add a demo, but I think this is really simple to understand.

Installation
Plug it above main, create your landscapes, put the pictures in the Pictures folder, input the filenames in the script, and play.
Here are the two pictures I state in the script.
DBLexample1a.png
Attached File  DBLexample1a.png ( 372.2K ) Number of downloads: 260

DBLexample1b.png
Attached File  DBLexample1b.png ( 184.05K ) Number of downloads: 221


History
v1.0
- Release
v1.01
- Added special landscapes control with a game variable.

Terms and Conditions
Use on commercial and non-commercial proyects, just give credit.
Don't post the script outside www.rpgrevolution.com - If you want to share this, use only a link to here.
The two landscape pictures for the example are edited by me, not created. Use them if you want.

Credits
Leongon

This post has been edited by leongon: Jul 13 2012, 06:57 PM


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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